Cyberware
Cyberware: Standard
Our powers are based on cybernetic technology that we stole! Without our cyberware, we'd be lost, just another couple of punk kids trying to make a name for themselves in the Khazan underworld with no means to do so...
Crash
Concussive: Ultimate
- Ranged Attack Only
- Area Affect
- Armor Piercing
- Target Seeker
- Multi-Attacks
- Ranged and Melee Attack
Crash's Concussive Wave Generators allow her to shoot waves of pure force that can smash through just about anything...mountains, buildings, tanks, mechs, bank vaults. Anything in her way. The scientists kind of built it in a hurry though, so it originally could only carry enough power for about 10 blasts. Once we won enough prize money though, we bought new power sources that give it an unlimited supply of power, so it can keep firing all night long.
Burn
Disintegration: Ultimate
- Ranged Attack Only
- Area Affect
- Armor Piercing
- Target Seeker
- Ranged and Melee Attack
My cybernetic enhancements allow me to project waves of acid that burns and disintegrates anything that it touches. They work by taking chemicals from my body and changing them into an extremely corrosive liquid, which I can fire from my wrists. With the upgrade, I added chemical reserve tanks so I'll never run out of acid in a battle, plus it's much stronger now.
Targeting Array Goggles
Marksman: Standard
- Weakness: Power in Item - Hard to Lose
- Weakness: Not usable in terrain - Hall of Mirrors
These little items were stolen from some drunken soldiers we met in a bar. They hook into any weapon and provide ranging and targeting information right into your eyes. In the hall of mirrors, this simple equipment becomes confused by multiple targets and is rendered ineffective.
Body Armor
Body Armor: Standard
Ah, body armor. What mercenary would be complete without it? I mean, it would be just plain STUPID to go into battle without this stuff, right? Imagine dodging bullets and such without it!
Wipe-Out
Energy Wave Surfing: Standard
- Weakness: Power in Item - Hard to Lose
- Weakness: Limited Uses - Multi-Use
Now that Crash has gotten a lot more practice in using her cybernetics, she create waves of concussive force that we can RIDE ON. How cool is that? It takes lots of concentration to keep the waves steady though, so she doesn't like to use it too often. And since it relies on the cybernetics, it could conceivably be lost...
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