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SmileyPredator

Predator (Yautja) feats and capabilities

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Please feel free to contribute.

 

This is NOT a debate thread, just a thread in which I share my knowledge of Yautja high showings. I hope this thread will be informative to those who are not that familiar with the fictional species.

 

Part 1: Strength

 

A. Overwhelming the locking mechanism of futuristic maximum security gates [4:25 and 1:45]

 

B. Tearing apart armoured human at the waist [4:00] (after crushing a helmeted skull)

 

C. Snapping xenomorph's spine [1:50]

1

 

D. Tearing off combat android's head [0:05]

 

E. Crumpling metal [titanium?] doors

1

 

F. Easily throwing around a bison bull

1, 2, 3

 

G. Slapping a soldier to death

1

 

H. Crushing a skull in one hand (the Yautja doing it is Tichinde, an Unblooded student who later gets schooled by Dachande)

1

 

I. Hunter's Planet and Prey mention that Nat'kapu and Dachande have torn off the heads of xenomorphs in unarmed combat

 

Part 2: Speed and Agility

 

A. Ninja-esque movement

1

 

B. Avoiding automatic fire (then leaping over a ~40ft fence while carrying an adult man)

1, 2, 3, 4, 5

 

C. Dodging missiles from an attack helicopter

1, 2, 3

 

D. Dodging a bazooka blast and automatic fire

1, 2, 3

 

E. Pacing a speeding car with little effort

1, 2

 

F. Reflexes

 

 

The predator came out of the spaceship again, in full armour. Gustat had a clear shot, and the ArmaLite AR-50 wasn't a joke. He would probably make a dent in the Predator's armour, maybe even several dents. Possibly kill him, although the creatures reflexes were so freakishly fast that Gustat doubted it, not without a chance at a headshot sans helmet.

 

- South China Sea

 

 

G. Evading bullets

 

 

The spear was snatched from his back by a shadowy, indistinct figure and the second man let loose with his AK-100, spraying bullets at the barely glimpsed spear-wielding killer.The thing moved so fast it almost seemed to be dodging the bullets as it turned and ran back down the canyon. The Russian charged after it, bellowing.

. . .

The creature holding the spead seemed to side-step the bullets easily.Then it jabbed the spear forward, and Gunin no longer worried about spikes or bullets, or anything else as the thing cut his heart out with a single quick gesture.After that, the alien disappeared, blurring into invisibility

. . .

"Those things are fast enough to dodge bullets, if they see them coming," Schaefer explained, "and even if you hit them, they're damn near bulletproof.â€

 

- Cold War

 

 

H. "moving faster than human eyes could follow"

 

 

As he did, the ruined door slammed open, and there were those things. Buyanov moaned.

 

"Devil!" Anatoli said.

 

Then, without warning, moving faster than human eyes could follow, the foremost of the three creatures rammed a spear through Anatoli's chest. Anatoli crumpled. With his lung pierced, he couldn't even manage a dying scream.

. . .

One of the creatures ran after him, moving inhumanly fast, so fast Buyanov could not properly follow the motion. As Dmitri's hand reached for the alarm handle, the thing's hand slammed down on the top of the Russian's head.

 

- Cold War

 

 

Part 3: Durability

 

A. Tanking explosive sniper rounds and impalement through the chest

 

 

Coming from a different angle, the bullet entered the Predator's body. This third bullet lodged deep inside, coming to rest only after it had cut through several vital organs.

. . .

"The demon isn't dead yet," said Sukhon.

"The 'demon' will be dead if it doesn't get some expert medical attention. I put a bullet with an exploding tip right through its back. No exit wound."

. . .

Still, the Predator's condition did not yet warrant self-destruct. He had been hurt worse and emerged victorious. Once on a planet half a galaxy away, a venomous metal worm twice his size had shot up through the earth and pinned him through the chest armour. The Predator had chopped its head off, cut off its tail, and gone on to fight for another four hours with the rest of the worm inside his chest, before withdrawing to repair the damage. The wheeze as its breathing grew worse indicated deep-tissue damage, but nothing irreversible. Medical care on board its ship would allow it to recover.

 

- South China Sea

 

 

B. Tanking lightning strikes

1

 

C. Tanking gunshot to the eye

[5:35]

 

D. Emerging from explosion unscathed in Predator Hell Come A-Walkin' (same blast almost vapourises a human)

 

Part 4: Combat Prowess

 

A. Smiley and Broken Tusk easily slaughter alien drones/warriors

1, 2, 3, 4, 5, 6, 7, 8, 9, 10

1, 2, 3, 4, 5, 6

 

B. Predator student against xenomorph horde

 

 

Gkyaun howled the war cry and jumped. He landed amid the hissing drones and moved among them like the setg-in, deadly and quick. So easy! He spun and slashed, burned and cut at the same time. Two bugs fell with one slice of his spear. A drone from behind lost its head; he gutted yet another. He was Paya, the conquering warrior! Thwei ran at his feet, the Hard Meat shrank in terror-! More came at him, a relentless flow of fury and sound. He pivoted, Hunted, his every movement was an arc of doom and pain. Noguchi gulped air and pushed herself backward, toward the top of the shield wall. The warrior was a dervish of wild energy and prowess-the nightmare creatures fell all around him.

 

- Prey

 

 

C. Predator veteran against xenomorph horde

 

 

Dachande heard the Hard Meat and spun around. He sprinted past the two ooman strangers toward the threat, staff forward. He was dimly aware that the small warrior was right behind. It shouted something at the other two. They came in a single-file stream, flowed from around a structure, ten, maybe twelve. Dachande leapt to greet them. Two arrived first, angled in from the sides. Dachande spun, swung completely around, cut them both through their midsections in one strike. He didn’t watch them hit the ground; there was no need—they were dead and all he need do was avoid the throes. He extended his ki’cti-pa and slashed through the throat of the next drone nearest, to his right. The drone’s death cry was garbled through its own thwei. A split second later, he jabbed the staff point through the jaws of another, twisted the sharp blade and dug a hole through the top of the skull. The weapon’s metal was proof against the Hard Meat’s thwei, but there was no time to hesitate and enjoy the kill—when you fought the ten thousand, you did so one at a time, but you also had to do so quickly—He thrust the spear’s butt back, hard, and knocked one behind him down, then turned and slashed its gut. Digest this, foolish creature! The ki’cti-pa blurred again, jammed backhand into yet another Hard Meat chest. The drone howled, fell, did not die but did not rise again. Acid pumped into the dark air, pooled, smoking. Dachande jumped forward, stabbed the throat of yet another, and then spun to meet the next. Death fell all around his feet as he and the Hard Meat danced.

 

Noguchi hurled herself after the warrior. Several of the bugs streamed from behind the shed and toward Broken Tusk. He stepped in to battle without hesitation. Too many of them, ten, twelve. She aimed at one of the bugs—and it was dead before she fired. She took aim again—and again, her target had fallen already. She took a step back, transfixed by the swift movements of the giant warrior. Here was no inexperienced novice; every step was measured, every strike timed and sure. Within the space of a few seconds, most of the bugs were down, dead or dying. She had enough training to recognize a Master when she saw one. This one’s skill had been gained in battle, against deadly enemies. Broken Tusk whirled and jabbed, crouched and slashed with precision and confidence. Never a misstep, never a hesitation. He was no dojo tiger, covered in padding and fighting for points. Wherever he had come from, they had a martial arts more complex and dangerous than any she’d ever seen. It was like a choreographed dance.

 

- Prey

 

 

D. Predator veteran kills xenomorph with fist and blunt end of gun

 

 

He'd lost his spear - The snarling bug drove its head downward, opened its mouth,exposed its inner jaws - he plunged his fist into its mouth.The alien gagged and bit down. Dachande felt the dagger teeth pierce his arm but he drove his claws in deeper, dug deep into softer flesh - The drone jerked its talons away from Dachande's throat and clutched at its own. The Leader brought up his other fist and slammed the bug's neck, hard.The drone spilled to the side. Dachande let the weight of the creature pull him over to land on top of it. He grabbed for the burner, that sent a shooting pain through his side - and brought the blunt end down on the bug's slender throat. The drone let go of his arm and died.

 

- Prey

 

 

E. Predator veteran racks up over 50 xenomorph kills (only finds a few challenging)

 

 

He was Leader of the Ne'dtesei, son and grandson of ship leaders and warrior trainers, and he bowed to no one in his skill with blade or burner. His own trophy wall on the homeworld held half a dozen of the Hard Meat skulls, bleached and clean, including the one he had killed with his bare hands, as well as a queen, taken during a hellish hunt in which nine already-Blooded warriors had died. He had killed fifty others, but had kept, as was proper, only those he had thought worthy of his wall. They were fierce, but usually no challenge to one such as himself. If he had occasion to face one on these Hunts, he would limit himself to spear or wrist knife. After all, any yautja could burn the Hard Meat; a Leader had to handicap himself. The females smiled upon a brave male more often than they did others.

 

- Prey

 

 

F. Wolf kills xenomorphs with ease (AvP Requiem)

 

http://www.youtube.com/watch?v=121XxZX0ne4

 

G. With a only a smartdisc, Lefty slaughters xenomorphs in melee

1, 2, 3, 4, 5

 

Part 5: Shoulder Cannon Power

 

1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12

 

Part 6: Miscellaneous

 

A. Ranks of the movie-verse predators

1,

[4:28]

 

B. Height

 

 

The humanoids were tall; he couldn't be sure because of nothing to show relative size, and the scaler in his scope was malfunctioning, but he would guess two and a half meters, maybe a little more. More amazing, they appeared to be carrying . . . spears.

. . .

Noguchi saw what she meant about the maleness. She couldn't miss it. The thing was a giant, maybe two and a half meters tall. Humanoid, but its head like some sort of mutated crab. It wore armor, and was bound to the exam table by several thick straps of rhynth hide-its long, taloned arms were speckled, reptilian, but not scaled. Noguchi saw the slight rise and fall of its chest. There was a mask over its face. What was it breathing? she wondered.

 

- Prey

 

...four students, the Leader, and two adjutants. The students and Nat'kapu carried only spears; the adjutants carried burners. They were giants, these warriors. Their average height was two and a half meters, and even the shortest, at a mere two meters, had broad shoulders and biceps that strained against their leather jerkins.

 

- Hunter's Planet

 

...- most yautja stood two and a half meters, some taller -...

 

- War

 

 

C. Natural resistance to xenomorph acid

 

 

Yeyinde held his head high as `A'ni-de traced a claw wet with Hard Meat thwei in the space between his eyes. He ignored the sharp sting as the acid thwei cut into his flesh to mingle with his own blood, blood that neutralized much of the Hard Meat's power. The burning mark was proof of his skill and his adulthood, a jagged etched badge for all to see.

. . .

The warrior dipped one claw into the alien blood and then spat on the claw. His own blood mixed with the alien's acidic ichor. That was part of it. His blood would partly neutralize the potent chemicals from the Hard Meat. Moving with great care, he reached out and etched his mark into her pale skin, on the forehead, between her eyes. He managed to keep his hand from shaking long enough to draw his symbol.

 

- Prey

 

 

D. Predator military classes (Aliens vs. Predator Extinction)

 

 

“Generally speaking, Predators are the toughest and most powerful of the species. They have a balance of melee and ranged attackers, along with the best long-range attack options and the best ability to damage multiple targets simultaneously. Of course, they can also cloak and use their enhanced vision systems to spy on enemies, making them matchless in the act of assassination.

 

(1) Vanguard

A clan's most seasoned close combat veterans become Vanguards. The Vanguard has both the honor and the responsibility of leading the clan’s melee assaults. Unlike other melee Predators, the Vanguard is well armored and carries an advanced weapon of awesome potency: the plasma scythe. The scythe's energy blade cannot be stopped by normal matter - a crucial attribute - given that the Vanguard is honor bound to directly engage the clan's most dangerous enemies.

 

Default Weapon - Plasma Scythe

According to Predator law, this eminently dangerous weapon can only be wielded by those who have earned the right to bear it. When it strikes, its blade leaves wounds filled with seething dark plasma. Dark plasma triggers a controlled energy reaction that causes damage in proportion to the mass of the target, enabling the weapon to kill any enemy, regardless of its power, with four or fewer hits.

 

Upgrade - Killscreen Generator

Given its duty to lead the charge against even technically advanced enemies, the Vanguard requires a defensive system to protect against enemy fire. That system is the killscreen generator. The projection spines on this weapon emit unstable streams of dark plasma particles that vaporize incoming enemy projectiles. The killscreen can only vaporize so much mass per unit time, however, enabling enemies to overwhelm the system with large numbers of projectiles.

 

The Vanguard is best used to attack large or heavily armored targets like purebreed Aliens. Regardless of strength, no enemy can withstand four closely timed plasma scythe strikes. Hence, four Vanguards make for a particularly lethal heavy assault force, since they can kill any single enemy almost instantly. When upgraded, the Vanguard additionally becomes an excellent defensive choice, shielding other Predators from enemy fire and even leaping Facehuggers.

 

(2) Blazer

The Blazer is a military-grade heavy support trooper capable of rapidly turning its surroundings into a raging firestorm. Its sweeping inferno beam ignites most enemies it touches, causing severe fire damage. No other known personal-scale weapon system has the ability to achieve the overall damage output of which the Blazer is capable.

 

Default Weapon - Blazer

The blazer is a shoulder-mounted energy projector that fires a sweeping inferno beam. Hotter than many stars at its core, an inferno beam works by instantly superheating objects it touches to the point of spontaneous combustion. Given this ability, the weapon is designed to hit as many enemies as possible by sweeping in large arcs across its primary target. Since it does not need to be aimed with much precision, the Blazer can continue to fire effectively even while on the move.

 

Characteristics - Tactical Supremacy Armor

Like all military-grade Predators, the Blazer wears tactical supremacy armor. This widely feared protective suit provides its wearer with substantial defenses against kinetic, fire, and acid damage. Its exceptional hardness also deflects outright any projectiles not specifically designed to penetrate armor. Consequently, enemies must make a concentrated effort to defeat any Predators possessing this defensive system.

 

Upgrade - Dual Blazers

When upgraded, the Blazer Predator mounts a set of twin-linked blazers, one on each shoulder. The dual blazers coordinate their fire in order to maximize the damage they inflict, by keeping as many enemies on fire as possible. With this upgrade, a single Blazer Predator can set an entire enemy group on fire in seconds.

 

The Blazer excels at spreading large quantities of damage across multiple targets. This works particularly well against ranged enemies, since they often arrange themselves in ways that are easy for the Blazer to strafe. The Blazer's ability to fire on the move is critical for attacking melee enemies, since it enables the Predator to run from them while continuing its strafing. Finally, tactical supremacy armor ensures that killing even a single Blazer requires sustained, coordinated effort.

 

(3) Hydra

The Hydra is a military-grade heavy assault Predator, designed to wade into fierce engagements and methodically crush enemy resistance. Because its guided electroshock missiles are particularly damaging to enemies with advanced sensors, the Hydra is an excellent shock trooper in that it excels at killing enemies that counteract Predator cloaking.

 

 

Default Weapon - Electroshock Missile Battery

The Hydra's weapon is its back-mounted personal missile battery, which rapidly fires guided electroshock missiles at enemies within a 360-degree arc. These missiles unerringly seek their target before delivering an armor-penetrating electroshock plasma warhead. This warhead jolts the sensory systems of whatever target it hits, causing extra damage to non-Predator enemies with particularly advanced detection capabilities.

 

Characteristics - Hydra Shock Barrage

If a Hydra is engaging more than a handful of enemies, it may determine that it is necessary to unleash a full-scale missile barrage. When this happens, the Hydra fires a missile at every target within its visual range, frequently resulting in a truly overwhelming storm of projectiles. Given the energy requirements it places on the Hydra's systems, this maneuver can only be performed periodically, and even then, only when the Hydra is not cloaked.

 

Characteristics - Tactical Supremacy Armor

Like all military-grade Predators, the Hydra wears tactical supremacy armor. This widely feared protective suit provides its wearer with substantial defenses against kinetic, fire, and acid damage. Its exceptional hardness also deflects outright any projectiles not specifically designed to penetrate armor. Consequently, enemies must make a concentrated effort to defeat any Predators possessing this defensive system.

 

Upgrade - Warhead Swarm

When upgraded, the Hydra fires electroshock missiles with multiple warheads. When a missile nears its target, it checks to see whether other enemies are within range of its warheads. If so, the missile splits into as many as three separate sub-missiles, each capable of independently striking a different target. This upgrade can cause a Hydra shock barrage to release a mind-boggling number of independent warheads.

 

The Hydra is a dangerous combatant in most circumstances, though it excels at attacking groups of tough enemies from range. Its tactical supremacy armor gives it excellent staying power when outnumbered, and its shock barrage naturally inflicts tremendous amounts of damage in these situations. The Hydra is also an excellent shock trooper, using its electroshock missiles to destroy cloak detectors and thereby enable other Predators to engage in a sustained, invisible assault.

 

(4) Disc Master

Predators gifted with exceptional intelligence and focus become Disc Masters, warriors that mentally command their discs to strike multiple targets simultaneously. When basking in the full glory of battle, a single Disc Master routinely keeps three discs aloft at once, each of which can attack three targets before returning home. While other Predators are attacking a single target, the Disc Master is attacking nine, a feat that does not go unnoticed by its fellow clan members.

 

Default Weapon - Disc

The Predator disc is dangerous because of its capabilities against large numbers of enemies. It has a razor sharp edge, unerring mental guidance systems, and the ability to continue flight after its initial impact. Because of these attributes, a competent Disc Master can be expected to quickly damage many targets, no matter how agile they might be. Moreover, the disc is initially thrown with sufficient force to drive back those opponents without substantial armor or large size.

 

Upgrade - Nanovibronic Edge

When upgraded, the Disc Master gains a set of nine nanovibronic discs. These discs possess a high-speed molecular chainsaw around their circumference that can tear through even hardened composite armors. Each Disc Master is also trained in the art of Ka'Ri, or "death from within". This involves embedding three nanovibronic discs in an armored opponent and activating each disc's "haywire mode". Needless to say, few enemies fare well with berserk ripping machines embedded in their internals.

 

The Disc Master is best employed in a support role against enemies that are easily disrupted by the initial impact of each disc. Most Marines and all Aliens less powerful than a Predalien fall into this category. When upgraded, the Disc Master becomes an excellent all-around support Predator, stunning or tearing apart light and heavy enemies alike. This capability only magnifies in numbers - a large group can unleash a veritable hurricane of discs few enemies can withstand.

 

(5) Spear Master

Among Predators, the Spear Master is recognized for its superior combat agility, mental focus, and dedication to craft. A Spear Master is one with its weapon, wielding it with a sublime grace seemingly impossible in the imperfect world of practical reality. It can keep a single enemy at bay indefinitely, send a horde of attackers hurling backwards with a single blow, or assassinate prey by surprise with a single, perfectly placed impalement attack.

 

Default Weapon - Spear (Combistick)

The Spear Master wields a single weapon - its spear. It is exceedingly sharp and resilient, though it does not have the armor-cleaving abilities of a wrist blade. The spear's advantage is that it can parry melee attacks, smacking aside claw and tooth as if they were irrelevant.

 

Characteristics - Whirlwind Battle Method

When a Spear Master is surrounded by attackers, it executes its whirlwind battle method. This sweeping, spinning attack lands a blow on each enemy around the Spear Master - a blow of sufficient strength to parry most attacks and send smaller targets flying. However, it requires a fair amount of room to execute without causing collateral damage, so the Spear Master refrains from performing it when too close to more than a handful of allies.

 

Characteristics - Impalement Battle Method

If the Spear Master attacks an enemy while undetected through cloaking, it is able to deliver a critical strike of unmatched strength. The Spear Master relies on its extensive training to deliver a deep, impaling blow in a way that sidesteps its opponent's armor entirely. Whether through an eye slit or a soft juncture between chitinous plates, this blow often kills its opponent outright.

 

Characteristics - Phoenix Armor

As a rite of passage, every aspiring Spear Master must kill a Vy'drach (Phoenix) with only a spear. This winged beast lives in the infernal deserts of the Predator homeworld, surviving hear and radiation strong enough to bake most life forms. If the Predator kills the Vy'drach, its hide is fashioned into armor its nemesis wears for life. Like the Vy'drach itself, this armor is uniquely resilient to fire, energy, and radiation.

 

Characteristics - Conductive Recharge

A special armor-working process applied to the conductive vessels in Vy'drach scales enables the Spear Master to recharge its energy supply when struck by fire or energy-based attacks.

 

Characteristics - Lightning Reflexes

The Spear Master is quick enough to strike leaping Facehuggers in mid-flight. This knocks the Facehugger away and often kills it in the process.

 

 

Upgrade - Plasma Glaive

Veteran Spear Masters acquire the deadly plasma glaive as a symbol of their status. This double-bladed weapon seethes with white-hot plasma that burns through enemy armor, giving it greater penetrating power than a standard spear. The plasma glaive automatically increases its power output in proportion to the number of enemies it is striking. During the execution of a whirlwind battle method, this power output calibration can add significantly to the overall damage inflicted.

 

Against Aliens, the Spear Master is the premier "crowd control" combatant. It is able to wade into a sea of lesser Aliens and leave a trail of dead in its wake. Against Marines and Aliens alike, the Spear Master is useful for safely killing small numbers of enemies with hit-and-run assassination attacks. The Spear Master's phoenix armor also makes it ideal for countering Flamethrower Marines and upgraded SADAR Troopers. The Spear Master is feared by some Predators for its near immunity to plasma weaponry

 

(6) Hunter

As its name implies, the Hunter excels at attacking its prey from range. It is dangerous whether playing the lone assassin or providing massed fire support for front line combatants. Predator vision mode enhancements are particularly useful for the Hunter, since they allow it to take maximum advantage of its long-range plasma caster and strike targets from beyond their field of view.

 

Default Weapon - Plasma Caster

The plasma caster is a long-range energy projector capable of guiding armor-penetrating plasma bolts at distant targets. Moreover, the weapon's bolts explode in a burst of plasma shrapnel that damages other enemies near the point of impact. By default, the weapon's attack range is greater than the Hunter's visual range. Predator vision modes change this relationship, however, enabling the Hunter to act as a sniper.

 

Upgrade - Omni Caster

A bio-scanner and a multi-barreled firing mechanism enables this weapon to analyze targets and attack them with various types of plasma munitions. There are three kinds: 1) burst plasma, 2) fire plasma, and 3) dark plasma. Burst plasma is identical to that fired by the plasma caster. Fire plasma ignites targets. And dark plasma causes a controlled energy reaction that correlates its damage to the mass of a target, enabling the weapon to kill any enemy with a limited number of hits.

 

The Hunter is best used with Predator vision upgrades. With them, it can attack enemies from well outside their visual ranges - ideal for preemptive elimination of enemies that nullify the advantages of Predator cloaking. When upgraded, the Hunter's dark plasma is devastating against heavier "tank" enemies; no known opponent can survive more than ten shots from this munition. The weapon attempts to keep its target on fire, while striking it with whatever plasma causes the most damage.

 

(7) Stalker

The Stalker is the Predator counterpart of the Marine Sniper. It has the largest range of any Predator and it is the stealthiest. Like the Hunter, the Stalker strongly benefits from enhanced vision mode upgrades, since its weapon significantly outranges its default field of view.

 

Default Weapon - Spear Gun

The Stalker's spear gun is an unusually potent weapon. First, it enables the Stalker to fire at opponents from extreme range. Second, its strike is hard to trace to its firing point - the weapon's impact reveals firing direction, but little else. Third, it produces no detectable phenomena at its firing point, enabling the Stalker to fire at enemies from close range without fear of being detected.

 

Characteristics - Deep Infiltration

The Stalker wears a unique low-energy suit with microweave optical channeling that enables it to stay cloaked for far longer than if it used the conventional Predator cloaking mechanism. This benefit comes at a price, however, as the suit is fragile, provides no armor, and prevents the Stalker from moving quickly.

 

Characteristics - Telescopics

The Stalker gains significantly greater benefits from vision mode upgrades than other Predators, enabling it to scout for prey at extreme distances.

 

Upgrade - Bleeder Spears

When upgraded, the Stalker's weapon becomes a monstrous thing, designed to enhance the drama of the hunt at the cruel expense of its victims. Standard spears are replaced with "bleeder spears", hideously barbed harpoons that drain their victims' vital fluid levels to just above the point of death. This makes prey more satisfying to hunt, bringing once mighty prey to a pathetic state, bleeding profusely, almost crawling to escape - to many Predators, this is the essence of an epic hunt.

 

When commanded properly, the Stalker is devastating. It can severely degrade enemies from long range while cloaked, all but eliminating their ability to respond in any meaningful fashion. The upgraded Stalker is even better at this role, since it can slay an entire platoon of Marines on its own, by bleeding them to just above the point of death before delivering a round of finishing blows.

 

(8) Brawler

If a Predator has great strength, speed, and endurance, it trains to become a Brawler. The Brawler is both a tireless scout and vicious front-line fighter. It is revered for its bravery and its ability to successfully attack any kind of foe at close range, no matter how dangerous it might be.

 

Default Weapon - Wrist Blades

As a matter of pride and honor, the Brawler relies upon one weapon only - its wrist blades. To many Predators, this is a humble weapon, but in truth, it is quite formidable, possessing a sharpness and strength achieved by no species save the Predators. Through its wrist blades, a skilled Brawler is a whirlwind of destruction, slicing, dismembering, and gutting enemies with alarming rapidity.

 

Characteristics - Channeled Fury

Once a Brawler starts attacking an opponent, it uses its training to channel its battle rage into an unrelenting stream of ruthless, cleaving blows. Only the largest, most skilled, or most heavily armored opponents can withstand this attack and actually fight back. Lesser enemies can only try to survive the assault or run from it, but not counterattack.

 

Characteristics - Lightning Reflexes

The Brawler is quick enough to strike leaping Facehuggers in mid-flight. This knocks the Facehugger away and often kills it in the process.

 

Upgrade - Glory Strike

The veteran Brawler develops an uncanny ability to deliver the perfect blow amid its furious onslaught. Such a strike does extreme damage and is frequently accompanied by the Brawler's hallmark battle cry. When a Brawler delivers a killing blow in this way, it is often spectacular - Brawlers are known to decapitate their enemies in a single strike as a method of demoralizing their subsequent victims.

 

The Brawler is an excellent all-around combatant. Its savage assault prevents most smaller enemies from counterattacking or escaping and its armor-slicing claws are potent against larger, more heavily armored opponents. In numbers, Brawlers can bring down almost any enemy, though sometimes without the cost efficiency of more specialized Predators. The Brawler's speed and durability also make it an excellent scout. It can often survive surprise encounters with even heavy resistance."

 

 

NOTE: Some of the feats above are taken from games. I don't think everything in a game can be dismissed as "gameplay mechanics". I would consider something like a health bar or a rock/paper/scissors melee system to be a gameplay mechanic. Animations whose purpose is to highlight the character's physical strength are not gameplay mechanics in my opinion. Gameplay mechanics are in-game rules designed to produce an enjoyable game, often at the expense of realism.

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Im not an expert, and I dont usually get involved in these anymore, but I do know this isn't the first time this one's cropped up. So before anyone else gets to this and tries to restate things said long ago(they might anyways);

 

http://www.electricf...topic=8674&st=0

Start there^, and then continue by topic searching predator/yajuta and feats.....you can thank mm later

 

As for game mechanics...........hehe, thats a funny story.....

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Good lord, not this debate again.

 

As for the whole game mechanics thing, well I have done my research on this and actually managed to find an online game developer to give me his professional opinion on the whole strength door feat and I have the emails to show his professional take on the opinion.

 

-Rakai'Thwei

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I don't see a debate here.

 

Don't jinx it man, don't jinx it. No one got anywhere with the last one... And I have noticed a lot of guest looking at it lately.

 

Nice thread though.

 

Yeah, those scans are pretty cool!

 

I believe they are from Cold War and Homeworld!

 

-Rakai'Thwei

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Thanks for the responses, guys. This isn't meant to be a debate thread. I'm a big fan of the franchise and I thought it would be a cool idea to make a thread for collecting all of the predator's strong showings/feats.

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Thanks for the responses, guys. This isn't meant to be a debate thread. I'm a big fan of the franchise and I thought it would be a cool idea to make a thread for collecting all of the predator's strong showings/feats.

 

And that's fine, and while I do believe that Yautja are as strong as you have shown, there are others on this forum that actually don't believe what has been presented to them. Regarding the door feat of Predator: Concrete Jungle, that has been put under the light and there has been a lot of debate to show how strong Yautja really are.

 

I believe that the average, Blooded ranked Predator is somewhere between 2-5 tons in strength. I also believe that the veteran Predators would be somewhere between 8-10 tons in strength. An Elder would exceed possibly up to 16-20 tons in strength. And this is coming from someone who is also a fan of the Predator franchise, and really digged into the EU as well.

 

However, and please, take this into consideration that some people don't consider the door feat to be very valid for whatever reasons. Some people say that this is non-canonical game mechanics and then there are people like me who do count it as part of the storyline in the game and try to prove it. The problem with this is that no one can really try to prove on person over the other regarding that feat.

 

I count a lot of feats really, but for some reason.... people either don't want to believe, or choose to undermind them.

 

-Rakai'Thwei

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What's the reasoning behind any of those door opening instances?

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What's the reasoning behind any of those door opening instances?

 

The doors were protecting cooling reactors which were powering a building, and the bio-super computer which was running on a human mind as it's operating system. MOTHER was using Isabella Borgia as it's OS, and it required a reactor to power the computer and it's systems, as well as the life support systems of Mother.

 

As for the door opening... well, I have the emails from a game developer named Daniel Cook. So if anyone wants to read them, I'll forward them or paste them here.

 

-Rakai'Thwei

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I played the game, so I know what was going on in that level, but I mean what is the reasoning behind anyone declaring them to be of a certain weight?

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I played the game, so I know what was going on in that level, but I mean what is the reasoning behind anyone declaring them to be of a certain weight?

 

My mistake, but I think you should've asked the reasoning behind the weight.

 

I took the liberty myself to measure the door, such as it's height and width. Since Predator: Concrete Jungle has a first person view, I used that visual mode to actually get a better idea of the width of the door which appears to be three to maybe four feet thick. And then I did a height comparison to between the door and Scarface, and I would say Scarface is perhaps at the least in height-- eight feet. The height would be around... 24 feet in height.

 

Now the material in the door could either be industrialized steel or some hyper alloy made from titanium. The problem with the doors being made of steel is that Xenomorphs could spit acid saliva at it and it would dissolve thorugh the material very easily, and the Xenomorphs could get through with clawing and tearing. If it were titanium, then the doors would be able to withstand Xenomorphs getting through, but the acidic resistance might be provided by some molecular alteration (Borgia Industries had Predator Tech, so they might've had some altered material), or they could've been provided some neutra-gel to offer resistance against Xenomorph acidic saliva.

 

I've asked Eveethecutie, at the time when she was in the debate to actually give a weight of the door with the suggested metals (industrialized steel and titanium), she had said that it would be roughly around sixteen tons in weight, and the lock mechanisms would've add some resistance. Eveethecutie has a 3D Arts and Visual Media degree (which requires a lot of mathematics), and because of that, I am inclined to believe her.

 

-Rakai'Thwei

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I played the game, so I know what was going on in that level, but I mean what is the reasoning behind anyone declaring them to be of a certain weight?

There are no hard figures in the game if that's what you're asking. What we know is that 1) the gates are very large, 2) they're metallic, and 3) they bar access to a restricted area where the reactors and their cooling systems are located.

 

I highly doubt the force required to lift the gates (and to overcome whatever locking mechanism is in place) is less than 10 tons. I'll try to look up how much force is required to lift modern real-life maximum security gates (might take me a while). Perhaps RakaiThwei should just quote what the game developer has said on the subject.

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Perhaps RakaiThwei should just quote what the game developer has said on the subject.

 

Who else thinks I should post what Daniel Cook emailed me here on this forum?

 

-Rakai'Thwei

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Who else thinks I should post what Daniel Cook emailed me here on this forum?

 

-Rakai'Thwei

Well I don't really care but that does interest me.

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Well I don't really care but that does interest me.

 

Maybe I should get over a number over three or five people saying yay or nay.

 

-Rakai'Thwei

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Maybe I should get over a number over three or five people saying yay or nay.

 

-Rakai'Thwei

Why so many? Is it bad?

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Why so many? Is it bad?

 

No, because I want to know how much people want to know this.

 

-Rakai'Thwei

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Here is the email.

 

-Rakai'Thwei

 

 

 

Email.png

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Satisfied.

 

From how I interpreted that email, Daniel is saying that is a canonical feedback as far as the game's storyline is concerned.

 

-Rakai'Thwei

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The gist of what he says seems to be:

Lifting the door is a gameplay mechanic, but it's still part of the narrative. Something doesn't have to be in a cutscene to be part of the story.

 

A similar example can be found in Halo.

Master Chief's in-game ability to flip a scorpion tank would be a legimate strength feat were it not for Bungie's subsequent statement that MC's strength is only in the 2.5 ton range (correct me if I'm wrong). The only difference between Scarface's in-game gate-lifting feat and MC's in-game tank-flipping feat is that the latter has been overridden (unless a scorpion tank weighs only 2.5 tons).

 

However, MC's ability to flip scorpion tanks a hypothetically infinite number of times in the game without tiring is not part of the narrative. An even simpler example...Scarface's ability to run infinitely in Concrete Jungle does not mean he has infinite stamina in the story.

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Could it be? Finally? Yes, a thread that discusses the personality and character of fictional...oh wait...

 

Its just another thread of feats...son, I am disappoint.

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Could it be? Finally? Yes, a thread that discusses the personality and character of fictional...oh wait...

 

Guy, I didn't make this thread...

 

Its just another thread of feats...son, I am disappoint.

 

It's one I wanted to avoid but also got dragged into.

 

Can I join your disappointment?

 

-Rakai'Thwei

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I never said you made it Rakai.

 

Sure, there's plenty of seats on this train of disappointment.

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Well...this thread is pretty much called predator feats. What were you expecting when you clicked? I'd love to discuss predator personalities except that there's not much to talk about.

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