Paralyzing Sting
Paralysis: Ultimate
As one would probably expect from a scorpion grown to the size of a bus, it's got a whopper of a sting. Spot is pretty much guaranteed to paralyze any opponent with a Body stat less than Supreme. ~Snack time begins shortly afterwards.
Natural Weaponry
Natural Weaponry: Superior
Besides a stinger that can punch through armor, Spot also has those nasty Armor Piercing pinchers which can snip right through Un-Reinforced defenses to get to the yummy tender stuff inside. ~Snack time begins shortly afterwards.
Armor Exoskeleton
Armor Skin: Supreme
All scorpions have a natural chitin armor protecting them, but the Arcane energies which created Spot seems to have hardened and reinforced his protection to an incredible degree. While this has made disciplining Spot rather difficult for the Fallen, they are thankful Spot can serve as a shield in a fire fight.
Arcane Lore
Arcane Lore: Superior
The Arcane Energies which turned a small scorpion into a massive engine of (cute and adorable) destruction seem to continue to mutate Spot. Or it might just be that the Fallen's cabal of dark mages continue to cast spells on Spot on the sly...
Guided Missiles
Missiles: Standard
- Ranged Attack Only
- Armor Piercing
- Target Seeker
Eventually the Fallen got tired of fliers and distance shooters heaping abuse on poor Spot. Then somebody got the bright idea to bolt a back mounted guided missile launcher onto spot. The missile launcer is super high-tech, manufacturing it's own mini-missiles on-the-fly (so it never runs out) and tracking its targets by heat. Spot is pretty much oblivious to the workings of this device - it attacks anything that attacks Spot.
Spider Climb
Spider Climb: Standard
- Weakness: Not usable in terrain - Steel Cage
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