Adventures in Tharantonia and beyond!
Posted 22 March 2010 - 11:40 PM
first everyone picks a race
Elf: lithe, nimble, and quick of mind, their bodies are weaker to wounds and diseases
Dwarf: stout, wise, and strong, but tend to be a bit slower
Gnome: tinkers and inventors, they have many mages but their small size can be disadvantageous
Halfling: little dextarious and smart tricksters, they're not very strong
Humans: the most populous race on Fortem, they have no major strengths except their diversity
Half orcs: The bastard children of orc and human matings, these huge, tough warriors are antisocial at best
Then everyone picks a class
Mage:The Arcane magic users, their intellect gives them a great range of spells, but the time spent learning magic has left them little time to learn other skills
Fighter: Fighter is a catch all term for the warriors of Fortem, be they crackshot archers, quick dervishes, or stalwart defenders encased in armour. They learn the most deadly and effective straight up combat moves
Cleric: Channelers of the divine energy in Fortem, they can cast spells that buff their allies and can hold their own in combat, though not nearly as well as fighters
Rouge: Nimble and smart, the rouge is an expert at finding traps , and in combat can sneak his blade to weak points on an unsuspecting enemy. They tend to not be as tough as other classes
Monk: Masters of martial arts, these warrior monks can keep up with a fighter in close combat and move with amazing speeds, but they have almost no ranged ability and are just a little on the squishier side of the spectrum
now before I go on, would whoever is interested prefer I use a mechanical system where I give you a list of skills, You say an action and I put into my math system and say what happens, etcetera (like Treacherous's rp), or would you rather do a straight up rp (Like kinetic war's rp) where the story and what happens is more up to you?
either way, I'll start if I get four members and in true fashion of a classic DnD campaign others can jump in during lulls in the action
so, who's interested, and are there any questions?
Posted 22 March 2010 - 11:42 PM
Posted 28 March 2010 - 11:14 PM
Posted 29 March 2010 - 10:03 AM
Name: self explanatory
Personality: a short paragraph describing your character's basic personality
Background: A paragraph or two about your character's origin. The world of Fortem is still forming itself, so you can either use a location from your own mind or use the set places that so far exist. These are:
Tharantonia: The main and starting city is a huge metropolis on the eastern coast of Fortem ruled over by a cabal of nameless mages. Some areas are completely under their control, but other districts have recently descended into almost anarchy
The Nothern Jewels: an large section on the north part of Fortem dominated by deserts and a few large cities interspersed throughout.
Drugnal: The southern tundras with large mountians ruled by warring factions of orcs and dwarves, with human settlements in between.
Nockjul Forest: A primeval forest in the center of Fortem, ruled by wild magic and ancient elven cities, some that rival Tharantonia inside
The area to the west of the forest is as of yet uncharted, at least as far as most of the citizens of tharantonia know
your class and race should let everyone know your basic abilities, so no need for a skill system. If your character has a hobby, profession, or something the hate/aren't good at,just put it under personality
Posted 29 March 2010 - 10:06 AM
Also, are our characters completely our own creation, or does this story take place in some D&D continuity? For instance, suppose I join with a dwarven cleric. Will I be creating a deity for him as well, or go with an established one?
I'm for a full-fledged adventure like Nesh, but let's wait and see what others think.
Posted 29 March 2010 - 10:15 AM
Posted 30 March 2010 - 10:33 AM
Posted 30 March 2010 - 11:00 AM
Posted 30 March 2010 - 11:25 AM
Posted 30 March 2010 - 06:38 PM
Name: Rhon "Daggerback" Jang
Personality: Rhon is extremely antisocial with most people as his growing-up and his heritage didn't exactly grant him what the other races would receive, a family, love and care. The lack of such things led him to become bitter and emotionless towards everyone. However there are those he likes albeit a few of them. To this end, Jang is fiercely loyal and will do anything to to ensure that the few friends of his are safe and unharmed so that they may remain his friend.
Background: He is from the frozen lands of Drugnal. That being said, the harsh conditions of both the land and the threat of the warring locals taught Jang how to survive. He has lived here his whole life and knows nothing else besides this land and his life. He is incredibly good at forging his own armors of fine quality as he had to find something to do in the meantime. He is also good at hunting. The one thing he is not good at is being patient and that sometimes gets in the way of his hunting and forging.
Posted 30 March 2010 - 07:15 PM
Posted 31 March 2010 - 03:07 AM
Same here & that's why I like dice with my RPs.
Is this free-form or is there anything to it cause I suck ass at free-form.
Posted 31 March 2010 - 10:05 AM
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