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Hall Of Fame!

Survival - 11 Wins!


Alignment: Villain

Team: Freelance Villain


Strength: Standard

Agility: Superior

Mind: Standard

Body: Standard


Personal Wins: 11

Personal Losses: 4


Rywin and El-ko were getting along just fine in Khazan, although they dropped from the FPL after realizing there wasn't a way for them to get back to their own time there. Instead, they took up residence with HexxJo, who promised to not tell Elwin or Ryoko about their little secert. Well, few secerts can be kept well by a five and seven year old, and MrGraves learned about the children's origin. He was impressed, to say the least, and the realization struck him that he lacked a suitable heir. Focusing on the younger Rywin, he slowly twisted matters into a seamless blend of truth and falsehood, gaining the boy's trust. Eventually, he lured Rywin to Earth, where the reality alterting computer turned Rywin's alligence to follow Graves with a fanatics frevor. Now, Rywin is the heir apparent to MrGraves, even so far as to call Graves his Father- and in constant training, both magical and mundane. Remembering the FPL, Rywin decided that this would be a good place to find how much he had improved.


     Disintegration: Supreme

  • Ranged Attack Only
  • Area Affect
  • Target Seeker


Rywin's own mastery of the bolt of non-light known as the Katoblepas. Much to Graves' delight, Rywin's blast is considerably larger then the original, while losing none of it's potency.


Teleportation: Part I

     Super Speed: Superior

  • Weakness: Power in Item - Hard to Lose


Faster then MrGraves Teleporation already, Rywin can achieve an incredible 225 MPH while moving through the astral plane. However, he finds that a small gem must be near him at all times- a bloodstone. He keeps one in his staff toy staff, as well as several in a shoulder guard.


Teleporation: Part II

     Phasing: Standard

  • Weakness: Power in Item - Hard to Lose


While teleporting, the physical objects in the world make no difference to Rywin. He simply leaves reality behind, reappearing elsewhere, irregardless of physical impediment. However, he still requires the bloodstone gems.


Teleporation: Part III

     Flight: Standard

  • Weakness: Power in Item - Hard to Lose


Similarly, Rywin is hardly limited to two dimensions when Teleporting. He can effectivly fly, blinking from one location to another faster then almost any fighter could keep up.


Graves' Control

     Closed Mind: Supreme

  • Weakness: Power in Item - Hard to Lose
  • Weakness: Not usable in terrain - Lava Cliffs


Rywin is basically under MrGraves direct control, and anyone that tries to affect him mentally has to break that control first somehow. However, the turmoil in the Lava Cliffs does this for them.


Nature's Awareness

     Environmental Awareness: Standard

  • Weakness: Limited Uses - Multi-Use
  • Weakness: Not usable in terrain - Urban


Rywin still keeps Nature's Awareness, just as he used to- however, along with Graves' voice in his head, the variety of conflicting emotions in a city will defeat the power. In addition, the power is wearing on him, and can't be kept up for long stretches at a time.


Near Perfect Aim

     Marksman: Supreme

  • Weakness: Power in Item - Hard to Lose


Practice makes perfect, after all. Rywin has become a crackshot with his magical blasts, virtually never missing.


Twisting and turning

     Acrobat: Supreme

  • Weakness: Limited Uses - Multi-Use


Twisting, turning- Rywin has perfected a variety of acrobatic manuvers that always keep him a step ahead of his opponents. Of course, he's still a kid, and so can't keep such acrobatics up for long.


Arcane Lore

     Arcane Lore: Standard


Rywin trains day and night to improve his magical skills, and he also has the genes of two of Khazan most powerful spell slingers. You don't think he won't be powerful at magic?