"Do ye feel lucky, punk?"
- Ranged Attack Only
- Area Affect
- Armor Piercing
- Target Seeker
- Ranged and Melee Attack
McDoughnut's now has a big arse gun. I mean huge. The barrel is like a foot and a half long and three inches in diameter. And it shoots large painful bullets that rip through just about anything. And it seems to be fully automatic. Can you say ouch?
"That didn't hurt."
Body Armor: Ultimate
McDoughnut's bullet proof vest is pretty tough now, and seems to be more bulletproof than before. Good thing as his recent attitude has more folks shooting at him...
"Can I shoot a gun? Duh..."
McDoughnut has basic firearm training that all police in the KPD do.
"Elementary ye scumbag."
- Weakness: Not usable in terrain - Bar Fight
McDoughnut is after all a detective, and is okay at figuring out what his opponent might do. Unfortunately, in the chaotic conditions like a barfight, he can't predict much of anything.
"Up and away!"
- Weakness: Power in Item - Easy to Lose
McDoughnut has a small jetpack strapped to the back of his belt. It only had enough power to work once, then ran out of fuel, but it seems to have been affected recently and never runs out of fuel...presumably the same way his gun and armor were affected. Presumably he took it from the confiscation room at the station...
Touch Of Insanity
Mental Defense: Standard
- Weakness: Not usable in terrain - Ancient Forest
McDoughnut has recently developed a mental defense during combat, in which his mind becomes almost purely insane to anyone trying to affect it. This apparently takes a lot to summon forth right now, and in the serene quiet and peace of the ancient forest, he just can't seem to reach this state.
Danger Sense: Standard
- Weakness: Limited Uses - One Use
- Weakness: Not usable in terrain - Hall of Mirrors
McDoughnut has a one shot paranoid danger sense that works in all butt the hall of mirrors. He seems to have developed during recent fights...