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By UMPIRE

11:9 - Batman (Richard Grayson) vs. Raiden (Metal Gear)

MATCH SCORE
Batman (Richard Grayson): 7
Raiden (Metal Gear): 2

By UMPIRE

11:9 - Odie vs. Eternia

MATCH SCORE
Odie: 4
Eternia: 3

By UMPIRE

11:9 - Middle-Earth vs. Ronald Weasley

MATCH SCORE
Middle-Earth: 3
Ronald Weasley: 6

By UMPIRE

11:9 - Perry The Platypus vs. Raccoon City

MATCH SCORE
Perry The Platypus: 2
Raccoon City: 7

By UMPIRE

11:9 - Tobias Beckett vs. Kasumi Goto

MATCH SCORE
Tobias Beckett: 5
Kasumi Goto: 2

By UMPIRE

11:9 - Princess Merida vs. Mulan

MATCH SCORE
Princess Merida: 1
Mulan: 9

By UMPIRE

11:9 - Knock Out (Prime) vs. Beast

MATCH SCORE
Knock Out (Prime): 0
Beast: 8

By UMPIRE

11:9 - Catwoman vs. Dominic Toretto

MATCH SCORE
Catwoman: 8
Dominic Toretto: 2

By UMPIRE

11:9 - Mickey Goodmill vs. Herman Boone

MATCH SCORE
Mickey Goodmill: 6
Herman Boone: 5

By UMPIRE

11:9 - Mordin Solus vs. Doogie Howser

MATCH SCORE
Mordin Solus: 3
Doogie Howser: 5

By UMPIRE

11:9 - Nightwing vs. Jinx

MATCH SCORE
Nightwing: 8
Jinx: 1

By UMPIRE

11:9 - Sasuke (Ganbare Goemon) vs. Shinobi (Joe Musashi)

MATCH SCORE
Sasuke (Ganbare Goemon): 8
Shinobi (Joe Musashi): 0

By UMPIRE

11:9 - Neal Caffrey vs. Arthur Morgan

MATCH SCORE
Neal Caffrey: 2
Arthur Morgan: 5

By UMPIRE

11:9 - Scorpion (Mortal Kombat) vs. Cassandra Cain

MATCH SCORE
Scorpion (Mortal Kombat): 8
Cassandra Cain: 2

By UMPIRE

11:9 - Nathan Drake vs. Hasky

MATCH SCORE
Nathan Drake: 3
Hasky: 6

By UMPIRE

11:9 - Star Butterfly vs. Kida

MATCH SCORE
Star Butterfly: 2
Kida: 5

By UMPIRE

11:9 - Leonard McCoy (Star Trek 2009) vs. Hawkeye Pierce

MATCH SCORE
Leonard McCoy (Star Trek 2009): 9
Hawkeye Pierce: 2

By UMPIRE

Terror Toad vs. Moon Rock Aliens

MATCH SCORE
Terror Toad: 1
Moon Rock Aliens: 3

By UMPIRE

Inigo Montoya vs. Oberyn Martell

MATCH SCORE
Inigo Montoya: 3
Oberyn Martell: 1

By UMPIRE

William Riker vs. Demona

MATCH SCORE
William Riker: 1
Demona: 4

10:1 - Merlyn (DC) vs. Red Sonja


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SEASON 10, ROUND 1

Merlyn (DC)

Slot: The Team's Ranged Weapon Expert
Season Wins: 0
Season Losses: 0
Fantasy Team Page
Read more about Merlyn (DC) at this Wiki
Official Site: D.C Comics



Red Sonja

Slot: The Team's Melee Weapon Expert
Season Wins: 0
Season Losses: 0
Fantasy Team Page
Read more about Red Sonja at this Wiki
Official Site: Roy Thomas


Battle Terrain
Battle Terrain: Hall of Mirrors

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A hall of mirrors is gonna make it tough for any marksman/woman. It's pretty certain, though, that Merlyn is at least the better archer, given that he's an archenemy of Green Arrow and has bested the Emerald Archer in archery at least once each in the comics and in the Arrow TV show.

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Red Sonja should have this handily, I'd say. She's quite powerful, has a weapon that doesn't run the risk of being overused by hitting a reflection repeatedly, and only really needs to stab through Merlyn once to end his life as she's quite skilled (Conan has trouble besting her), has higher pain tolerance, and is known to use her charms to her advantage.

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Heh, for some reason I was thinking this was a range vs. range battle. Forgot that ranged can go up against melee in the Draft.

In that case, Merlyn is quite the skilled assassin in his own right, and has gone up against his share of superheroes and come out on top in various media. Though he's physically inferior to Sonja and likely not quite as skilled in melee, he's still deadly accurate with his arrows, and with trick arrows to boot. Between all that and the disorienting effect of a hall of mirrors (which, being from the modern age, Merlyn would likely have more experience with than Sonja), Merlyn has a decent shot here

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Merlyn is very skilled, but unfortunately for him his mode of weaponry is not foreign to Red Sonya. She's fought marksman in the past and come out on top. She's also a skilled with long range if she needs to resort to that but I think she would catch Merlyn with melee before it came to that.

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Yeah I really think the environment works against long ranged combatants here. The Hall of Mirrors is meant to confuse and disoriented people as they walk in, make them uncertain of where they are or how close something or someone is. So I doubt Merlyn will have much of a chance to use his bow before Red Sonja is on top of him and bashing his head into the mirror. Go Sonja!

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3 hours ago, SSJRuss said:

Merlyn is very skilled, but unfortunately for him his mode of weaponry is not foreign to Red Sonya. She's fought marksman in the past and come out on top.

Given the eras Sonja's typically fought in, I seriously doubt she's dealt with an archer with trick arrows, let alone one of the caliber of Merlyn. He once knocked Superman and the Atom unconscious with one of his trick arrows in the past. He could also use smoke arrows to fog up the halls, explosive arrows to take out some mirrors and maybe even tag Sonja in the raucous, and sonic arrows to disorient her further.

1 hour ago, Pizzaguy2995 said:

Yeah I really think the environment works against long ranged combatants here. The Hall of Mirrors is meant to confuse and disoriented people as they walk in, make them uncertain of where they are or how close something or someone is.

The same could arguably be said for Red Sonja, who was pretty unlikely to come across a hall of mirrors in her era. Having come up in the modern era, though, Merlyn is a good deal more likely to be familiar with them, and therefore may not be caught quite as off-guard.

 

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