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GrimSpire
Played By: Illumas

GrimSpire by Illumas

TEAM: The Fallen

SECTOR: Industrial

KIT CLASS: Cyberware


Hall Of Fame!

Survival - 9 wins!

Brutal - 2 fatalaties!

Fight Record
League Wins: 9
League Losses: 3
Out Of League Wins: 0
Out of League Losses: 2
Total Wins: 9
Total Losses: 5
V-T - Win 21-7
He Left It Behind - Loss 9-13
The Shooter - Win 14-9
Insider - Win 15-14
Friedrich Kammerstein - Loss 18-24

GrimSpire was once a huge, majestic office building for the dicing of great and powerful new weapons. He then became a test center for building new prototypes and eventually an underground factory was built under his base for manufacturing the weapons. They were often tested on transients that lived in the ever-growing slums around GS. Soon he earned the name about which he still carries, "GrimSpire," he had become a huge monolith, and every living thing near it had been the subject of some sort of test within his huge walls. After a time a new earth federation was formed, and the banned the research and production of all weapons across the world. The company who owned the now-famous GrimSpire ignored the decree and continued researching/testing/ and producing. The new federation launched a militant campaign against the GS and the inhabitants were forced to activate a highly experimental weapon, a gravity-point-to-point atomizer. The effects were a complete disaster. The huge gravitational field worked exactly how it was supposed to, yes, however it also pulled the planet out of a stable orbit and it slowly grew closer to the sun with each revolution to the sun. Ever man, women and child abandoned earth and the now defunct federation was left in shambles. The second unforeseen side effect was it caused the GS to become sentient, self aware, and at the same time was sucked into the vortex created by the weapon and taken along the path of least resistance, straight to the nexus of the omnivores, Khazan.

This is where the story ended that all of you have heard before. He was enlisted into the FPL and due to unfortunate events was defeated by a satanic chicken. He, being a creature of logic and self-improvement, went about finding why he had lost. Why he had been defeated. And he sat and thought it over for weeks and weeks. And then the awnser came to him; his weapons had been designed for use within the biosphere of Earth. He immediately went into full-scale production of developing weapons to work solely in the arenas of Khazan. As his new weapons neared completion however, another though came to him. He had worked alone. How was any supposed to win working alone? He immediately joined with the Fallen. He would bring victory to himself and dominion over all of Khazan for his new allies now. Now, to destroy those who had defeated him . . .!

 

Strength:

 

Weak BELOW normal human strength -
can bench press 50 pounds (maybe).
Agility:

 

Weak BELOW normal human agility.
Slow and uncoordinated.
Body:

 

Supreme Extremely tough.
This fighter is built to last.
Mind:

 

Superior Highly educated and ingenious.
A smart cookie.

Danger Tracker

  • Power: Danger Sense
  • Level:Supreme
  • Weakness: Power in Item -Hard to Loseitem
  • Weakness: Limited Uses -Multi-Use
  • Weakness: Not usable in terrain Deathtrap Equalizer
The Danger Tracker is a small, modular set of circuitry which can be implanted in the nervous system of organic creatures, or interfaced with cyberware. It's purpose is to give warning of impending danger, which it does no more than 10 times a day. The technology and inner workings of this device are long-lost secrets, uncovered near the dark, self-aware edifice known as Grim Spire. It cannot cope with the Death-Trap Equilizer Arena, which has too-many hazzards to track. It can be cancelled by nemesis powers.

Cyberware

GrimSpire has massive intergrated circitry all throughout his entire superstructure, he is able to communicate with the varios parts and systems very well to improve preformance.

Gravity Cannon.

  • Power: Gravity
  • Level:Ultimate
  • Kit Power Link: Cyberware
  • Area Effect This attack causes damage in a large area.
  • Seeker This attack hunts and follows its target.
  • Ranged and Melee Attack! Attack is equally effective at range and up close.
  • Armor Piercing This attack ignores normal defenses which are not Reinforced.
  • Multi Attack Attack can hit multiple times during one strike.
GrimSpire rebuilt his primary weapon so that it would work much better against superpowers of his opponents in this reality. As such, not only will it hunt out its target at a discance, but also it will hit them when they are close. Also the myriad of flaws that croped up last time have been fixed this time around, he can charge it to full power any number of times and in any terrain.

Paralysis

  • Power: Paralysis
  • Level:Standard
  • Melee Attack Attack usable only hand to hand.
The sight of a huge hole in space and time heading at you is enough to creep anyone out. As such, it has the potential to cuase the target to become slightly paralyzed.

Multi-polymer defence grid

  • Power: Armor Skin
  • Level:Supreme
  • Kit Power Link: Cyberware
GrimSpire had this same power last time, however last time there were several structural weaknesses due to the fact that it was retrofitted onto his superstructure. He has taken the plates of armor and fused them together this time to provide a complete and absolute defense.

Anti-Space Generator.

  • Power: Force Field
  • Level:Superior
  • Reinforced Defenses Defense blocks Armor Piercing attacks.
  • Weakness: Not usable in terrain Hall of Mirrors
GrimSpire has built a new toy out of the pieces of old ones that he could not impove to his liking. It is an Anti-space generator, essentially it is a force field around him that is takes a bit of force to break through. This field can not be ignored no matter how hard someone might try. However the hall of mirrors seems to throw the emmitters off whack and the field can't be established.