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McDoughnut: SUPAHCOP!
Played By: TheGuru

McDoughnut: SUPAHCOP! by TheGuru

TEAM: Solo Hero

SECTOR: Uptown

KIT CLASS: Everyman

Main Event Winner!

Hall Of Fame!

Survival - 9 wins!

Brutal - 2 fatalaties!

Fight Record
League Wins: 9
League Losses: 4
Out Of League Wins: 0
Out of League Losses: 1
Total Wins: 9
Total Losses: 5
The Unbirth - Win 0-0
La Femme Deleter - Win 0-0
The Dating Simulator - Win 0-0
Ikeban - Win 0-0
Sailor Cthulhu - Win 0-0
Shirai Natsumi - Win 0-0
Evil Donut Man - Loss 0-0
Michael Cortelloni - Win 0-0
Ringnifti - Loss 0-0
Marius Rane: Kinda Wanted - Win 0-0
Trevor Bouvier - Win 0-0
Michael Cortelloni - Loss 0-0
Alexander Young - Loss 0-0
Stella Aurorae - Loss 13-25

Newly promoted Detective McDoughnut grumbled to himself as he unlocked the gate to the impound yard. He had been sent to make sure the LotMU Caddilac was still parked in it's space, as reports of a vehicle with it's license number had been seen leaving a number of incidences around town. Here he was, finally a detective, and they had him doing stupid stuff like this. He sighed heavily and walked on. What he really wanted to do was solve crimes..... he turned the corner and saw the caddy in question. He walked around it, shined his flashlight in the windows, but saw nothing inside but creme egg wrappers and empty bleach bottles. He walked around to the back, and noticed the trunk wasn't closed. He raised it to slam it properly, when something caught his eye. A weird device with a green glow and the words "LotMU Matrix" written in magic marker on it was sitting on top of a box of doughnuts. He looked both ways, then reached for the box. He opened it, and discovered glazed doughnuts, but all glowing the same green as the device. He shrugged and started cramming them in his mouth. A few moments later, the green energy enveloped him, began twisting him, changing him. His eyes filled with insanity, his body now muscled, his gun a ridiculous exaggeration of itself, he felt absolutely pumped. He felt ready to take on all the crime in Khazan. He slammed the trunk. "Aye, it's time to take out the garbage! Look out ye criminal lot! I yam SUPAHCOP! Time to commit JUSTICE!" And with that, he ran off into the night, ready to fight evil and craving creme eggs...


Personality: McDoughnut is now a cross between Dirty Harry and The Tick.... with some of his old fashioned Irish values thrown in there somewhere. He will see justice done, no matter the consequences. Crime does not pay, and must be punished. Shoot first and call the coroner later.




Superior The pinnacle of human strength.
Can bench press 1000 pounds.


Standard Normal human agility.


Superior Hardy.
Takes punishment like a heavyweight fighter or wrester.


Standard Normal human mental resources.

"Do ye feel lucky, punk?"

  • Power: Pistol
  • Level:Ultimate
  • Area Effect This attack causes damage in a large area.
  • Seeker This attack hunts and follows its target.
  • Ranged and Melee Attack! Attack is equally effective at range and up close.
  • Armor Piercing This attack ignores normal defenses which are not Reinforced.
  • Multi Attack Attack can hit multiple times during one strike.
McDoughnut's now has a big arse gun. I mean huge. The barrel is like a foot and a half long and three inches in diameter. And it shoots large painful bullets that rip through just about anything. And it seems to be fully automatic. Can you say ouch?

"That didn't hurt."

  • Power: Body Armor
  • Level:Ultimate
  • Reinforced Defenses Defense blocks Armor Piercing attacks.
McDoughnut's bullet proof vest is pretty tough now, and seems to be more bulletproof than before. Good thing as his recent attitude has more folks shooting at him...

"Can I shoot a gun? Duh..."

  • Power: Marksman
  • Level:Superior
  • Melee Attack Attack usable only hand to hand.
McDoughnut has basic firearm training that all police in the KPD do.

"Elementary ye scumbag."

  • Power: Detective
  • Level:Standard
  • Weakness: Not usable in terrain Bar Fight
McDoughnut is after all a detective, and is okay at figuring out what his opponent might do. Unfortunately, in the chaotic conditions like a barfight, he can't predict much of anything.

"Up and away!"

  • Power: Vehicle
  • Level:Standard
  • Weakness: Power in Item -Easy to Loseitem
McDoughnut has a small jetpack strapped to the back of his belt. It only had enough power to work once, then ran out of fuel, but it seems to have been affected recently and never runs out of fuel...presumably the same way his gun and armor were affected. Presumably he took it from the confiscation room at the station...

Touch Of Insanity

  • Power: Mental Defense
  • Level:Standard
  • Weakness: Not usable in terrain Ancient Forest
McDoughnut has recently developed a mental defense during combat, in which his mind becomes almost purely insane to anyone trying to affect it. This apparently takes a lot to summon forth right now, and in the serene quiet and peace of the ancient forest, he just can't seem to reach this state.


  • Power: Danger Sense
  • Level:Standard
  • Weakness: Limited Uses -One Use
  • Weakness: Not usable in terrain Hall of Mirrors
McDoughnut has a one shot paranoid danger sense that works in all butt the hall of mirrors. He seems to have developed during recent fights...