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Nation States WAR!!!


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#21 Jaeger Panzer

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Posted 21 April 2010 - 11:04 PM

OOC: Skirmisher, you forgot me. There is a NationStates war and I'M NOT INVITED?!?!?!?

??? We've not even started the RP...

#22 He who fights monsters

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Posted 21 April 2010 - 11:07 PM

OK. Sorry to complain, but I was the yellow state, in alliance with Jaeger Panzer.

Name: The Federation of Erisus
Nation's leader: Draco "Xenoripper" Eternus
Link: http://www.nationstates.net/erisus
Provinces: Four (South Erisus, West Erisus, East Erisus, North Erisus)
Natural resources: Oil, Forestry, fish, hydroelectric power, livestock
Hazards: As it is a "Death World," It has a heap of natural disasters, owing to the Tsunamis, as it is close to the Ocean. It does have occasional Xenomorph stampedes and earthquakes.
Military: 10% 6.2 million
Squad: PMA Assault Rifle, rival of the M41A Pulse Rifle (4), Bullet proof armor of Non newtonian fluid reinforced by spider silk (all ten) and Xenomorph hide, fletchette grenades( all ten), Anti-tank rifle .90 caliber (2) medics with automatic combat shotguns, (3) and the team sniper with MM 24 sniper rifle, with rivals the CheyTac M200.
Tank: Slow, but very tough, the M19 Great White has Gyrojet like rounds that explode once they hit the opponent, even in penetration. which is the primary armament. Its armor is titanium with carbon fiber plates, the 40 ton tank is rather slow, 27 miles per hour. The secondary armament is a miture between a flamethrower and a Gatling gun, firing flaming rounds against infantry.
Aircraft: Pterodactyl: Very fast and bruising, but fragile, it was made for hit and run. The missiles are small thermonuclear warheads. The machine gun is fragile, but good as last resort due to the high kinetic energy. It can go to Mach 2.4 and is highly maneuverable, putting the F-22 Raptors to shame. It came equipped with anti jamming technology, with infrared tracking rather than radar.
Navy: Erisus has a rather humble, standard navy. The ships are a balance between strong and fast, with medium armor and weaponry, mostly comprising of the M15 Great White, a cheap, balanced ship.

#23 Nova Force Nova

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Posted 21 April 2010 - 11:09 PM

OK. Sorry to complain, but I was the yellow state, in alliance with Jaeger Panzer.


Well, I guess you should take one of the other places...or argue with the nation of The FPL elitist...whichever suits ya better.

#24 Jaeger Panzer

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Posted 21 April 2010 - 11:22 PM

Well, I guess you should take one of the other places...or argue with the nation of The FPL elitist...whichever suits ya better.

Actually yeah, I remember HWFM saying that on Mibbit....
way before the others claimed that.
I swear that I'm not lying.

#25 Skirmisher

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Posted 21 April 2010 - 11:26 PM

Actually yeah, I remember HWFM saying that on Mibbit....
way before the others claimed that.

Yes I remember that now as well.

This puts the Territory into contention... and gives me an idea to kick of this war.

I'll change the map to give Both parties the Territory, but I will expand it's boarders so that it can accommodate two full nations. This is the match to the Powder keg of Khazan!

#26 Nova Force Nova

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Posted 21 April 2010 - 11:32 PM

Yes I remember that now as well.

This puts the Territory into contention... and gives me an idea to kick of this war.

I'll change the map to give Both parties the Territory, but I will expand it's boarders so that it can accommodate two full nations. This is the match to the Powder keg of Khazan!



Nice World War 1 reference.

#27 Jaeger Panzer

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Posted 21 April 2010 - 11:44 PM

Yes I remember that now as well.

This puts the Territory into contention... and gives me an idea to kick of this war.

I'll change the map to give Both parties the Territory, but I will expand it's boarders so that it can accommodate two full nations. This is the match to the Powder keg of Khazan!

Alright but could y at leastput HWFM on my side of my nation's spot?

#28 Ruinus

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Posted 22 April 2010 - 12:04 AM

This is the match to the Powder keg of Khazan!


Oh no, it looks like Khazan has... Balkanized. Eh? Eh?

BTW:

*Updated*All hear this: Tech Level is Set to Modern Era


So are my drone tanks/helicopters out or in?

Also BTW:
To allow people to find their nation info real quick, I suggest you put a link in your sig (or handy nearby) to your nation, like so:
Empire of Allied Intelligences
(Also in my sig now)

To do this is simple: when you post your nation information, scroll up to the top of your post. At your post header (which contains your name and the date the post was made) there will be another item tell you what post number this is: (for example, my post was #2 on this thread). Click the number and temporarily allow pop-ups from this website (THIS website), and a popup will appears with a URL to that specific post. It will not be to this entire thread, it will be to this specific post.

Then, simply use that URL, in my case:
http://www.electricf.......ost&p=70823

And put it in URL tags, without spaces obviously.
[ URL ] YOUR POST URL HERE [ /URL ]

Put this entire thing in your sig, or somewhere nearby for easy reference. This way, in case this thread does become cluttered, though Skirmisher wishes it doesn't, anyone can find your NationStates info by clicking a link you provide instead of simply telling them "Go read the thread".

EDIT: In fact, if people want me to I can make these links myself and PM them to you so you can put them in your sig.

Or a table of nations would be sweet. But that'd be up to Skirmisher.

#29 TheJ0ke

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Posted 22 April 2010 - 12:06 AM

Before I give you my stats, I'd like to ask a question.
Are space weapons going to be allowed? Because my country currently has a large space program (both for military and exploration purposes) and I'd like to know whether to include that or not.


Anyhow...

Nation's Name: TheJ0ke
Nation's Leader: Soum Y. Nona (Although the official leader, he is widely believed to be little more than a figurehead/puppet)
Link to TheJ0ke

Geography:
Number of Provinces
TheJ0ke has four provinces.
The first province, Farce, takes up almost the entire southern coast. Paradoe is a north-western province, and it also covers all of the western border not taken by Farce. Anantic is located directly to the east of Paradoe and takes up the rest of the northern coast. Finally, Caprica is located in the South-East and takes up a small portion of the southern coast. It also holds the nation's capital.

Climate and Terrain
Due to its location on a southern peninsula, TheJ0ke has a relatively cool climate for much of the year (60-75 degrees Fahrenheit). The air is quite humid and although it does not rain often, when it does rain, it comes down in torrents. A mountain range runs through the center of the peninsula and branches off into several much smaller ranges in the north-west. Many of the valleys in between these ranges are heavily forested and filled with wildlife. As such much of TheJ0ke's urbanization has occurred along the coast (mostly on the south-east and north-east). Inside many of these valleys reside military testing sites, although no one is quite sure which valleys have them.

Natural Resources
Large deposits of metals such as iron, copper, and smaller deposits of gold and uranium have been found inside the various mountain ranges. Fishing remains to be a major source of income for the country with warm ocean currents drawing many fish just off the coast. With its many forests, wood is a readily available resource, although many corporations are having difficulty transporting the cut wood across the mountain ranges.

Natural Hazards
The large deluges of rain which sporadically occur throughout the Winter and Spring cause many flash floods and mudslides. This is particularly a problem for many inland towns. There is also an active volcano in one of TheJ0ke's central mountain ranges which seems to erupt (Strombolian type) at fairly regular intervals of twice every five years.

Military
Percentage of Population
The government's heavy emphasis on defense and law and order has created a society where joining the military is very popular and it is not uncommon for people to enlist right after graduating from high school. As such, TheJ0ke has a relatively large amount military personnel with around 12% of the population enlisted in the armed forces (with another 6% in reserve). Which means that at the last count, there were around 22,320,000 people enlisted.

Typical Infantry Equipment for a 10 Man Squad
-5 soldiers; primarily armed with assault rifles or SMGs and smoke grenades
-2 medics; armed with shotguns and compact SMGs and carrying med-kits
-2 heavy weaponry/explosives experts;armed with LMGs and explosives such as mines, C4, or rocket launchers
-1 soldier armed with a long distance rifle (possibly a sniper, but not usually)

All soldiers are also armed with 1-3 frag grenades, a combat knife, and a sidearm such as a pistol or machine pistol.
All soldiers also wear kevlar vests with light plastic plate armor around the shins, forearms (outer part only), and elbows. Light helmets, with a clear plastic visor for the eyes, are also worn. However, these thin helmets are primarily for deflecting debris and some shrapnel and as such are mainly padding with a light outer shell. Medics have heavier armor, of the same material, in addition to kneepads.

Common Front-line Tank
42 ton Punchline tank.
Primary armament: 105mm cannon
Secondary armament: 1 coaxial MG, 6 vents located around the tanks base which can vent smoke/poisonous gas (can be interchanged with flame emitters)
Top speed: 25 mph (40 km/h)
The Punchline tank is a relatively heavily armed tank considering its weight and top speed. This is achievable through the tank's advanced lightweight engine, fairly light armor, and suspension that also allows it to climb slopes and traverse terrain which other are incapable of. It's armor consists of mainly of composite armor and is designed to deflect rather than absorb all but the largest incoming projectiles allowing the Punchline to sustain nearly as much damage as other, similarly weighted tanks despite the light armoring.

Common Front-line Aircraft
S70 Wisecrack
This aircraft only has 1 centrally mounted forward 20mm M61 Vulcan cannon to make room for the large missile rack. The Wisecrack is also capable of dropping small cluster bombs to provide additional ground support. The S70 Wisecrack is capable of achieving speeds of Mach 1.7 with afterburners and, although not capable of "turning on a dime", is still highly maneuverable. However, the S70 Wisecrack's signature features are its stealth and transmission jamming features.

Common Front-line Ship
U42 Subpun
Top speed: 20 knots surfaced; 40 knots submerged
Although TheJ0ke has a moderately sized navy, and the amount of true ships is relatively small. Instead, the bulk of the navy is composed of U42 Subpun submarines (most of the actual ships are aircraft carriers with small transport and support ships). The Subpun is armed with four forward mounted torpedo launchers, one rear facing torpedo launcher, and a specially designed small missile silo on the most advanced models (max range of about 700 miles/1,126.5km). On the largest variants (currently prototypes) of the U42 Subpun, the silo is replaced with an experimental laser cannon (which admittedly is extremely prone to malfunction and/or blowing up). All Subpuns are lightly armored and rely mostly on the protection afforded by deep submersion.

Edit: Also does it matter that I'm making up my own vehicles?

#30 Skirmisher

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Posted 22 April 2010 - 12:11 AM

So are my drone tanks/helicopters out or in?

Drones are good but I'd stick to telepresence systems rather than AIs... Cameras and Remote Control etc. Just remember though that such a system in theory could be Hacked.

#31 MarvelFan15

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Posted 22 April 2010 - 12:36 AM

Count me in.

I'll Edit this post when the proper creative Juices are flowing...which will be soon.
--
EDIT: Will finish later, once I'm done researching wepons/military vehicles. :D
EDIT2: Almost done...I'm thinking Code instead of spoilers, though...
--

The Kingdom Of Cruciamentum
Nations Leader: Roger Stockholm (Props to whoever gets the reference (which pertains to me))
Cruciamentum's Statistics


Geography
- Number of Provinces/States/Territories
Cruciamentum consits of four states, one for each direction (North, South, East, West). The North state is called Maiestas, the South is called Venustas, the East, Audentia, and the West, Regenious.

- Climate/Terrain
The Kingdom of Cruciamentum has a relatively flat, forrested terrain. Central and southern areas tend to be slightly more humid, and have an all around greater amount of precepitation per year. The Western part of the country is adorned with a few small mountains, of which Mt. Maior is the largest.

- Natural Resources (List a couple form Most abundant to least)
The amount of Cruciamentum's natural resources have yet to be fully ascertained, but they include Wood, Uranium, Metal Ore, and Bear meat.

- Natural Hazards (Mountains = Rock slides, Hot Arid = Heat, Hot Wet = Disease, etc. Go wild but make it reasonable)
The Humid areas tend to have excessive amounts of rainfall every few years. Notable is the "Disaster of Trinopolis," a flood so devastating it compeletely wiped out the city for which it's named. Over 15,000 were killed that day.


Military
- % of Pop in Military (5 to 10% is Standard... 25% or more is Psychotic Paranoia)
19.5% of Cruciamentum's population is in active military duties. An extra 6.5% are in the reserves. The Military has a current budget of $92 Billion.

- Typical Infantry Squad Equipment for a 10 man squad (Weapons, Armour, Explosives, etc.)
Five Assault Run-and-Gunners:
Typical Weapons include, but are not limited to:

Z22 Dragon Assault Rifle:

Spoiler



Z71 Recon Pistol


Spoiler


- Common front line tank (Tons, Weapons, Armour, Speed)
- Common front line aircraft (Type, Weapons, Speed, Maneuverability)

#32 Skirmisher

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Posted 22 April 2010 - 02:09 AM

Hazards: As it is a "Death World," It has a heap of natural disasters, owing to the Tsunamis, as it is close to the Ocean. It does have occasional Xenomorph stampedes and earthquakes.

Ok, you're going to have to elaborate on this "Death World" thing... As well a Tsunami that hit's you would hit All of us. Lastly... the Xenomorph, it will have to be toned down as if it were to be the actual Xenomorph then we'd all have to be against it and thus you. I will allow it to look and act like a Xenomorph in every way except it's rapid gestation and breeding habits, which will be really slow and more Earth Parasite natural...


Squad: PMA Assault Rifle, rival of the M41A Pulse Rifle (4), Bullet proof armor of Non newtonian fluid reinforced by spider silk (all ten) and Xenomorph hide, fletchette grenades( all ten), Anti-tank rifle .90 caliber (2) medics with automatic combat shotguns, (3) and the team sniper with MM 24 sniper rifle, with rivals the CheyTac M200.

Elaborate again on your choice of Weapons. Also try to keep it to Modern Tech, an Assault Rifle is good, but not one with 10mm caseless, steel jacketed, high explosive ammo... Actually I could allow this, but it would take the Bulk of your budget... I would think that the cost to equip your troops with this ammo would be Prohibitively Expensive...

Also keep in mind that Dilatant Armour and Spider Silk materials are only a theory right now... Everything else seems alright.


Tank: Slow, but very tough, the M19 Great White has Gyrojet like rounds that explode once they hit the opponent, even in penetration. which is the primary armament. Its armor is titanium with carbon fiber plates, the 40 ton tank is rather slow, 27 miles per hour. The secondary armament is a miture between a flamethrower and a Gatling gun, firing flaming rounds against infantry.

I like the Gyrojet rounds idea, but you never gave a Cannon Size. However note again that Carbon Fiber Armour is another R&D item. Lastly the Flame-Gatling gun... Such a weapon need not exist. You can get a better performance from just a Flame Thrower, or a Gatling Gun with incendiary ammo...


Aircraft: Pterodactyl: Very fast and bruising, but fragile, it was made for hit and run. The missiles are small thermonuclear warheads. The machine gun is fragile, but good as last resort due to the high kinetic energy. It can go to Mach 2.4 and is highly maneuverable, putting the F-22 Raptors to shame. It came equipped with anti jamming technology, with infrared tracking rather than radar.

This is my biggest problem... No Nukes, not unless you have a $3T Defense Budget and Convince me that you should have Nukes... Regular Missiles would be fine.

Lastly not too big a problem but traveling at Mach 2.4 is good, but Super sonic maneuverability is extremely hard. I could see that this jet would have Great After burners to outrun missiles, but with current era tech I could not see it dog fighting at this super speed.


Navy: Erisus has a rather humble, standard navy. The ships are a balance between strong and fast, with medium armor and weaponry, mostly comprising of the M15 Great White, a cheap, balanced ship.

That's all good, now what is the M15 Great White?

#33 TheJ0ke

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Posted 22 April 2010 - 02:14 AM

@Ruinus
The post linking is actually pretty cool. I never took the time to figure it before, but I'm starting to wish I had.
Also for the link insertion, if you want the link to be presented as text rather than just a long url then it might be better if you did this:
[url = *insert url here*] *insert desired text here* [ /url]

#34 The Technomancer of Nesh

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Posted 22 April 2010 - 02:25 AM

The Disputed Territoirs of CBUB claim area 3. I don't know much about modern weaponry though....

#35 Skirmisher

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Posted 22 April 2010 - 02:29 AM

The Disputed Territoirs of CBUB claim area 3. I don't know much about modern weaponry though....

...

You can Attack and lay Claim to it when we start playing, but you already have a Territory. Did you want to switch?


Edit: As for Modern Weaponry, you could just pick out some weapons that you liked from Modern Setting Movies, or real life.

For instance My troops Grenade Launcher is the Denel PAW-20 which I saw in District 9. The weapon is currently awaiting orders for development IIRC.

#36 The Technomancer of Nesh

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Posted 22 April 2010 - 02:34 AM

...

You can Attack and lay Claim to it when we start playing, but you already have a Territory. Did you want to switch?

I didn't see myself on the map, let me look again.

EDIT: disreguard previous post, I see it now.

#37 Ruinus

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Posted 22 April 2010 - 02:37 AM

@Ruinus
The post linking is actually pretty cool. I never took the time to figure it before, but I'm starting to wish I had.
Also for the link insertion, if you want the link to be presented as text rather than just a long url then it might be better if you did this:
[url = *insert url here*] *insert desired text here* [ /url]


Yeah man, that's what I did:
Empire of Allied Intelligences

If you want me to make a link for your nation tell me, it's no problem. I'll PM you the link if you want to put it in your sig.

Same goes for anyone. If you want a link to your nation (granted that you've made a post about your nation in the first place) ask me, I'll PM you a post link.

#38 He who fights monsters

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Posted 22 April 2010 - 02:38 AM

Ok, you're going to have to elaborate on this "Death World" thing... As well a Tsunami that hit's you would hit All of us. Lastly... the Xenomorph, it will have to be toned down as if it were to be the actual Xenomorph then we'd all have to be against it and thus you. I will allow it to look and act like a Xenomorph in every way except it's rapid gestation and breeding habits, which will be really slow and more Earth Parasite natural...



Elaborate again on your choice of Weapons. Also try to keep it to Modern Tech, an Assault Rifle is good, but not one with 10mm caseless, steel jacketed, high explosive ammo... Actually I could allow this, but it would take the Bulk of your budget... I would think that the cost to equip your troops with this ammo would be Prohibitively Expensive...

Also keep in mind that Dilatant Armour and Spider Silk materials are only a theory right now... Everything else seems alright.



I like the Gyrojet rounds idea, but you never gave a Cannon Size. However note again that Carbon Fiber Armour is another R&D item. Lastly the Flame-Gatling gun... Such a weapon need not exist. You can get a better performance from just a Flame Thrower, or a Gatling Gun with incendiary ammo...



This is my biggest problem... No Nukes, not unless you have a $3T Defense Budget and Convince me that you should have Nukes... Regular Missiles would be fine.

Lastly not too big a problem but traveling at Mach 2.4 is good, but Super sonic maneuverability is extremely hard. I could see that this jet would have Great After burners to outrun missiles, but with current era tech I could not see it dog fighting at this super speed.



That's all good, now what is the M15 Great White?


I will modify my nation later.

#39 Jaeger Panzer

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Posted 22 April 2010 - 03:47 AM

Its gonna take me a while... Darn you Procrastination!

#40 He who fights monsters

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Posted 22 April 2010 - 10:48 PM

Name: The Federation of Erisus
Nation's leader: Draco "Xenoripper" Eternus
Link: http://www.nationstates.net/erisus
Provinces: Four (South Erisus, West Erisus, East Erisus, North Erisus)
Natural resources: Oil, Forestry, fish, hydroelectric power, livestock
Hazards: As it is a "Death World," It has a heap of natural disasters, owing to the Volcanoes and hot and humid landscape. It does have occasional Xenomorph stampedes and earthquakes.
Military: 10% 6.9 million
Squad: PMA Assault Rifle, rival of the M4A1 (4), Bullet proof armor of Kevlar (all ten) and Xenomorph hide, fletchette grenades( all ten), Anti-tank rifle .90 caliber (2) medics with automatic combat shotguns, (3) and the team sniper with MM 24 sniper rifle, with rivals the CheyTac M200.
Tank: Slow, but very tough, the M19 Great White has Gyrojet like rounds that explode once they hit the opponent, even in penetration. which is the primary armament. Its armor is titanium, providing some sluggish protection for the 40 ton tank is rather slow, 27 miles per hour. The secondary armament is a Gatling gun with incendiary ammo. The cannon is 100 mm thick.
Aircraft: Pterodactyl: Very fast and bruising, but fragile, it was made for hit and run. The missiles are small conventional warheads that can break up into smaller ones.. The machine gun is fragile, but good as last resort due to the high kinetic energy. It can go to Mach 2. and is somewhat maneuverable, putting the F-22 Raptors into a run for its money.. It came equipped with anti jamming technology, with infrared tracking rather than radar.
Navy: Erisus has a rather humble, standard navy. The ships are a balance between strong and fast, with medium armor and weaponry, mostly comprising of the M15 Great White, a cheap, balanced ship. It has cannons and machine guns, but not much in weapons. The armor is rather humble, providing standard protection.

Better?




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