Mr. Graves

Freelance Villain Team Captain

Main Event Winner!

Hall Of Fame!

Survival - 17 Wins!


Alignment: Villain

Team: Freelance Villain


Strength: Standard

Agility: Standard

Mind: Standard

Body: Standard


Personal Wins: 17

Personal Losses: 2

Mr. Graves

No one knows for sure the origin of the one known only as Mr. Graves... many speculate that he might be the young boy who trained under the High Council of Evil (an alliance of some of the most famed, ruthless evil superpowers from across the universe) who had mysteriously disappeared for several years during the Era of Apathy. His first definite recorded appearance was in the chamber of the Council, where he was sworn in as a member of their alliance. For several months he conquered and destroyed in the name of the HCE, slaughtering hundreds of heroes in his wrath. It was not until one mission near the center of the universe was his reign of terror halted. There, in a titanic, cavernous land called Adventure, he met the one who would become his archenemy, a light-hearted but powerful mage named Geechyguy. His guise misleading, Geechyguy proved to be a powerful opponent, and together with some of the most powerful mages and warriors in that land, fought back against Graves, driving him out of the land, but sacrificing many of their own in the process. After this stunning defeat, Graves' success seemed fleeting, as one mission after another turned to failure, even as Graves grew in power. Then, as his stable relationship with the HCE had become critical, he was given one last chance to redeem his status by conquering a planet strategically close to Khazan, the nexus of all realities. Almost from the beginning of this mission, Graves' luck seemed to be returning, until, inexplicably, his archenemy Geechyguy found him and joined the resistance on this planet. After his arrival, the next several months were spent in intense battles between the forces of evil and those of good, which included some of those who had participated in nearby Khazan's Fantasy Powers League. In the end, however, Mr. Graves and Geechyguy were the only two that remained, and this time Geechyguy was alone. HexxJo of Khazan, whose interests had been caught by the nearby war, decided to visit the planet, and finding the fighting going on, offered both warriors the chance to resolve their differences at Khazan itself. At the same time, the alliance between the High Council of Evil and Mr. Graves dissolved after a failed attempt to assassinate Mr. Graves and replace him with a more reliable villain. Thus, now working on his own, Mr. Graves fought Geechyguy in a long and intense battle to the death at Khazan. It was difficult, but at the last Mr. Graves was able to defeat his archenemy. Now, having no one to stand in his way of conquering and destroying planets once again, Mr. Graves has decided to take a "vacation" by continuing to fight in the FPL, to see just how far he can go in the nexus of all realities.


     Disintegration: Supreme

  • Ranged Attack Only
  • Armor Piercing
  • Target Seeker
  • Weakness: Limited Uses - Multi-Use


The power that made Mr. Graves famous... now fully unleashed. The black energy that infamously destroyed his archrival now ruthlessly seeks out his opponents and tears them apart by their very atoms, even from a distance. Learning from his experience with Indigeech, Graves increased the power of his lethal attack so that defenses are no longer a problem as well!


Shinigami no Ken

     Paralysis: Superior


While he was allied with the High Council of Evil, Mr. Graves learned an attack from their highest mages that allowed him to disrupt the communications between an opponent's mind and body, allowing him to defeat very fast and agile opponents. When he left the Council, one of those jealous mages attempted to nullify some of Mr. Graves' power with a spell that would disallow his use of the so-called "Mind Freeze". Unfortunately for that mage, Mr. Graves had prepared for this possibility by storing the power of the attack in his sword. Now, instead of doing damage, his sword deals a paralyzing blow to those it comes in contact with. It's power is also increased in that now it has unlimited usage and does not fail in the presence of mentalists, and is almost as much of a force to be reckoned with as Graves' main attack!


Master Swordsman

     Sword Master: Supreme


Mr. Graves has always been excellent in wielding a sword to slice and dice his opponents, but one thing he found himself lacking in was the concentration necessary to hold onto the sword itself. After nearly losing a battle due to this fallacy, he vowed from now on to better concentrate on keeping ahold of the sword. His sword will never stray from him or be damaged again, and his swordsmanship skills make him that much more of a threat in battle...


Teleportation: Flight

     Flight: Standard


The first power in a series of special powers that allow Mr. Graves to teleport... with more of his power unleashed in Khazan, Mr. Graves is no longer bound to the earth. He flies and moves along in the air within reasonable altitudes during battle.


Teleportation: Super Speed

     Super Speed: Standard


The second power in a series of special powers that allow Graves to teleport... now that he is no longer bound so tightly by the rules of the FPL, his flight is enhanced by his incredible speed and allows him to zip around the battlefield 6 inches over land or 100 feet in the air... or more...


Teleportation: Phasing

     Phasing: Standard


The third and final power in a series of special powers that allow Graves to teleport... combined with his flight and speed powers, Mr. Graves power to phase in and out makes him truly an incredible force to be dealt with... he is able to phase out for up to a few minutes at a time, but it's generally not necessary... anyone trying to attack him will find themselves hitting thin air, only to be smashed from the side or from behind a second later, and sometimes less than that. As the attack approaches Graves, he phases out, then flies at high speed behind, above, to the side of his opponent, or wherever he wants, and phases back in when he feels like it. Though he can't attack while phased, he can easily phase in, attack, then phase out and fly around again, leaving his opponent damaged and confused. Since he usually only disappears for a few seconds at a time, this greatly saves on his stamina, and thus gives him well-nigh infinite use of the power. You'd better watch your back... and your side... and below you (for those up in the air)... and above you...