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The 'Perfect World' Must Be Stopped!


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#41 KidStranglehold

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Posted 16 February 2013 - 11:40 PM

Are those your characters Jaeger?

#42 Jaeger Panzer

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Posted 16 February 2013 - 11:47 PM

Nah, still contemplating. I was just trying to find the most OP'd ones. :P

#43 KidStranglehold

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Posted 16 February 2013 - 11:49 PM

Lol...I see.

#44 corvette1710

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Posted 16 February 2013 - 11:52 PM

Name: Gila Monster

Pic: Posted Image

History and Powers:
After Venom and the Lizard met in the streets of Manhattan some years back, Venom found this intelligent beast to be favorable to Eddie Brock (though he remained affectionate for his second host). He remained one of Spider-man's arch-nemeses even after the fuse, and his strength is legendary. Within months he'd killed Spider-man, far outclassing him in power and speed. Soon after he was frozen by Loki. This is an AU I've thought up and fleshed out a few storylines for (I'll probably post them as matches sometime... later).

Same powers as Venom, but with Lizard's base strength multiplied by the Venom symbiote's multiplier (about 43x base strength), now has prehensile tail.

Name: Frank Castle (as Ghost Rider)

Pic: Posted Image

History and Powers:
With Castle's sense of justice and Ghost Rider's ability to tell the innocent from the guilty, this is a likely match-up in my AU, keeping in mind Stranglehold permitted these. :)

Same powers as regular Ghost Rider, modified to fit Punisher's experiences a bit better.

Hopefully these work as characters, we'll see what Stranglehold thinks.

#45 KidStranglehold

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Posted 16 February 2013 - 11:55 PM

^^^^HOLY %#%^!

#46 Jaeger Panzer

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Posted 16 February 2013 - 11:57 PM

Pfft

How bout dat Red Hulk Ghost Rider Venom

#47 KidStranglehold

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Posted 16 February 2013 - 11:58 PM

You're in Corvette.

#48 Nova Force Nova

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Posted 17 February 2013 - 01:17 AM

Count Nefaria

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Powers

Ionic Energy Form: Count Nefaria is currently a being of ionic energy similar to Wonder Man and Atlas. He has no need for air, food, or water and is virtually immortal. Most recently he has also been able to use ionic energy for simple constructs such as a lasso.

Superhuman Strength: Count Nefaria possesses great strength rivaling the likes of Thor and the Hulk. He is capable of lifting well in excess of 100 tons.

Superhuman Speed:Nefaria is able to run, leap, and fly at tremendous speeds. Nefaria has been clocked at being able to fly at speeds of 5,000 miles per hour.

Superhuman Stamina: Nefaria's ionic body produces considerably less lactic acids than the bodies of ordinary humans. He can exert himself at peak capacity for several days before fatigue begins to affect him.

Superhuman Durability: Nefaria's body is highly resistant to physical injury. He is capable of withstanding high caliber bullets, falls from tremendous heights, tremendous concussive forces, and temperature extremes without sustaining injury.

Superhuman Agility: Count Nefaria's agility and bodily coordination are enhanced to levels beyond the human body's natural limits.

Laser Generation: Nefaria is able to fire powerful lasers from his eyes.

Namor

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Powers
Superhuman Strength: Like all Atlanteans, Namor is superhumanly strong but his physical strength is greater than that of any member of his superhuman race. The exact level of his strength is dependent upon his physical contact with water and his strength diminishes slowly the longer he is out of contact with it. Namor has in an occasion even knocked out the Savage Hulk, and to have broken through the Crimson Bands of Cyttorak, knocking out Doctor Strange in the process. He was also able to go toe-to-toe with the Sentry. He has been seen several times lifting thousands of tons without effort. Furthermore his physical prowess is so great that he has been referred to as one of the most powerful beings on the planet

Superhuman Speed: Namor can run and move at speeds greater than even the finest human athlete. His speed is greatest, however, while swimming. Whereas most Atlanteans can swim at speeds greater than 60 miles per hour and has shown he can reach a speed of over 75 knots.

Superhuman Stamina: Namor's advanced musculature produces considerably less fatigue toxins during physical activity than the musculature of normal human beings, and most other Atlanteans for that matter. At his peak, Namor can physically exert himself for at least more than 24 hours before the build up of fatigue toxins in his blood begins to impair him. Namor's stamina, much like his strength, steadily declines the longer he is out of contact with water and will diminish to the point where he only has slightly greater stamina than the finest human athlete.

Superhuman Agility: Namor's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete. He can perform acrobatic feats in the air sufficient to enable him to easily evade/dodge most military aircraft.

Superhuman Reflexes: Namor's reflexes are similarly heightened and are superior to those of the finest human athlete since he can react at impressive levels of super speed-as demonstrated through his catching missiles and throwing them back at their point of origin.

Superhuman Durability: The tissues of Namor's body are much harder and more resistant to physical injury than those of normal human beings and most other Atlanteans. Namor can withstand tremendous impact forces, high caliber bullets, falls from orbital heights, exposure to temperature and pressure extremes, blows from powerful superhumans and powerful energy blasts without sustaining injury.

Aquatic Healing: If he was somehow injured, Namor's body can heal damaged tissue faster and much more extensively than a human or most Atlanteans. Namor's accelerated healing is at it's peak while he is immersed in water and does diminish the longer he is out of contact with water or if he is completely dry.

Radiation Absorption: Namor can absorb certain levels of radiation. His potential is unknown, but the full power of the Radioactive Man is enough to rapidly drain him of his strength.

Extended Longevity: Atlanteans age much slower and live much longer than human beings with the average Atlantean lifespan being about 120 years. Namor, at this time, is considered to be in his physical prime.

Amphibious Breathing: Like all Atlanteans, Namor can breathe indefinitely underwater due to having gills located behind his ears. Unlike most Atlanteans, however, Namor can also breathe on land indefinitely as well without the aid of breathing devices whereas most Atlanteans can only survive being out of the water for a matter of minutes.

Aquatic Telepathy: Namor possesses a telepathic rapport with all, forms of marine life. He is able to mentally communicate with most forms of marine life and can mentally persuade them to do his bidding.

Augmented Vision: Namor's enhanced vision enables him to penetrate the ocean's depths and see through murky water.

Flight: Namor also possesses vestigial "wings" on both of his ankles, by which he seems to fly at the speed of escape velocity when exerting himself fully. His flight speed at "normal" levels is enough to enable Namor to outspeed military aircraft. Since the "wings" by themselves could never carry Namor, it has been speculated that he uses the wings for steering and flies in some other manner, perhaps by telekinesis. During the the times he's lost his ankle wings, he is unable to fly at all. Namor's ability to lift weights when flying is sufficient to enable him carry a fifty ton anchor with one hand without a discernible loss of speed/momentum.

Hydrokinesis/"Sprinkler System": During his first battle with the original Human Torch, Namor displayed the ability to extinguish himself when set alight, water spraying from his skin in a manner explicitly likened to a sprinkler system.

Animal Mimicry (Aquatic Life): The Sub-Mariner has the ability to mimic the characteristics of all the undersea creatures. Some of the abilities he has demonstrated are:
Sonar: Namor possesses a natural form of sonar.
Lateral Lines: Namor can detect subtle movement or vibrations around him, particularly underwater.
Bio-Electricity: Namor can discharge bio-electricity similar to an electric eel, but seldom uses it. He seems to be able to absorb certain energies and convert them into bio-electricity; blasts similar to his own such as from the Wasp seem easiest to absorb. It would appear that he needs to absorb energy from outside sources to produce a charge.

#49 AVP vs The Terminator

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Posted 17 February 2013 - 07:59 AM

So you're not using Captain Britain? AVP...


Well, I did say I changed my mind again. :P

Regarding Vulcan, with the powers of Darwin and his other teammate he'd wreck Sentry, but at his normal levels Gladiator owned him, as did Havok after absorbing the energy output of a mere star... I don't think he'd be a match for Void, at least one who uses his powers realistically.

CORVETTE, THE SYMBIOTES DO NOT MULTIPLY STRENGTH DAMN YOU. :P

#50 xLEGACYx

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Posted 17 February 2013 - 08:57 AM

APOCALYPSE

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Bio

En Sabah Nur was born nearly five thousand years ago in a lone settlement on the very edge of the Amentet and the very edge of the Valley of the Kings, in Egypt, as a member of a tribe in Akkaba. Even as an infant, the child inspired fear, being born with gray skin and blue lines running across his lips and face. Ugly and malformed, the infant was abandoned by the tribe, to die in the harsh desert sun. However, out of the desert, the Sandstormers, a roving band of feared nomadic raiders, slaughter the citizens of Akkaba. Their leader, Baal of the Crimson Sands, found the infant crying and recognized the potential power in the child. Baal named the infant En Sabah Nur, literally meaning "The First One", and raised him as his own son.[1]
Powers

Apocalypse is easily one of the most powerful mutants who ever lived. After exposure to the Celestial Ship, all of Apocalypse's powers have been enhanced far beyond their original limits. En Sabah Nur's original gifts were simply:
  • Superhuman Strength: Apocalypse possesses superhuman strength that he can further increase by drawing upon outside energy sources.
  • Superhuman Stamina: Apocalypse's body produces practically no fatigue toxins during physical activity. He can exert himself at peak capacity indefinitely.
  • Invulnerability: Apocalypse is highly resistant to injury.
  • Immortality: Apocalypse is immortal. He has lived for thousands of years.
Since the Celestials Ship has modified him, Apocalypse now has new abilities and has enhanced his originals to tremendous levels.
  • Invulnerability: Apocalypse is highly resistant to injury. With the Celestial modifications, this resistance to harm was amplified, making him virtually impervious to harm, although it is now possible (after his original body was destroyed) to cause him injury that would not be immediately regenerated by his power.Superhuman Strength: Apocalypse possesses superhuman strength that he can further increase by drawing upon outside energy sources; Apocalypse has shown to be strong enough to physically restrain the Hulk while the Hulk was in an enraged state. Hence, Apocalypse is capable of lifting far in excess of 100 tons.
  • Flight: Apocalypse can enable himself to fly, by either transforming his arms into wings, jets, or through telekinetic use.
  • Teleportation: Apocalypse can teleport himself and others around vast distances across the planet and has shown the ability to teleport an entire fortress with him while leaving those within behind.
  • Bio-Molecular Alteration: Apocalypse has total control over the molecular structure of his body and can alter it at will. This means that matter manipulation has no effect on him, and can adapt his molecular structure to any adversity. Apocalypse can also perform the following feats:
Malleable Form: Apocalypse's entire body can be reshaped at will. He can alter his appearance, allow his body to become extremely malleable, maintain his full dexterity, and elongate his body or limbs. Size Alteration: Apocalypse is able to change his size at will; he can increase or decrease the size of his body by taking on additional mass or ridding of it from a presumably extra-dimensional source. Transmutation: Apocalypse possesses transmutation abilities, as his descendants have already proven capable of.
  • Energy Generation: ability to generate energy for a number of effects, including but not limited to:
Energy Absorption: ability to absorb energy and mass to augment the levels of both his strength and power to unlimited potentials. Superhuman Speed: by infusing his body with energy he is able to speed up his reflexes and reaction time in which to seemingly move at super speeds. It is this ability that allows him to counteract others with super-speed powers themselves. Force-Fields: ability to create nearly impenetrable force fields Energy Projection: ability to project massive energy blasts of destructive force. Apocalypse can also expel energy from his body, and control it's directions.
  • Telekinesis: Apocalypse possesses telekinetic abilities enabling him to levitate oneself or that of others by sheer force of will and manipulate living beings, inanimate objects and to some extent energy psionically. He can “lift” far in excess of 100+ tons of weight and can enable himself to “fly” at great speed.
  • Immortality: Apocalypse's original body was immortal, even before being modified by the Celestial ship, he had lived for thousands of years. Apocalypse can enter a coma-like state of suspended animation during which he may recover from any wounds with the assistance of his Celestial technology. The down side of his altering by the Celestials and his enhancement was that the techno-organic virus needed to allow this to happen ravaged his body requiring him to find new ones over the years.
Retarded Aging: His molecular rearrangement ability has allowed him to constantly renew his cells, thus he’s unable to age. Blood of Apocalypse: As recently revealed, Apocalypse's techno-organic blood has many unique properties. With only a drop of his blood into a vat of organs, blood, etc. the virus can rewrite the genetic code of the material within to form a new body for Apocalypse.
  • Technology Interface: Apocalypse is able to directly interface with various technologies he has at his disposal.
Apocalypse is a genius, a level of which humanity cannot comprehend and has knowledge of certain areas of biology, primarily genetic engineering and mutation, and technology that are far in advance of contemporary science and technology. This was not merely a result of his exposure to alien technology, as he was able to make significant new advances beyond the alien materials to which he was exposed.Abilities

Strength level

Class 100+ . Able to lift in excess of 100 tons

RONAN THE ACCUSER
Posted Image

BIO
Upon the completion of his formal education, Ronan was enrolled in the Kree Public Accuser Corps, the main law enforcement body for the empire. Ronan did well and was steadily promoted. In a border incident, he stopped a fleet of Skrull ships from entering Kree space. As a result, he was made Supreme Accuser of the Kree Empire, making him responsible for enforcing the laws and decrees of the Kree, and second only to the Supreme Intelligence, and the Imperial Minister. As a proud member of the Kree aristocracy (blue-skinned Kree), he was not happy taking orders from the Supreme Intelligence. His attempt to cause a civil war was quickly halted, and he quickly returned to service.


Powers

Ronan is a typical blue-skinned Kree in good physical shape. His equipment provides him further power.
Ronan's armor provides protection, scanners, cloaking, and enhances his strength. It is adaptable.
Ronan can fire powerful blasts from his eyes wearing the armor.
Ronan uses the most powerful of the Universal Weapon or Cosmi-Rod wielded by the Accusers. He can use it for energy blasts, forcefields, matter manipulation and flight.
The weapon has a built-in failsafe: only Accusers in their armor can safely wield it.
Abilities

Ronan is an expert on Kree law and practice.
Strength level

10 tons normally; 80 in armor

#51 Jaeger Panzer

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Posted 17 February 2013 - 11:14 AM

CORVETTE, THE SYMBIOTES DO NOT MULTIPLY STRENGTH DAMN YOU.


Yes, yes they do. -.-

It depends on the symbiote, and the variable size. :)

#52 Nova Force Nova

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Posted 17 February 2013 - 11:21 AM

Count Nefaria

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Powers

Ionic Energy Form: Count Nefaria is currently a being of ionic energy similar to Wonder Man and Atlas. He has no need for air, food, or water and is virtually immortal. Most recently he has also been able to use ionic energy for simple constructs such as a lasso.

Superhuman Strength: Count Nefaria possesses great strength rivaling the likes of Thor and the Hulk. He is capable of lifting well in excess of 100 tons.

Superhuman Speed:Nefaria is able to run, leap, and fly at tremendous speeds. Nefaria has been clocked at being able to fly at speeds of 5,000 miles per hour.

Superhuman Stamina: Nefaria's ionic body produces considerably less lactic acids than the bodies of ordinary humans. He can exert himself at peak capacity for several days before fatigue begins to affect him.

Superhuman Durability: Nefaria's body is highly resistant to physical injury. He is capable of withstanding high caliber bullets, falls from tremendous heights, tremendous concussive forces, and temperature extremes without sustaining injury.

Superhuman Agility: Count Nefaria's agility and bodily coordination are enhanced to levels beyond the human body's natural limits.

Laser Generation: Nefaria is able to fire powerful lasers from his eyes.

Namor

Posted Image

Powers
Superhuman Strength: Like all Atlanteans, Namor is superhumanly strong but his physical strength is greater than that of any member of his superhuman race. The exact level of his strength is dependent upon his physical contact with water and his strength diminishes slowly the longer he is out of contact with it. Namor has in an occasion even knocked out the Savage Hulk, and to have broken through the Crimson Bands of Cyttorak, knocking out Doctor Strange in the process. He was also able to go toe-to-toe with the Sentry. He has been seen several times lifting thousands of tons without effort. Furthermore his physical prowess is so great that he has been referred to as one of the most powerful beings on the planet

Superhuman Speed: Namor can run and move at speeds greater than even the finest human athlete. His speed is greatest, however, while swimming. Whereas most Atlanteans can swim at speeds greater than 60 miles per hour and has shown he can reach a speed of over 75 knots.

Superhuman Stamina: Namor's advanced musculature produces considerably less fatigue toxins during physical activity than the musculature of normal human beings, and most other Atlanteans for that matter. At his peak, Namor can physically exert himself for at least more than 24 hours before the build up of fatigue toxins in his blood begins to impair him. Namor's stamina, much like his strength, steadily declines the longer he is out of contact with water and will diminish to the point where he only has slightly greater stamina than the finest human athlete.

Superhuman Agility: Namor's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete. He can perform acrobatic feats in the air sufficient to enable him to easily evade/dodge most military aircraft.

Superhuman Reflexes: Namor's reflexes are similarly heightened and are superior to those of the finest human athlete since he can react at impressive levels of super speed-as demonstrated through his catching missiles and throwing them back at their point of origin.

Superhuman Durability: The tissues of Namor's body are much harder and more resistant to physical injury than those of normal human beings and most other Atlanteans. Namor can withstand tremendous impact forces, high caliber bullets, falls from orbital heights, exposure to temperature and pressure extremes, blows from powerful superhumans and powerful energy blasts without sustaining injury.

Aquatic Healing: If he was somehow injured, Namor's body can heal damaged tissue faster and much more extensively than a human or most Atlanteans. Namor's accelerated healing is at it's peak while he is immersed in water and does diminish the longer he is out of contact with water or if he is completely dry.

Radiation Absorption: Namor can absorb certain levels of radiation. His potential is unknown, but the full power of the Radioactive Man is enough to rapidly drain him of his strength.

Extended Longevity: Atlanteans age much slower and live much longer than human beings with the average Atlantean lifespan being about 120 years. Namor, at this time, is considered to be in his physical prime.

Amphibious Breathing: Like all Atlanteans, Namor can breathe indefinitely underwater due to having gills located behind his ears. Unlike most Atlanteans, however, Namor can also breathe on land indefinitely as well without the aid of breathing devices whereas most Atlanteans can only survive being out of the water for a matter of minutes.

Aquatic Telepathy: Namor possesses a telepathic rapport with all, forms of marine life. He is able to mentally communicate with most forms of marine life and can mentally persuade them to do his bidding.

Augmented Vision: Namor's enhanced vision enables him to penetrate the ocean's depths and see through murky water.

Flight: Namor also possesses vestigial "wings" on both of his ankles, by which he seems to fly at the speed of escape velocity when exerting himself fully. His flight speed at "normal" levels is enough to enable Namor to outspeed military aircraft. Since the "wings" by themselves could never carry Namor, it has been speculated that he uses the wings for steering and flies in some other manner, perhaps by telekinesis. During the the times he's lost his ankle wings, he is unable to fly at all. Namor's ability to lift weights when flying is sufficient to enable him carry a fifty ton anchor with one hand without a discernible loss of speed/momentum.

Hydrokinesis/"Sprinkler System": During his first battle with the original Human Torch, Namor displayed the ability to extinguish himself when set alight, water spraying from his skin in a manner explicitly likened to a sprinkler system.

Animal Mimicry (Aquatic Life): The Sub-Mariner has the ability to mimic the characteristics of all the undersea creatures. Some of the abilities he has demonstrated are:
Sonar: Namor possesses a natural form of sonar.
Lateral Lines: Namor can detect subtle movement or vibrations around him, particularly underwater.
Bio-Electricity: Namor can discharge bio-electricity similar to an electric eel, but seldom uses it. He seems to be able to absorb certain energies and convert them into bio-electricity; blasts similar to his own such as from the Wasp seem easiest to absorb. It would appear that he needs to absorb energy from outside sources to produce a charge.


Updated.

#53 AVP vs The Terminator

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Posted 17 February 2013 - 11:33 AM

Yes, yes they do. -.-

It depends on the symbiote, and the variable size. :)


Pure speculation on your part. There's more evidence to the contrary than anything else, unless we assume all symbiotes affect strength differently (other than some being stronger than others, obviously), which we have no reason whatsoever to believe.

Oh, and another thing, the symbiote actually boosts strength based on hate and emotion, not the strength of the host-- which is why Angelo Fortunato, a scrawny little wimp, was bigger and stronger than Eddie Brock was as Venom when he himself bonded with the symbiote. :)

#54 KidStranglehold

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Posted 17 February 2013 - 11:36 AM

Well, I did say I changed my mind again.

Regarding Vulcan, with the powers of Darwin and his other teammate he'd wreck Sentry, but at his normal levels Gladiator owned him, as did Havok after absorbing the energy output of a mere star... I don't think he'd be a match for Void, at least one who uses his powers realistically.

CORVETTE, THE SYMBIOTES DO NOT MULTIPLY STRENGTH DAMN YOU.



I see.

#55 KidStranglehold

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Posted 17 February 2013 - 11:38 AM

Sorry I took long to replie guys, something came up...

But again, THIS IS THE LAST DAY FOR SIGN UP'S!

So far I have two helpers which is really good.

#56 AVP vs The Terminator

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Posted 17 February 2013 - 12:09 PM

Character #1:


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Name: Blue Marvel


Powers and Abilities:

Spoiler



Character #2:



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Name: Exodus


Powers and Abilities:

Spoiler



Updated.

#57 KidStranglehold

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Posted 17 February 2013 - 12:12 PM

I'm liking you guys character sheet. ^_^

#58 Jaeger Panzer

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Posted 17 February 2013 - 12:15 PM

Pure speculation on your part. There's more evidence to the contrary than anything else, unless we assume all symbiotes affect strength differently (other than some being stronger than others, obviously), which we have no reason whatsoever to believe.

Oh, and another thing, the symbiote actually boosts strength based on hate and emotion, not the strength of the host-- which is why Angelo Fortunato, a scrawny little wimp, was bigger and stronger than Eddie Brock was as Venom when he himself bonded with the symbiote. data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABQAAAAUCAMAAAC6V+0/AAAABGdBTUEAANbY1E9YMgAAAiJQTFRFV0AI////V0AIV0AIV0AIV0AIV0AIV0AIV0AIV0AIV0AIV0AIV0AIV0AIV0AIV0AIV0AIV0AIV0AIV0AIV0AIV0AIV0AIV0AIV0AIV0AIV0AIV0AIV0AIV0AIV0AIW0IIV0AIW0IIW0QJW0IIV0AIV0AIV0AIQzQQa0oJbEwJbVELbk4Kb0wJb1QMcVILc1cMlF8Ll2oNmXEQnn8Vo2gLpGgLpGoMpW8NpXEOp3YQq4MUrH0Rro0Xr4QUsI4XsZAYuXQNwIkSwI0VyIAOyocQyqcdy4QQzosS1Kod1rIf3ZMS3ZUT3a8c3o4Q3rcf4ZER5JUR5ZYS5ZgS5aIW55wT554U6KkZ6qQV6qUW6qYW6qcX66gW7Lsf7a0X7a0Y7a8Z7bEb7rAY7rEY7rMa7rMb77EY77Ma77QZ77cd77oc8bgb8bkb8bob8b4f8cUh8skh87wb870c88If88kk89Im9Mwl9cMd9cch9sUe9scf9sgg9skh9swi9swk98og988k99Mm+c8h+dMk+dYm+9Mh+9Mi+9Uj+9Yk+9cl+9gl+9kn+9on+9oo+9op+9so/Ncl/Ngl/Non/Nso/N0o/N0p/dkk/dok/d4o/eAp/eEp/tsk/twk/t0k/t4l/uAn/uAp/uIq/uMp/uMq/uQq/94l/94m/98l/98m/+Am/+An/+En/+Eo/+Io/+Ip/+Mo/+Mp/+Mq/+Qp/+Qq/+Qr/+Uq/+UrX/9jcQAAACd0Uk5TAAABCQoLHCYnMDY4OjuCg4WHiImKm56fx8jJys3P1Ofp6enq7/DyAdnyKAAAAUZJREFUGNNt0b9Kw1AYhvH3OzlJ2qRpiiVCIxUUdXIRdFd0cfQOvA4HF3UWr0Fw83J0VEQpaLX/myY5Od/n0FGfS/g9RPibhgBwfB00MMuqwgIgDQBelMbRLj9NRp/TEgCRKD9Jjjq+FIvy9fm7XzA5BC/dPuu00tjx0EhsubCk4Mbd03Z6DVq5TcJ4J21qaPido6BNsACaeR50J1mm4cVhXQTCAPmeG0QuFIKWH4sFiwVHNa3jOjRqG2KV3FjgikVEtA8FkvzCMphZeLZ4rARQyF8KWGZhFlsYmMpAYTEuzi8ti3A1Hz4cmlEGh5x64u3fHSjJsp/7k1H+NTBEemVrL6o9AACOx9nH27Aiktra+nboKnA5n5TDt15BGih7ZrQZaqlMVbwP+gYgEsCLVptRk6fjWX9aAkS0RHbDBmZzs0Sm/3b8Apz1nhT0ICJTAAAAAElFTkSuQmCC

Not really, it took similar powers from Spiderman - it's not farfetched that it took the strength boosting factor. :) Unless we're to assume that every single generation of symbiotes (not on Earth I mean) started off with 10 tons, then 80, then 90, then beyond (i.e. Venom to Carnage to Toxin) (not to mention they share traits from Spiderman that offers them advantages than without), it would mean the older Symbiotes were crappy to the newer ones being vastly superior... unless they actually took traits of their host and expanded upon it with each spawning... I mean, aside from the mutations making it so Venom's capable of challenging Carnage (WTF), it's not really far fetched.

You mean after the venom symbiote was mutated? And yes, it boosts itself on negative emotions (that's the variable part coming into play mind you aside the mass).

#59 AVP vs The Terminator

AVP vs The Terminator

    Will never see the Adult Board

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Posted 17 February 2013 - 12:15 PM

Wait... I put my characters in the wrong order... FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU--

I meant Exodus as my main character, Blue Marvel as my backup.

#60 KidStranglehold

KidStranglehold

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Posted 17 February 2013 - 12:18 PM

Wait... I put my characters in the wrong order... FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU--

I meant Exodus as my main character, Blue Marvel as my backup.


It doesn't really matter. You just need two just in chase one of your characters die. I knew Exodus is your main character.




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