Character sourced from: Gaming

Dogmeat

CBUB Wins: 0
CBUB Losses: 0
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Added by: Mercenaryblade

Read more about Dogmeat at: Wikipedia

Official Site: Bethesda

Dogmeat is a recurring dog non-player character (NPC) in the Fallout series of post-apocalyptic themed role-playing video game. Dogmeat was introduced as an optional companion to the player character in the original Fallout (1997), and has made cameo appearance in the sequel Fallout 2 (1998) and in some other video games. Other, different Dogmeats are featured in the same role in Fallout 3 (2008) and Fallout 4 (2015). All incarnations of the character were well received, becoming widely regarded as one of the best remembered features in the series, as well as one of the most popular sidekick type characters in video gaming overall.

In the original Fallout by Black Isle Studios and Interplay Entertainment, the protagonist player character, the Vault Dweller, first encounters the feral Dogmeat in Junktown. Dogmeat's former owner (an unnamed man closely resembling Max Rockatansky) died at the hands of thugs hired by a local gangster named Gizmo. If the player character feeds Dogmeat or is wearing a leather jacket, Dogmeat will follow them and fight in their defense. According to the series' canon, Dogmeat was adopted by the Vault Dweller on 30 December 2161, and killed by a force field barrier during the Vault Dweller's assault on the Master's Military Base on 20 April 2162.

In Fallout 2, Dogmeat makes a non-canonical appearance in an Easter egg type special encounter "Café of Broken Dreams". During the encounter, Dogmeat can be picked up by the player character, the Chosen One, if the player approaches him wearing Vault 13 jumpsuit (or the Bridgekeeper's robes, due to a bug in the game). If the player chooses to kill Dogmeat, a man named Mel (in a reference to Mel Gibson, the actor who played Mad Max in the film) will appear and try to avenge him. Dogmeat has made uncredited cameo appearances outside of the Fallout universe in Troika Games' 2001 Arcanum: Of Steamworks and Magick Obscura (created by Fallout designer Tim Cain) and in 2004 The Bard's Tale by inXile Entertainment (headed by Fallout producer Brian Fargo). However, there were no plans to bring back Dogmeat for the original third Fallout game project by Black Isle Studios, the canceled Van Buren.

An entirely different Fallout 3 expansion set Broken Steel optionally (enabled by choosing the 'perk' bonus "Puppies!" after reaching 22nd experience level) allows a killed Dogmeat to be replaced by a new one (with twice as many hit point, that is a starting value of 1,000 instead of 500) whenever he dies during the game. A fanmade mod which provides an armor for Dogmeat was compared by Destructoid to the infamous horse armor paid DLC from Bethesda's The Elder Scrolls IV: Oblivion, "except free and functional". Another mod adds Dogmeat to Fallout: New Vegas.

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