Read more about R.O.B. at: Wikipedia Official Site: Nintendo R.O.B. (Robotic Operating Buddy) is an accessory for the Nintendo Entertainment System. It was released in July 1985 in Japan as the and later that year in North America as R.O.B. It had a short product lifespan, with support for only two games which comprised the "Robot Series"; Gyromite and Stack-Up. R.O.B. was released with the intention of portraying the Nintendo Entertainment System as something novel in order to alleviate retail fears following the video game crash of 1983. R.O.B. was available in the Deluxe Set, a configuration for the console that included, among other things, R.O.B. and Gyromite. Stack-Up was purchased separately and included its own physical game pieces. R.O.B. receives commands via optical flashes in the screen. Once it lights up, it is ready to receive six commands. Just like NES Zapper, R.O.B. only functions correctly when coupled with a CRT type television. All the Robot series games include a test feature that sends an optical flash that should make R.O.B.'s LED light up. In Gyromite, Direct is a feature used to learn how to use R.O.B. or to play with R.O.B. without playing the game. Gyromite is a puzzle-platformer in which the character has to collect dynamite before the time runs out, with several red and blue pillars blocking his way. In Gyromite game A, the commands are made by pressing Start and then pushing the direction in which to move R.O.B., and using the A and B buttons to open and close his arms. If R.O.B. places a gyro on the red or blue button, it pushes the A or B button on the second NES controller, moving the pillar of the corresponding color. If both buttons need to be pressed at the same time, the gyros are placed in a spinner so that they will stay balanced on the button without R.O.B. holding it. Game B has the same controls, except that Start does not need to be pressed to make R.O.B. accept a command. Stack-Up comes with 5 trays, 5 different colored blocks, and arms that the blocks fit into. In Direct, the player makes their block set up match with the one on screen by moving Professor Hector to the button that corresponds to the desired movement. In Memory, the player has to make a list of commands to recreate the displayed block set up (R.O.B. follows the list after finishing). In Bingo, the player has to make the shown block set up (the color of the block does not matter). There are two enemies, one which makes the player lose a life and the other of which makes R.O.B. perform undesired actions. No match records for this character. No match records for this character. |
R.O.B.