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Midnight
Played By: Vadakhan

Midnight by Vadakhan

TEAM: Sentinels

SECTOR: Science

KIT CLASS: Everyman


Hall Of Fame!

Survival - 10 wins!

Fight Record
League Wins: 10
League Losses: 4
Out Of League Wins: 0
Out of League Losses: 0
Total Wins: 10
Total Losses: 4
StumpBot - Loss 0-0

Midnight hails from the Ether-realm of Tu'Valas. He was once part of the Mystical Order of Knights known as The Tu'Valasia. After the Makra'Chudal invaded and destroyed Tu'Valas and the Tu'Valasia, Midnight, the sole survivor, was forced to flee. He traveled the Ether-realms trying to deal with his grief and loss. Then one day he sat on an Ether-bench next to a homeless being who seemed to sense his grief. He offered Midnight some advice, and this changed Midnight forever. Instead of dishonouring his people and his order by simply moping around, he should be out furthuring their goals and ideals. Teach others the wonder of the Tu'Valasia way, and try to recreate his lost order. He decided that the best place to start would be right where he was, Khazan. The SLJ immediately accepted him; his wisdom and power would be a great asset. Midnight once agian belonged somewhere and had a renewed sense of purpose. Villains of Khazan, be warned...for Midnight has come.

 

Strength:

 

Standard Normal human strength.Agility:

 

Standard Normal human agility.
Body:

 

Standard Normal human endurance. Mind:

 

Standard Normal human mental resources.

K' nadraune

  • Power: Eldrich Blast
  • Level:Ultimate
  • Ranged Attack Attack usable at a distance (only).
  • Armor Piercing This attack ignores normal defenses which are not Reinforced.
Each of the Tu'Valasia were granted special powers upon their acceptance into the order. Midnight was given the ability to turn into the mystical energy called K'nadraun. He can shoot towards his opponent and blast them with his energy body, and then return to his original postion in seemingly one swift motion. He reverts back to his orginal form immediately after hitting his opponent, but can turn back and strike again within seconds. He IS the K'nadraun.

A'Jrahl Skin

  • Power: Armor Skin
  • Level:Ultimate
  • Reinforced Defenses Defense blocks Armor Piercing attacks.
Midnight was also given the armoured skin of the A'Jrahl Beast upon his entry into the Tu'Valasia. While thsi skin looks normal, it is allows Midnight to walk through the strongest of attacks without so much as a scratch.. Even Armour piercing attacks can't touch him.

Tu'Valasia Mind Block

His third and final power granted to him was protection from Mental attacks, which is the one common power to to all Tu'Valasia. While he is not immune to mental attacks, it takes a very powerful mentalist to affect him.

Ring of Infravision

  • Power: Thermal Vision
  • Level:Standard
  • Weakness: Power in Item -Easy to Loseitem
  • Weakness: Not usable in terrain Frozen Wastes
This ornamental ring is Midnights only keepsake from Tu'Valas. IT once belonged to his grandfather, one of the greatest Tu'Valasia Knights. During the attack on Tu'Valas, the ring's magic was altered...now it tends to malfunction in extreme cold. It is also a bit too big for Midnights small hands and can fall off easily if he isn't careful.