Character sourced from: Gaming


CBUB Wins: 0
CBUB Losses: 0
Win Percentage: 0%

Added by: Mercenaryblade

Read more about Alm at: Wikipedia

Official Site: Nintendo

Fire Emblem Echoes: Shadows of Valentia is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo 3DS handheld video game console in 2017. It is a remake of the 1992 Famicom title Fire Emblem Gaiden, second entry in the Fire Emblem series. It follows dual protagonists Alm and Celica as they aim to bring an end to the war through opposite methods, with Alm fighting to resolve the war through battle, while Celica attempts to find a peaceful end through guidance from the Goddess Mila. Fire Emblem Echoes carries over the core gameplay mechanics of the Fire Emblem series while incorporating mechanics from Gaiden like dungeon crawl.

Development of Fire Emblem Echoes began in 2015 following the completion of Fire Emblem Fates. Intended as the culmination of the Fire Emblem series on the 3DS platform, several staff members from both Fates and Fire Emblem Awakening were involved. The game carried over the unconventional mechanics of Gaiden while expanding and rebuilding the story and gameplay based on recent Fire Emblem games and the team's wishes for added role-playing elements. While Gaiden remains exclusive to Japan, Fire Emblem Echoes was localized by 8-4. The game released to strong sales worldwide, receiving positive reviews from critics.

Fire Emblem Echoes: Shadows of Valentia is a tactical role-playing game in which players command two armies on opposite sides of a war on the continent of Valentia. There are two difficulty settings (Normal and Hard) and two modes that dictate the fate of characters that fall in battle. In Classic Mode, a fallen unit is subject to permanent death, a recurring mode in the Fire Emblem series that removes fallen characters from the rest of the game (though it is possible in Echoes to revive fallen units a limited number of times). Casual Mode enables units to be revived at the end of a battle. The player navigates Valentia using a world map, going to different story-based and optional locations. Environments are split between battle maps similar to earlier Fire Emblem titles, towns which can be explored to find friendly non-playable character (NPCs) which run shops, and dungeons the player can explore. Encountering enemies on the world map or in dungeons will trigger a battle.

As with other Fire Emblem games, Fire Emblem Echoes uses a turn-based system where each unit on both sides is given their chance to move and act. Battles take place on a grid-based battlefield, with turns being given for players and enemies. During an attack, the view transitions from a top-down perspective to a third-person view. Each unit is assigned a unique character class, with the class dictating their weapon and consequently their actions; archers can attack at a distance, melee fighters are limited to close-range attacks, while mages must sacrifice a portion of their health to perform an action. Once a unit has reached a certain level, their class can be evolved into more powerful versions. Villager NPCs can also be recruited in towns; while initially weak, they can be strengthened and assigned any available character class.

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