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The Guru, Combat Version
Played By: TheGuru

The Guru, Combat Version by TheGuru

TEAM: Solo Hero

SECTOR: Uptown

KIT CLASS: Everyman


Hall Of Fame!

Survival - 8 wins!

Fight Record
League Wins: 8
League Losses: 3
Out Of League Wins: 0
Out of League Losses: 0
Total Wins: 8
Total Losses: 3
Holli & Sammy - Loss 0-0

After a brief absence from Lotmu and the FPL, JWDavis returns, albeit temporarily weakened due to his Staff Of Power being damaged. He has repaired it as much as he can, but it will take time for the power crystal on the staff to re-align itself properly. During this wait, JWDavis has decided to enter the arena himself,via his weakened holo-presence, and see how far he can get. Having learned how to transmit his holo-presence without transmitting the Power Staff itself, he instead fights with his favorite old bo staff and wearing his Ren-Faire duds. He has some doubts as to whether this is a good idea or not, but heck..... seemed like THE MAD THING TO DO at the time...

 

Strength:

 

Standard Normal human strength.Agility:

 

Standard Normal human agility.
Body:

 

Standard Normal human endurance. Mind:

 

Supreme Brilliant to the point of supra-genius.
Can easily think many many moves ahead.

KOMBG Regen Patch

  • Power: Healing
  • Level:Ultimate
  • Weakness: Power in Item -Easy to Loseitem
  • Weakness: Limited Uses -Multi-Use
KOMBG have invented a wonderful Emergency Field Bandage known as a Regen Patch that can instantly heal any wound in but a few seconds. Unfortunately, it can only be used 10 times before it needs to be "re-activated" by soaking it in a special chemical-solution; a process that takes far too long to do in a combat situation.

Holo-Presence

  • Power: Energy Body
  • Level:Supreme
  • Melee Attack Attack usable only hand to hand.
The only thing that is truly here about the Guru is his holo-presence.... a cohesive form of energy, light waves, and gravity fields that make up his form away from his home dimension. He has total mental control over this form, and during the fights keeps his density basically set as hard as it will go.The holo-presence is generated back in his home dimesnion in Texas, and seems to be both technichal and mystical in nature. Usually he maintains his "Humanoid" form, but since he's going inot combat, it is presumable that he might alter his holo-presence for combat ...maybe make himslef hulk size for fun.

Bo Staff Combat

  • Power: Sword Master
  • Level:Superior
  • Melee Attack Attack usable only hand to hand.
JWDavis has trained in the use of Bo Staff combat most of his life, through various instructors, and has developed a unique style that is the combination of all the things he has learned. He figures this is his best skill to use in the arena, since it is the only decent fighting skill he really has.

 

Black Bo Staff

  • Power: Pole Arm
  • Level:Supreme
  • Melee Attack Attack usable only hand to hand.
  • Weakness: Power in Item -Easy to Loseitem
Actually, the Guru's bo staff is just another holo-projection, a replica of a weapon he has at home and is quite proficient with. He is quite skilled with it. Also, being a seperate projection, he can lose it as thought it were a real item. The staff itself is black and shiny, and has runes carved in it, and a black unicorn hand carved inot one end...which leaves an interesting imprint on opponents faces.

Ghost mode

  • Power: Invisibility
  • Level:Standard
  • Weakness: Limited Uses -One Use
Although most of his powers have not returned, Davis still is somewhat able to attain his Ghost mode, sort of, and can manage to go invisible once for a short amount of time during any combat.