is a fictional Nintendo video game character originally designed by Hiroji Kiyotake. Wario was designed as another antagonist to Mario (besides Bowser), and first appeared in the 1992 Game Boy title Super Mario Land 2: 6 Golden Coins as the main antagonist and final boss. Since that time, Wario has developed into the protagonist and antihero of the Wario Land and WarioWare series, spanning handheld and home console markets, in addition to his numerous appearances in spin-offs in the Mario series. He is voiced by Charles Martinet, who also voices Mario, Luigi, Waluigi, Baby Mario, Baby Luigi and Baby Wario.
A rival to Mario first appeared in the 1985 game Wrecking Crew in the form of Spike, a construction foreman. Although this character bears a slight resemblance to the Wario we know today, he was not to receive his true debut until 1992. The first named appearance of Wario occurred in the 1992 game Super Mario Land 2: 6 Golden Coins where he was designed by Hiroji Kiyotake who was also responsible for designing Samus Aran, another popular Nintendo character. The motive for Wario's design arose from the distaste of the Super Mario Land's design team towards designing a game based around someone else's character. The creation of Wario allowed them a character of their own to "symbolize their situation".
Wario is portrayed as an exaggerated version of Mario; he has muscular arms, a large moustache, and a bellicose cackle. The name "Wario" is a portmanteau of Mario's name with the Japanese adjective warui (悪い) meaning "bad"; hence, a "bad Mario". Charles Martinet auditioned to provide the voice for Wario around 1993. He was told to speak in a mean and gruff voice. Martinet described voicing Wario as a looser task than voicing Mario, since Mario's voice and personality is free-flowing, coming from the ground and floating into the air, while one of Wario's cornerstones is self-pity. Starting with Super Mario Land 3: Wario Land, Wario experiences rejuvenating effects from garlic. The character is also often seen making use of bombs, as in Wario Land and Wario Blast. The WarioWare series prominently uses bombs as a visual motif in every microgame to represent the time limit.
In video games in which Wario makes a cameo appearance, he is often treated as a villain. However, the development team for Wario Land: The Shake Dimension stated that he wasn't really a villain, and they didn't consider this while developing the game. They focused on his behavior, which could either be good or bad. Etsunobu Ebisu considers Wario to be a reckless character, who uses his strength to overwhelm others. Tadanori Tsukawaki, the design director of The Shake Dimension, described Wario as manly, and said he was "so uncool that he ends up being extremely cool". Because of this, he wished for Wario to come off as macho rather than comical, and requested that the art designers emphasize his masculinity. Wario was chosen as the star of the WarioWare series, due to the development team's inability to think of anyone better. They also cited Wario's frequent habit of doing stupid things as a reason for choosing him.
Read more about Wario at Wikipedia
Official Site: Nintendo
Researched by: Darth Supremus