Read more about Dante Alighieri at: Wikipedia
Official Site: EA Games
Dante's Inferno is a 2010 action-adventure video game developed by Visceral Games and published by Electronic Arts for the Xbox 360 and PlayStation 3 consoles. The game was also released on the PlayStation Portable and was developed by Artificial Mind and Movement. The story is named after Inferno, the first canticle of Dante Alighieri's Divine Comedy, following the exploits of Dante (reimagined as a Templar knight) as he journeys through the nine circles of Hell to reclaim the soul of his beloved Beatrice from the hands of Lucifer. It has sold 1.32 million copies.
Dante's Inferno is an action-adventure played from a third-person view. The player controls Dante, the game's protagonist, and engage in fast-paced combat, platforming and environment-based puzzles. In the game, Dante's primary weapon is Death's scythe that can be used in a series of combination attacks and finishing moves. His secondary weapon is a Holy Cross that fires a volley of energy as a projectile attack. In addition, Dante can use numerous magic based attacks and abilities channeled from a mana pool to help in combat, many of which are obtained as the game progresses. A quick time event system is used when attempting to discharge the demon of its master and during boss fights, where players must press the highlighted button on screen in order to continue the chain of attacks, or be countered and wounded otherwise.
Many attack combinations and abilities can be unlocked and/or upgraded in exchange for souls, an in-game currency that is collected upon defeating enemies or locating soul fountains. Each of these purchasable skills fall into two categories; into Holy (represented by blue orbs) and Unholy (represented by red orbs) skill trees. At the beginning of the game, both skill trees are equal in power, but as Dante gains more Holy and Unholy experience in his fights more Holy and Unholy abilities become available for purchase. That experience is collected through the game's "Punish or Absolve" system, where enemies upon defeat can either be punished and dismembered by Death's Scythe or absolved and saved with the Holy Cross. Much experience can also be accumulated in punishing or absolving the damned souls of many famous figures in history that appear in Dante Alighieri's original The Divine Comedy whereupon choosing their fates, players enter a mini game where the characters' "sins" move towards the center of the screen, pressing required action symbols once the sin in place. Players are rewarded with more souls and experience the more sin that are collected.
Beyond combat, the game involves large sections of platforming including swinging between ropes and climbing walls, both of which can that involve hazards such as fire or swinging blades that can injure or even cause Dante to fall to his death. There are also a series of environment-based puzzle sequences that can impair the progress of Dante's quest, such as for example requiring the correct positioning of movable objects or pulled levels timed properly. In addition, there are numerous hidden passages where Biblical relics can be found and equipped to improve a certain ability of Dante's.
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