Max Payne is a BAFTA award winning third-person shooter video game developed by Finnish Remedy Entertainment, produced by 3D Realms and published by Gathering of Developers in July 2001 for Windows. Ports later in the year for the Xbox, PlayStation 2 and the GameBoy Advance were published by Rockstar Games. A Macintosh port was published in July 2002 by MacSoft in North America and Feral Interactive in the rest of the World. There were plans for a Dreamcast version of Max Payne, but they were canceled due to the discontinuation of the console. Max Payne was re-released on April 29, 2009 as a downloadable game in the Xbox Originals program for the Xbox 360.
Max Payne is one of the first video games to incorporate "bullet time" into its gameplay, made famous by The Matrix trilogy, as gunplay allows for slowing down of time to dodge bullets. The game features a gritty film noir style and uses graphic novel panels (with voice-over) in place of cutscene to narrate the game. Max Payne is heavily influenced by the Hong Kong action cinema genre, particularly the work of director John Woo, The game contains many allusions to Norse mythology, particularly the myth of Ragnarök, and several of the names used in the game are those of the Norse gods and mythos.
Max Payne received very positive reviews from critics and was praised for its exciting gunplay and use of noir storytelling devices. As of March 12, 2008, the Max Payne franchise has sold over 7 million copies according to Take-Two Interactive.
Max Payne is a third-person shooter in which the player assumes the role of its titular character, Max Payne. Almost all the gameplay involves bullet time-based gun-fights and levels are generally straightforward, occasionally incorporating platforming and puzzle-solving elements. The game's storyline is advanced by the player following Max's internal monologue as he iterates what his next steps should be. Several of the game's levels involve surrealistic-symbol nightmare and drug-related hallucination of Payne.
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Official Site: Take2 Interactive
Researched by: Ren