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Fall of Treadstone


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#41 skykorean

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Posted 07 July 2010 - 11:47 PM

Soon as I get answers from the rest of the favor-ins...

I see well then ND7 want to team up

#42 ND7

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Posted 08 July 2010 - 12:39 AM

Sure man.

#43 skykorean

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Posted 08 July 2010 - 12:40 AM

Sure man.

sweet I try my best to snipe any one you need me to snipe :D

#44 KevinDWolf93

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Posted 08 July 2010 - 11:21 AM

Hmm intressting idea, pairing the lone trigger-happy sniper with the young spy whos equipment is straight from out of the Q-lab...will make a mental note of that. Feel free to try n make alliances, though it comes down to the mission specs who you team with and when u team up.

#45 Jaeger Panzer

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Posted 08 July 2010 - 12:05 PM

Hmm intressting idea, pairing the lone trigger-happy sniper with the young spy whos equipment is straight from out of the Q-lab...will make a mental note of that. Feel free to try n make alliances, though it comes down to the mission specs who you team with and when u team up.

I might not get my guy in... not motivated, sorry Kevin.

#46 KevinDWolf93

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Posted 08 July 2010 - 12:46 PM

I might not get my guy in... not motivated, sorry Kevin.


...well that sucks. Please try, and if not I guess I understand

#47 Hugo Fowl

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Posted 08 July 2010 - 05:23 PM

**Hum's the Imperial March.**

#48 KevinDWolf93

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Posted 08 July 2010 - 05:34 PM

**Hum's the Imperial March.**


Catchy :D...though I think the Remington-le Diablo alliance should have something more along the lines of latin chanting for a theme...*plays "Battle of Heroes"

Also, we are keeping with the ethnicity spread quite nicely. Added a hispanic and a russian to our ranks...

#49 Jaeger Panzer

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Posted 08 July 2010 - 05:38 PM

Catchy :D...though I think the Remington-le Diablo alliance should have something more along the lines of latin chanting for a theme...*plays "Battle of Heroes"

Also, we are keeping with the ethnicity spread quite nicely. Added a hispanic and a russian to our ranks...

MH... I'm thinking about an Irish/Scottish dude... the combination would instill fear in all foes!

#50 KevinDWolf93

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Posted 08 July 2010 - 05:40 PM

MH... I'm thinking about an Irish/Scottish dude... the combination would instill fear in all foes!


Awesome. Not to mention, we finally a "big man" to round out the roster :D. Thanks for reconsidering...

#51 Hugo Fowl

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Posted 08 July 2010 - 05:41 PM

MH... I'm thinking about an Irish/Scottish dude... the combination would instill fear in all foes!


Like Booze and Liquor.....An unbeatable combination! Or Pirate/Ninjas! Well, maybe not the last one....

#52 Jaeger Panzer

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Posted 08 July 2010 - 06:06 PM

Like Booze and Liquor.....An unbeatable combination! Or Pirate/Ninjas! Well, maybe not the last one....

Yes! He'll be of the Applebee Clan. :D

#53 KevinDWolf93

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Posted 08 July 2010 - 06:14 PM

Yes! He'll be of the Applebee Clan. :D


Awesome! We could use berserker fury...well... maybe not. Either way I cant wait to see his manly weapons loadout. So what he got? Shotgun? Desert Eagle? :P

#54 Jaeger Panzer

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Posted 08 July 2010 - 06:30 PM

Awesome! We could use berserker fury...well... maybe not. Either way I cant wait to see his manly weapons loadout. So what he got? Shotgun? Desert Eagle? :D

I'll work on it.

#55 KevinDWolf93

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Posted 08 July 2010 - 06:34 PM

I'll work on it.


If u need any help, member Im the GM...yeah u member :D.

#56 Jaeger Panzer

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Posted 08 July 2010 - 06:36 PM

If u need any help, member Im the GM...yeah u member :D.

I member. lol

#57 KevinDWolf93

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Posted 08 July 2010 - 10:17 PM

Alright guys once I get confirmation yout guy is good to go, no more edits or additions, Ill send u anything u need to know(ex. bonuses from weapons,styles,training,etc) as well as other fun stats n junk you should keep to yourself.

Also, a small explination of the combat system: Seeing that your character may fight many different kinds of foes(group of mooks, to one or two equal-skilled fighters,etc.) your character, in spirit of the fast-paced n jitter-cam laden fights from the films, can and will need to be adaptable to a situation. Its turn-based(standard whoever has better x stat or gets drop on who,etc. goes first) now there are no called hits but you can attempt to land anything from a single ko blow to a series of blows/combo assuming it falls into his/her style(ex. feint a kick to setup for a double-leg takedown and go from there, or grab for a foe and try to toss him into a wall or others) however depending on variables, and my rolling, you may only get partial sucsess(ex land the first two blows, but the third is countered leading to a standoff) or failure(ex. blows are dodged and your left on the bad end of a grapple), leading into fun, chain-combos between the combatants takes seconds in real-time. Gun combat is a bit more simple, however there are plenty of variables(caliber, aim, outside distractions,etc) as well.

Now then any questions, or scenario demonstrations you want to see?

#58 skykorean

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Posted 09 July 2010 - 05:46 PM

Alright guys once I get confirmation yout guy is good to go, no more edits or additions, Ill send u anything u need to know(ex. bonuses from weapons,styles,training,etc) as well as other fun stats n junk you should keep to yourself.

Also, a small explination of the combat system: Seeing that your character may fight many different kinds of foes(group of mooks, to one or two equal-skilled fighters,etc.) your character, in spirit of the fast-paced n jitter-cam laden fights from the films, can and will need to be adaptable to a situation. Its turn-based(standard whoever has better x stat or gets drop on who,etc. goes first) now there are no called hits but you can attempt to land anything from a single ko blow to a series of blows/combo assuming it falls into his/her style(ex. feint a kick to setup for a double-leg takedown and go from there, or grab for a foe and try to toss him into a wall or others) however depending on variables, and my rolling, you may only get partial sucsess(ex land the first two blows, but the third is countered leading to a standoff) or failure(ex. blows are dodged and your left on the bad end of a grapple), leading into fun, chain-combos between the combatants takes seconds in real-time. Gun combat is a bit more simple, however there are plenty of variables(caliber, aim, outside distractions,etc) as well.

Now then any questions, or scenario demonstrations you want to see?

So basically World of Darkness rules

#59 KevinDWolf93

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Posted 09 July 2010 - 06:41 PM

So basically World of Darkness rules


Something like that, yeah. Though the point of the jobs and specialties was to simplify the attributes and skills sections into the necessities of what would be needed here.

#60 hamtaroblazex

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Posted 10 July 2010 - 11:19 PM

Code Name: Ham

Gender: Male

BackStory: Former MI5. Discharged because methods were to violent. Worked as freelance before being picked up by "those bloody americans". Joined because they had a better offer, was able to get away with alot of things so long as the job got done.

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Style:Krav Maga, Muay Thai

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Weapons:M14 rifle, micro uzi, double barrel shotgun(sawed off), 1911 45. x2, Combat Knivies

Specialties:

Iron will

Combat pragmatist

Photographic Memory

Impersonation




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