AoC

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FPL Power Selection:

DETECTION POWERS

Environmental Awareness (Base Cost: 25)

Hyper-Senses (Base Cost: 20)

X-Ray Vision (Base Cost: 20)

Radar (Base Cost: 20)

Sonar (Base Cost: 20)

Thermal Vision (Base Cost: 20)

BIO CONTROL POWERS

Decay (Base Cost: 25)

Emotion Control (Base Cost: 25)

Mind Control (Base Cost: 25)

Healing (Base Cost: 25)

Bio Vampire (Base Cost: 25)

Induced Sleep (Base Cost: 25)

Beast Master (Base Cost: 25)

Paralysis (Base Cost: 25)

Necromancer (Base Cost: 25)

Commander (Base Cost: 25)

Polymorph (Base Cost: 35)

DEFENSE POWERS

Armor Skin (Base Cost: 25)

Body Armor (Base Cost: 20)

Force Field (Base Cost: 30)

Reflection (Base Cost: 30)

Resistances (Base Cost: 25)

Immunity (Base Cost: 25)

Mental Defense (Base Cost: 25)

ENERGY POWERS

Cold (Base Cost: 25)

Electricity (Base Cost: 25)

Fire (Base Cost: 25)

Radiation (Base Cost: 25)

Magnetism (Base Cost: 25)

Sonics (Base Cost: 25)

Vibration (Base Cost: 25)

Gravity (Base Cost: 25)

Eldrich Blast (Base Cost: 25)

FIGHTING POWERS

Berserker (Base Cost: 25)

Martial Supremacy (Base Cost: 25)

Natural Weaponry (Base Cost: 25)

Weapons Creation (Base Cost: 35)

Damage Shield (Base Cost: 25)

Self Duplication (Base Cost: 25)

Energy Absorption (Base Cost: 25)

Kinetic Absorption (Base Cost: 25)

Terrain Familiarity (Base Cost: 25)

Photographic Reflexes (Base Cost: 50)

Counter-Attack (Base Cost: 50)

MENTAL POWERS

Communicate with Animals (Base Cost: 20)

Communicate with Cybernetics (Base Cost: 20)

Communicate with Plants (Base Cost: 20)

Danger Sense (Base Cost: 25)

Lucky (Base Cost: 25)

Iron Will (Base Cost: 25)

Mind Blast (Base Cost: 30)

Telekinesis (Base Cost: 25)

Telepathy (Base Cost: 25)

Psychic Vampire (Base Cost: 25)

Illusion Creation (Base Cost: 25)

PHYSICAL POWERS

Toxic Touch (Base Cost: 25)

Super Speed (Base Cost: 25)

Pheremones (Base Cost: 30)

Regeneration (Base Cost: 35)

Animal Transformation (Base Cost: 25)

Blending (Base Cost: 25)

Energy Sheath (Base Cost: 25)

Energy Body (Base Cost: 25)

Invisibility (Base Cost: 25)

Elongation (Base Cost: 25)

Phasing (Base Cost: 30)

SKILLS

Archer (Base Cost: 20)

Sword Master (Base Cost: 20)

Marksman (Base Cost: 20)

Martial Arts (Base Cost: 20)

Acrobat (Base Cost: 20)

Thrown Objects (Base Cost: 20)

Tactician (Base Cost: 20)

Force of Will (Base Cost: 20)

Closed Mind (Base Cost: 20)

Detective (Base Cost: 20)

TRAVEL POWERS

Energy Wave Surfing (Base Cost: 25)

Running (Base Cost: 25)

Digging (Base Cost: 25)

Leaping (Base Cost: 25)

Spider Climb (Base Cost: 25)

Flight (Base Cost: 25)

Teleportation (Base Cost: 35)

EQUIPMENT

Slicing Attack Weapon (Base Cost: 25)

Thrusting Attack Weapon (Base Cost: 25)

Bashing Attack Weapon (Base Cost: 25)

Projectile Attack Weapon (Base Cost: 25)

Concussive Attack Weapon (Base Cost: 25)

Mechanized Armor (Base Cost: 25)

Vehicle (Base Cost: 25)

MATTER CONTROL POWERS

Matter Animation (Base Cost: 25)

Weather Control (Base Cost: 25)

Disintegration (Base Cost: 35)

Web Creation (Base Cost: 25)

Tractor Beam (Base Cost: 25)

Earth Quake (Base Cost: 25)

Spellcraft (Base Cost: 35)

Smoke Screen (Base Cost: 25)


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