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Official Site: Sucker Punch productions
Infamous is an open world video game for the PlayStation 3 video game console. It was developed by Sucker Punch Productions and published by Sony Computer Entertainment. The game was released internationally in May and June 2009. In Infamous, the player controls the protagonist Cole MacGrath, a bike messenger caught in the epicenter of an explosion that devastates several city blocks of the fictional Empire City. The explosion sends the city into chaos while Cole finds himself with new electricity-based super powers. Though the game's story follows Cole using his new abilities to restore some semblance of order to Empire City, the player is given several opportunities to use these powers for good or evil purposes in the game's Karma system. These choices ultimately affect character growth, the reaction of the City's populace towards Cole, and finer elements of the story.
Sucker Punch developed Infamous as a change of pace from their earlier Sly Cooper series of stealth-based games, but using a similar comic book-inspired origin story to help the player become more connected with Cole. The game's pacing in the introduction of new super powers and ease of movement about the city by unconventional means were critical factors during development. The desolate urban atmosphere was inspired by comics such as DMZ and No Man's Land. Amon Tobin was among the artists that helped to compile its soundtrack, which aimed to reflect the environment.
The game was well received by the gaming press. It was praised for many of its elements, including the implementation of Cole's powers and climbing ability, and the game's content and mission structure, as well as the sum of these elements that makes the game very alluring. Reviewers commented on the repetitive nature of combat and enemies, limitations of the Karma system, and technical aspects in the graphical display. Infamous was also compared to and contrasted with Radical Entertainment's Prototype, a video game released the following month which had many elements similar to Infamous, including exploration of an open world-style city by a protagonist with superpowers.
Infamous is a sandbox video game, combining platforming, shooting, role-playing and puzzle elements. The player controls Cole and primarily interacts with the world of Empire City through Cole's newly gained electricity-based powers; these are used for movement, offense and defense in combat, and either for better or worse in dealing with the citizens of Empire City. In order for Cole to use his powers, he must have stored electrical power, represented by a node meter on the player's heads up display (HUD). The player can recharge Cole by draining electricity from powered sources (which requires Cole to first restart the main generator for that area) or from living beings; recharging also restores Cole's health, though if the player stays out of battle long enough, Cole's health will regenerate over time. The game features seventeen different electrical powers, ranging from simple bolts that do not consume Cole's energy to wide-field lightning storms that drain most of Cole's energy. The player can use such powers against both live targets and the environment, giving the player options in certain situations. For example, the player may fire at a generator near foes to cause it to explode and cripple his opponents, or fire at the body of water that an enemy is standing in to take advantage of water's conductivity to kill the enemy. Due to being vivified electricity, Cole is unable to use vehicles about the city, take up weapons, or swim. However, Cole, being an urban explorer, is able to easily climb buildings and other structures as well as jump from high places without taking damage; these maneuvers can be combined with Cole's electrical powers for unique combat situations. A number of "stunts", requiring the player to kill enemies under specific conditions (such as killing an enemy while both Cole and the foe are in mid-air), are available to complete.
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