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Crash and Burn
Played By: Crazy Tom

Crash and Burn by Crazy Tom

TEAM: Freelance Villain

SECTOR: Industrial

KIT CLASS: Cyberware


Cyberware Knight Errant

Hall Of Fame!

Survival - 12 wins!

Brutal - 1 fatalaties!

Fight Record
League Wins: 8
League Losses: 4
Out Of League Wins: 4
Out of League Losses: 14
Total Wins: 12
Total Losses: 18
Green Avenger - Win 0-0
Max Muscle - Win 0-0
Amber - Win 0-0
Shirai Natsumi - Loss 0-0
Kronos - Win 0-0
Lieutenant Billings - Win 0-0
Michael Cortelloni - Loss 0-0
Chibi-Shingro - Win 0-0
POWAAA!!!-man - Win 0-0
Thanatopsis - Win 0-0
Michael Cortelloni - Loss 0-0
The Screaming Swordsman - Loss 0-0
Friedrich Kammerstein - Win 20-19
Crossbow Cupid - Loss 12-16
Wick & Ed - Win 15-14
The Challenger - Loss 3-22
Lovecraft - Loss 11-21
Captain Coma - Loss 10-12
Forte - Loss 9-14
Whisper - Win 12-10
Arick Huebris - Loss 9-14
Silent Samurai - Loss 8-12
Christopher Marlowe - Loss 6-16
Atom-A-Ton - Loss 4-12
Dangerman: Jack of All Rescues - Loss 5-10
The Semi-Rational Penguin - Loss 1-12
Armageddon Arms Dealer - Loss 5-8
Crow is of Death, Crow is of Doom - Loss 2-9
Nathaniel Jarvis - Loss 4-11
The Memoirs of Daniel Van Sant - Win 8-6

School sucks. Plain and simple. And when we found out that we were too smart for school, like idiots we dropped out and planned to enter the job market. BIG mistake. Turns out the economy where we're from BLOWS, and we couldn't find legal work. So after a few months of running errands and dealing drugs for local gangs, we decided it was time to take a step up in the world. So Janey and I took the money we made from our jobs, bought some guns, and took some scientists hostage. We forced them to build us weapons, cool stuff though, to make us look like we had superpowers. So, they gave us our weapons and we adopted new nicknames to fit our personas, because fresh super-villains like us NEED cool nicknames. Janey became Crash, because her new superpower was to generate concussive blasts, and I become burn, because my acid blasters could disintegrate just about anything. So we get out into the REAL crime world, and discover that being a super-villain takes too much work with the plotting and what not. We just wanna make some bucks! So we became freelancers, mercenaries. Crash And Burn -For all your disaster needs!

 

Personality: Crash and burn are in love with each other. But neither one thinks the other shares their feelings! So, rather than come out and discuss it like a couple of kids with normal mental health, they opt to do stupid things to try and impress each other. This is mostly not an issue, but it has been known to get in the way of their missions...

 

Strength:

 

Standard Normal human strength.Agility:

 

Standard Normal human agility.
Body:

 

Standard Normal human endurance. Mind:

 

Standard Normal human mental resources.

Cyberware

Our powers are based on cybernetic technology that we stole! Without our cyberware, we'd be lost, just another couple of punk kids trying to make a name for themselves in the Khazan underworld with no means to do so...

Crash

  • Power: Concussive
  • Level:Ultimate
  • Kit Power Link: Cyberware
  • Area Effect This attack causes damage in a large area.
  • Seeker This attack hunts and follows its target.
  • Ranged and Melee Attack! Attack is equally effective at range and up close.
  • Armor Piercing This attack ignores normal defenses which are not Reinforced.
  • Multi Attack Attack can hit multiple times during one strike.
Crash's Concussive Wave Generators allow her to shoot waves of pure force that can smash through just about anything...mountains, buildings, tanks, mechs, bank vaults. Anything in her way. The scientists kind of built it in a hurry though, so it originally could only carry enough power for about 10 blasts. Once we won enough prize money though, we bought new power sources that give it an unlimited supply of power, so it can keep firing all night long.

Burn

  • Power: Disintegration
  • Level:Ultimate
  • Kit Power Link: Cyberware
  • Area Effect This attack causes damage in a large area.
  • Seeker This attack hunts and follows its target.
  • Ranged and Melee Attack! Attack is equally effective at range and up close.
  • Armor Piercing This attack ignores normal defenses which are not Reinforced.
My cybernetic enhancements allow me to project waves of acid that burns and disintegrates anything that it touches. They work by taking chemicals from my body and changing them into an extremely corrosive liquid, which I can fire from my wrists. With the upgrade, I added chemical reserve tanks so I'll never run out of acid in a battle, plus it's much stronger now.

Targeting Array Goggles

  • Power: Marksman
  • Level:Standard
  • Melee Attack Attack usable only hand to hand.
  • Weakness: Power in Item -Hard to Loseitem
  • Weakness: Not usable in terrain Hall of Mirrors
These little items were stolen from some drunken soldiers we met in a bar. They hook into any weapon and provide ranging and targeting information right into your eyes. In the hall of mirrors, this simple equipment becomes confused by multiple targets and is rendered ineffective.

Body Armor

  • Power: Body Armor
  • Level:Standard
  • Reinforced Defenses Defense blocks Armor Piercing attacks.
Ah, body armor. What mercenary would be complete without it? I mean, it would be just plain STUPID to go into battle without this stuff, right? Imagine dodging bullets and such without it!

Wipe-Out

  • Power: Energy Wave Surfing
  • Level:Standard
  • Weakness: Power in Item -Hard to Loseitem
  • Weakness: Limited Uses -Multi-Use
Now that Crash has gotten a lot more practice in using her cybernetics, she create waves of concussive force that we can RIDE ON. How cool is that? It takes lots of concentration to keep the waves steady though, so she doesn't like to use it too often. And since it relies on the cybernetics, it could conceivably be lost...