Cyberware
Cyberware: Standard
The Arena of Khazan is a technological marvel of bristling, state of the art weapons systems. Most of it is very hush-hush to keep future contenders from gaining an unfair advantage.
Arena Deathtrap System
Weapons Creation: Ultimate
- Ranged Attack Only
- Area Affect
- Armor Piercing
- Target Seeker
- Multi-Attacks
- Ranged and Melee Attack
The Arena Deathtrap System is state of the art weapons technology. Weapons are produced on the fly: concieved, designed and produced by the Arena, during combat. The Arena has a detailed profile stored in its databanks on every fighter to ever arrive in Khazan. The Arena will typically begin the destruction of a new fighter (read: victim) unlucky enough to come up from the Gladiator Pits to the the Game Grid by analyzing the power profile on that fighter. Appropriate weapons to deal with the fighter (read: victim) are produced in quantity based on the profile analysis. If the fighter (victim) displays any new tricks, new weapons immediately are considered and produced to nullify the threat. Queue janitors with sponges to wipe the red paste from the walls and send in the next fighter... er... victim.
Instant Retribution System
Counter-Attack: Standard
- Weakness: Power in Item - Hard to Lose
- Weakness: Limited Uses - Multi-Use
Tied into the 360 degrees of death that is the Arena Deathtrap System is the dreaded Instant Retribution System. Every single attack made against the Arena will immediately be met by a blazing counter-attack of weapons fire. The net effect of this is constant, constant pressure on the victim trapped on the game grid to keep moving... keep moving... keep moving. Only the most nimble or the most well armored can be expected to survive in this environment for long. Unfortunately, the Retribution System only has enough power for about 10 bursts, and it can be disabled if a potential victim can manage to find and remove the Retribution Control Chip from the Arena Deathtrap System.
Arena Rangemaster Unit
Marksman: Superior
- Weakness: Power in Item - Hard to Lose
The active targeting control which guides the Arena Deathtrap System. While the Arena's natural agility may be weak (it's a building, right?) the Rangemaster makes up for this with a rapid lock-on and fire control which persues victims on the Game Grid unmercifully with a barrage of whatever weapon the Arena Deathtrap System has come up with to deal with the vermin. Hasta Lasagna, don't get any on ya'. The targeting system can be disabled by removing the hard to locate control chip from the Arena Deathtrap System.
Arena Tactical Unit
Tactician: Superior
- Weakness: Power in Item - Hard to Lose
- Weakness: Limited Uses - Multi-Use
The Arena Tactical Unit analyzes and compensates for behavior and powers exhibited by a victim on the game grid. Like a chessmaster, the computer determines what weapon will most quickly disable or destroy the target, picking them apart bit by bit or all at once. Unfortunately, due to the Marauders meddling in the Mainframe computer, the system logic breaks down in about 10 analysis... leaving only the computers native (standard Mind) intelligence to destroy the target. Unfortunately for the victim, 10 analysis chances is usually more than enough. This unit can be disabled by removing the hard to locate control chip from the Arena Deathtrap System.
Immunity: Electricity
Immunity: Standard
The Arena of Khazan Emergancy Damper Field protects the sensitive electronic componets of the Arena Deathtrap System from Electrical Overload. A wise precaution by the designers, considering that the last thing you want is 20,000 spectators stampeding about in the dark.
Immunity: Magnetism
Immunity: Standard
The Arena of Khazan Emergancy Damper Field protects the sensitive electronic componets of the Arena Deathtrap System from EMP Pulses and magnetics. Precautions needed to protect the crowd from those fighters that can level small cities with their power.
Radar
Radar: Standard
Tied into the Arena of Khazan Deathtrap System is the and Rangemaster Unit is the Locator Unit, keeping track of those pesky hard-to-find targets that try and hide.
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