Entry 1: Into the Mist.
The posse devoted to hunting Jack the Ripper has been brought together. Discovering the killer in Whitechapel, what they fought was no man but rather a beast! And when they killed it, it ceased to become even that as it reverted into the first victim of the Ripper. Bringing her body back to HQ, the Occult Society discovered that a love note found on her person was that of a particularly depraved man known as Sir Henry Sutton. His debauchery had brought many down to infamy, including a man named Dorian Gray whose townhouse the Ripper beast was said to have originated.
Tracking it down, the party entered the house and was assailed by the haunts within, culminating in the united desire to burn it.
It failed and stepping out,no longer were they in London.
Instead, they find themselves in a strange country of perpetual night, a red moon and a name whispered in fear.
Strahd von Zarovich rules these lands and the latest entertainment before him has appeared.
Luckily, the party has met two potential allies. A crippled ex-hunter named Rudolph Van Richten and his daughter, who has read the tarot for the party concerning their fate and what lies ahead. From Rudolph, they learn where this place is and of a potential ally named Ireena who could very well be the opening key for the various towns that lie across the land of Barovia.
If they can get to her first. Lord Strahd seeks to turn her into a vampire spawn and in protecting her, the eyes of the Dread Lord shall be fixed upon our intrepid heroes....
Loot: 50 GP each, one bottle of cure wounds(2d4+2 healing) each. Letter from Strahd to Dorian Gray. One longsword with Gray's emblem in the hilt. Three potions of Inner Transformation. One jewelry box radiating necromantic energies with a Raven necklace.