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Tetris Attack, also known as , is a 1995 puzzle video game developed by Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. A Game Boy version was released a year later. In the game, the player must arrange matching colored blocks in vertical or horizontal rows to clear them. The blocks steadily rise towards the top of the playfield, with new blocks being added at the bottom. Several gameplay modes are present, including a time attack and multiplayer mode.
Produced by Gunpei Yokoi, Tetris Attack was released as Panel de Pon in Japan, featuring fairies as the main characters with a mythical, fantasy setting. International versions instead replace these with characters and settings from Super Mario World 2: Yoshi's Island. Though international releases have the name Tetris Attack, the game bears no relation to the Tetris video game series, leading Tetris Company co-founder Henk Rogers to regret giving Nintendo the license to use the name. Both Panel de Pon and Tetris Attack were later broadcast through the Japan-only Satellaview peripheral, the latter renamed to .
Tetris Attack was well-received by critics for its graphical style, addictive gameplay and multiplayer modes, with some noting the North American version was superior to the original Japanese release. It was followed by a series of sequels and remakes for multiple platforms, most of which instead use the name Puzzle League. The game is referenced in other Nintendo games, such as the Super Smash Bros. series, Animal Crossing: New Leaf, and Captain Rainbow.
Tetris Attack is a puzzle video game. The player must use an on-screen cursor to arrange colored blocks into horizontal or vertical rows â€” matching together three or more blocks of the same color will destroy them. Any blocks above cleared lines will fall, which can be used to cause chain reactions if they touch other matching blocks. The player can also earn combos clearing more than three blocks in a single move. As the stage progresses, the blocks will begin to rise steadily towards the top of the screen, with new blocks generating from the bottom. Should the blocks touch the top of the playfield, the game will be over.
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