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Maulkiller vs. Dante (DMC)

MATCH SCORE
Maulkiller: 4
Dante (DMC): 0

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Rugal Bernstein vs. Raidou

MATCH SCORE
Rugal Bernstein: 4
Raidou: 1

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Fox (Gargoyles) vs. Fox (Wanted)

MATCH SCORE
Fox (Gargoyles): 4
Fox (Wanted): 1

By UMPIRE

Scarlet Witch vs. Cybermen (Mondasian)

MATCH SCORE
Scarlet Witch: 5
Cybermen (Mondasian): 0

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Momiji vs. Sophitia Alexandra

MATCH SCORE
Momiji: 2
Sophitia Alexandra: 8

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Ken Masters vs. Ash Crimson

MATCH SCORE
Ken Masters: 9
Ash Crimson: 1

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Vin vs. Korra

MATCH SCORE
Vin: 4
Korra: 3

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Snow White vs. Danny The Dog

MATCH SCORE
Snow White: 3
Danny The Dog: 1

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Sweet vs. The Music Meister

MATCH SCORE
Sweet: 3
The Music Meister: 0

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Ibuki vs. Mai Shiranui

MATCH SCORE
Ibuki: 6
Mai Shiranui: 5

By UMPIRE

The Klingon Empire vs. The Demon Sorcerers

MATCH SCORE
The Klingon Empire: 0
The Demon Sorcerers: 4

By UMPIRE

Crimson Viper vs. Ayane

MATCH SCORE
Crimson Viper: 0
Ayane: 9

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The Lord Of The Dance vs. Michael Jackson (Moonwalker)

MATCH SCORE
The Lord Of The Dance: 1
Michael Jackson (Moonwalker): 3

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Minute Men (Kaiserreich) vs. Mishima Zaibatsu

MATCH SCORE
Minute Men (Kaiserreich): 0
Mishima Zaibatsu: 3

By UMPIRE

Ryu Hayabusa vs. Jin Kazama

MATCH SCORE
Ryu Hayabusa: 4
Jin Kazama: 2

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Siegfried vs. General M. Bison

MATCH SCORE
Siegfried: 3
General M. Bison: 2

By UMPIRE

Emma Peel vs. Baroness

MATCH SCORE
Emma Peel: 4
Baroness: 2

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Sophitia Alexandra vs. Rachel (Ninja Gaiden)

MATCH SCORE
Sophitia Alexandra: 3
Rachel (Ninja Gaiden): 2

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The Prince (Sands of Time) vs. Bane

MATCH SCORE
The Prince (Sands of Time): 3
Bane: 2

By UMPIRE

Kasumi vs. Kazuya Mishima

MATCH SCORE
Kasumi: 2
Kazuya Mishima: 5

9:5 - Wario vs. Diddy Kong


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SEASON 9, ROUND 5

Wario

Slot: The Team's Platformer
Season Wins: 0
Season Losses: 1
Fantasy Team Page
Read more about Wario at this Wiki
Official Site: Nintendo



Diddy Kong

Slot: The Team's Platformer
Season Wins: 0
Season Losses: 0
Fantasy Team Page
Read more about Diddy Kong at this Wiki
Official Site: Nintendo


Battle Terrain
Platformer Challenge: Ghosts n Goblins

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I think Diddy would actually be better equipped against enemies like the devils that fly around. I think he’s better at jumping and uses some projectiles, I haven’t played many Wario platformers however.

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On 5/15/2021 at 4:25 PM, Mercenaryblade said:

Could Wario just ride his motorcycle through em? :D 

Wario might not even need to do that, as he is a pretty decent force to reckoned with based on his super strength, endurance, and his melee based attacks, in addition to his speed.

In Ghosts and Goblins, Wario might fare better than Diddy Kong would as Diddy is described as being "quick and nimble to offset Donkey Kong's great strength", making him more agile but also giving him more trouble in defeating larger enemies, factors which make it harder for Diddy to deal with the Ghosts and Goblins enemies that are equal to Donkey Kong Country enemies of similar or greater strength levels, while for Wario that particular problem wouldn't be as much of an issue, but the more nimble enemies might, creating a scenario of strength vs agility here.

The thing is, from what I understanding about Ghosts and Goblins, it is a game that involves more strength and power than speed and agility, so Diddy's nimbleness won't help him a much in dealing with opponents that require strength as he is described as having trouble defeating larger, stronger enemies, whereas for Wario that wouldn't be as much of a problem as strength and power seem to come to him quite naturally in a way they don't for Diddy, so in that I'd place my money on Wario here.

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56 minutes ago, Z451 said:

Wario might not even need to do that, as he is a pretty decent force to reckoned with based on his super strength, endurance, and his melee based attacks, in addition to his speed.

In Ghosts and Goblins, Wario might fare better than Diddy Kong would as Diddy is described as being "quick and nimble to offset Donkey Kong's great strength", making him more agile but also giving him more trouble in defeating larger enemies, factors which make it harder for Diddy to deal with the Ghosts and Goblins enemies that are equal to Donkey Kong Country enemies of similar or greater strength levels, while for Wario that particular problem wouldn't be as much of an issue, but the more nimble enemies might, creating a scenario of strength vs agility here.

The thing is, from what I understanding about Ghosts and Goblins, it is a game that involves more strength and power than speed and agility, so Diddy's nimbleness won't help him a much in dealing with opponents that require strength as he is described as having trouble defeating larger, stronger enemies, whereas for Wario that wouldn't be as much of a problem as strength and power seem to come to him quite naturally in a way they don't for Diddy, so in that I'd place my money on Wario here.

Just gonna throw this out here

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The most effective weapon in the game(the knife) is based on how rapid it can be thrown. The character dies in two hits, so I think a brawler like Wario would struggle. It’s also much more important to be quick and able to dodge projectiles and enemy groups. Assuming the characters have their abilities but still play by the Ghosts N Goblins rules, I think Diddy would do well. 

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14 minutes ago, Peypeypeypey said:

Fair point, I did forget about Diddy's skull skills, but it can be said, that normally he isn't known as the brute strength type like DK or Wario for example.

 

13 minutes ago, Magnamax said:

The most effective weapon in the game(the knife) is based on how rapid it can be thrown. The character dies in two hits, so I think a brawler like Wario would struggle. It’s also much more important to be quick and able to dodge projectiles and enemy groups. Assuming the characters have their abilities but still play by the Ghosts N Goblins rules, I think Diddy would do well. 

This depends on whether or not weapons are a real factor, in which it can be said that Diddy does have weapons himself, Peanut Popguns in his own games. That being said, if it is based of GNG rules, Wario would suffer more by utilizing his durability in more cases, however Diddy could suffer in that way too depending. Both are quick, but I think that Wario's strength might be a bit more of an asset than Diddy's nimbleness, with it being said that Wario could potentially dodge projectiles himself, as he more than likely has some experience with similar conditions.

These two ultimately, are matched a bit more evenly than I originally thought.

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15 minutes ago, Z451 said:

Fair point, I did forget about Diddy's skull skills, but it can be said, that normally he isn't known as the brute strength type like DK or Wario for example.

 

This depends on whether or not weapons are a real factor, in which it can be said that Diddy does have weapons himself, Peanut Popguns in his own games. That being said, if it is based of GNG rules, Wario would suffer more by utilizing his durability in more cases, however Diddy could suffer in that way too depending. Both are quick, but I think that Wario's strength might be a bit more of an asset than Diddy's nimbleness, with it being said that Wario could potentially dodge projectiles himself, as he more than likely has some experience with similar conditions.

These two ultimately, are matched a bit more evenly than I originally thought.

It’s also important to note that this is top score in Ghosts N Goblins, which means collecting items and getting rid of more enemies. I think Diddy is better at collection, given how the Donkey Kong games have a lot of bananas to collect.

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Yeah, I think this is pretty close overall but I might give it to Diddy. He's faster, which means he can explore faster and finish levels more quickly, as well as dodge enemy projectiles. He's strong enough to kill anything, and durable enough to survive the enemies as well.

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