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Khazan's Geography


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#1 chakos

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Posted 01 November 2009 - 11:27 PM

The Island of Khazan
Khazan on the globe

Khazan is about 30,000ish sq. miles; smaller than Ireland, but still pretty damn big.

A few things to point out:

The southern atlantic current runs clockwise (mirroring the counter-clockwise motion of its northern counterpart) so the southern mountains are perfectly placed to both experience antarctic conditions (frozen wastes, anyone?) and protect the island from those temperatures. Warm winds would sweep in from Africa helping to keep the eastern bay temperate year-round. The large inland lake is one of the biggest in the world, although not quite as big as Baikal, Victoria, or Superior it most probably ranks in or near the top five. The arrid northern section could have potentially been slower to settle, whereas the fertile southern half of the continent, especially along the river stretching from the lake to the sea (thanks, Josh!) would have been the first settled and the city of Khazan is more than likely near the delta region. Ships may have historically found traversing near the southern parts of the island, with its sheer cliffs and freezing conditions difficult or impossible. Geographically, the placement of Khazan virtually mirrors western Europe, with the northern tip of Khazan occupying approximately the same Latitudinal region as the southern tip of Spain/Gibraltar. The Southern Khazanian continent, conversely, shares a a rough latitudinal equivalence with southern Scandinavia.

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#2 treacherous

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Posted 30 April 2011 - 11:45 AM

Khazan by Ivan:

Khazan is a small island (like, maybe Ireland sized) in the south Atlantic. Khazan City is the only major metropolis on the island, located on an Eastern peninsula, although as Pseudonym pointed out, there are plenty of small town/villages. Khazan City has twelve districts, and each of them can have any number of small local neighborhoods like "The Bottoms." I've tried to list one or two noteworthy neighborhoods for each district. Feel free to come up with your own neighborhoods!

The Districts, in no particular order
(bus and metro access to all districts unless otherwise indicated)

Uptown
- Large estates, old money, a Beverly Hills style area along the northern cliffs, lots of insular, gated communities with their own security firms.
Noteworthy neighborhood: Villa Lobos
No bus or metro access

Archer
- Home to the Nouveau riche, and upper middle, lots of military brass, very "up and coming" area in the hills, just south of Uptown
Noteworthy neighborhood: Fleet Street
No bus or metro access

Moebius
- Also known as Sci-Sec, inland home of several research facilities, inland, west of Archer and north of The March.
Noteworthy neighborhoods: HarChem Labs, Levent Avionics
No metro access

The March
- The second largest district in terms of land area, Khazan's only military base. Houses soldiers and weapons, and is the only restricted-access sector.
Noteworthy neighborhood: (The March is divided into a huge complex of numbered buildings)
No metro access

Lorin
- The smallest district, home to Khazan University, located between Archer and the Spires, lots of historic architecture smashed up against low-rent college housing.
Noteworthy neighborhoods: University Row, Gethed Circle (famous cul-de-sac of Fraternity/Sorority houses)

Spires
- Sprawling Middle-class suburbs south of Archer, where appearance is everything. All the lawns are neatly manicured and keeping up with the Joneses is the name of the game. Named for the most distinctive geographic feature of Khazan: large granite pillars of various sizes which occur most prominently in the city itself, and which (owing to the strength of granite) are often incorporated into the architecture of the buildings either as foundation or aesthetically.
Noteworthy neighborhoods: Kingspire, Cook's Landing

Kits
- A narrow band of Central Park style area just south of the Spires, stretching from the coast inland to Khazan Proper, a district with very little housing and several public parks. Also home to Khazan's largest Airport.
Noteworthy neighborhoods: Signal Park, Khazan International Airport

Lowtown
- The largest district, a sprawling coagulation of old industry and cheap housing that spills out into the western suburbs.
Noteworthy neighborhoods: The Bottom, North Hall

*note: Travelers from the western parts of Khazan who wish to avoid traveling through Lowtown can take the elevated high speed train from any of the rural districts into the city. Unlike the metro, the train skirts the northern edge of Lowtown and offers no stops within Lowtown or The Twelves.

Gaslight
- the East Coast, from Kits down to Dockside, the entertainment and tourist part of the city including many casinos and hotels
Noteworthy neighborhoods: Holiday Avenue, Heureux

The Twelves
- Inland, cradling Khazan proper, east of Lowtown and north of Dockside, often disparaged as "Lowtown Lite" notable for its poor but honest civic-minded population, home to a lot of decent working class people who don't want to live in Lowtown but can't afford to move elsewhere.
Noteworthy neighborhood: Killian's Crossing

Dockside
- The South side of the city, Where Khazan's major shipping and manufacturing takes place, stretching from there north around The Twelves and eventually fading into Lowtown
Noteworthy neighborhoods: Kingsport, Gateshead

Khazan Proper
- Downtown Khazan, the center of the city, where the skyscrapers are. Also home to the Sentinels Complex.
Noteworthy neighborhoods: Storm City, Electrum Road (Khazan's version of Wall St.)

#3 treacherous

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Posted 30 April 2011 - 11:48 AM

Khazan by Ivan - Part 2:

Villa Lobos in Uptown
Early in Khazan's history the profligate son of a wealthy Spanish don decided to stake his claim for land along the northern cliffs of Khazan. As he burned through his inheritance his estate gradually ceded more and more of his land and resources to the local mission. After the son died the mission began parsing out sections of farmland to wealthy families who gave generously to the church, and these families have lived on the land ever since. The mission itself, known for its hot springs, is now a spa and five star restaurant, and the rest of Villa Lobos is owned by a very exclusive group of twenty or so wealthy families. Local ordinance forbids further division of the land. Villa Lobos is served exclusively by the Vesper-Maybach Security firm, possibly the best private security contractors in Khazan.


Fleet Street in Archer
Though only six blocks long, Fleet Street is one of the busier neighborhoods in Archer, renowned for its boutiques, couture shopping, fine dining, and open-air Mediterranean style architecture. It is typical for business owners to live in sprawling penthouses above their shops and restaurants, and a network of over-the-street drawbridges allows neighbors to stay as connected or isolated as they like without ever deigning to set foot on the ground below. Obviously, social ties are paramount here.

Levent Avionics in Moebius
It may seem unusual for an Avionics lab to be almost entirely underground, but the depths of Levent's Research and Development Division are indicative of the company's deep pockets. Levent boasts both KPD and Military contracts for hover and anti-grav technology. Pay no attention to the sculpted above-ground facade with its long curved lines, where they work with university students and non-profits to build solar-gliders and green technologies- the real work happens thirty floors below.

Gethed Circle in Lorin
If you've ever seen the Khazan College comedy FALL RUSH (a tRAF Studios production) you know Gethed Circle- (or "Get-head Circle" as it was dubbed by Terry Shlonger, one of the film's protagonists.) In reality Gethed is a pretty tame place where students with wealthy parents labor under the weight of impossible expectations and an increasingly competitive job market. Although the street is closed off twice a year for a large inter-fraternity block party and Greek Olympics, there are many other places in Lorin with much bigger, rowdier parties.

Kingspire in The Spires
Located along the Apos river, Kingspire Park and the surrounding neighborhood are known for the Kingspire, Eastern Khazan's tallest granite spire. The Kingspire neighborhood attracts physically active families, and Kingspire park offers rock climbing and whitewater rafting in a safe, family-friendly environment. Lots of families with riverfront property own personal watercraft and in the summer the river and its local tributaries are quite busy.

Cook's Landing in The Spires
Somewhat notorious among Khazanian Youth (especially with The Spires) the neighborhood of Cook's Landing houses two prominent features: A Natural History Museum and a Waterpark. Obviously this had led to some well-meaning parental bait-and-switch tactics. There is also a 24-screen Megaplex theater and a large shopping mall. Cook's Landing was extremely popular in the 80's, and has been slowly declining in popularity since then. Occasional attempts to breathe life back into the neighborhood have never been totally successful.

Signal Park in Kits
Located west of the Wetlands Preserve, Signal Park is the start of Monument Avenue, a Khazan street known for having a monument at every intersection along its four-mile stretch. The monuments start (or end, depending on your direction of travel) with the Fallen Heroes monument in Signal Park. Here lost SLJ heroes are enshrined in plaques along a curved wall set in a hillside. On the hill above a single giant weeping willow stands vigil. On summer nights, thousands of fireflies light up the Willow Hill Fallen Heroes Monument in Signal Park. In the winter the Signal Park Pond is a popular ice-skating destination.

North Hall in Lowtown
Nobody wants to be from North Hall. Even the local rappers tend to claim to represent one of the surrounding neighborhoods, like South Hall or Duncan Garden, because North Hall is only known for one thing. In the mid 80's the North Hall Riots led to the deaths of 9 white supremacist families who had moved in to the neighborhood. Lots of negative local media attention reinforces that image. This means that the North Hall stereotype is, if you're white you're a racist and if you're black you kill children. North Hall is pretty succinctly "the ghetto," and if the rows of boarded up tenements and the liquor stores on every corner are any indication, the residents of North Hall aren't looking to improve their lot in life.

Holiday Avenue in The Gaslight District
Holiday Avenue is the city's entertainment hub- lined with theaters, restaurants, and casinos, and crowned by the Grand Watermark Hotel. The Gaslight District was the first part of Khazan to have street-lights, and has since been a historic center for all kinds of nightlife- both legal and otherwise. A large influx of corporate investment in the late 80's has resulted in a much more family-friendly atmosphere, and much of the organized crime once associated with Holiday Avenue has moved to other parts of the city.

Heureux in The Gaslight District
Known historically as the "crazy" part of town, Heureux is something of a cross between Amsterdam's Red Light District and Haight-Ashbury in San Francisco. Sex and Drugs abound, and lots of crappy jam bands play in local bars. It is an area of extremely low violent crime, conducive to college students looking to flirt with danger in a controlled environment. As the saying goes, "You can get almost anything in Heureux, but your pharmacist can usually help you get rid of it."

Killian's Crossing in The Twelves
Killian's Crossing was home to an old 18th Century brewery that was torn down to make way for cheap apartments. Renamed The King's Cross Brewery, it is now located across town. It remains a symbol of The Twelves, inexpensive booze pretending to be something nicer, and the brand's mass-produced terra cotta sixpacks- originally intended to be smashed after consumption, serve as the perfect size pots for local window-gardens. Window-gardens are another symbol of The Twelves- people with very little, trying to make the best out of what they have. Window-Garden Soup is a kitschy, eclectic vegan dish is some of Khazan's nicer cafes, but in Killian's Crossing it's just a way of life. Killian's Crossing is known for its brightly painted, multicolored buildings, as residents try to "spruce up" their dilapidated homes with cheerful facades.

Kingsport in Dockside
Not to be confused with Port of Kings, which is an island on the other side of the world, Kingsport is Khazan's major commercial shipping port. Kingsport does have a well-known open-air market and fishermen and vendors from all over the world try their hand at peddling their wares. Khazan City's longest road, Crowe Rd, starts at Pier 14 in Kingsport and cuts north toward Khazan Proper. The Intellicab Taxi Company is headquartered in Kingsport, and the yellow-checkerboard-brain logo can be seen all over Khazan.

Storm City in Khazan Proper
A small, roughly circular historic neighborhood nestled between skyscrapers in Downtown, Storm City is the historic "Original Khazan City" site of the early Dutch settlement. Storm City is home to several Monuments, Museums, Libraries, and Courts, as well as the original Khazanian capital building. The northern perimeter of the Storm City circle faces Embassy Row a neighborhood whose name is fairly self-explanatory.

Electrum Road in Khazan Proper
Electrum Road, also known ominously as "The Bone Ladder," is Khazan's equivalent to Wall St. The city's chief financial district is full of movers and shakers, buyers and sellers, high class cons and low down dirty double-dealers. The bars on Electrum Road are known for their exceptionally strong drinks.

#4 Updatedude

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Posted 02 July 2011 - 07:18 PM

Port of Kings
Contrary to Khazanian belief, the Port of Kings is not in Khazan.

If there's a "true" location for the Port of Kings, it is on an as yet unnamed island nation located somewhere between the seas of Japan and Taiwan, beneath the sprawling metropolis that is Sky City.

It also exists on the West Coast of the USA to the south of Florida facing the Gulf of Mexico, as well as in New Eden. It's possible it exists in several other locations, including inland locales (despite the fact it is a coastal location), but the aforementioned locations are the primary ones. It explains the number of obviously American residents and the healthy number of Japanese types.

As one approaches the Port of Kings, the environment blends in naturally until one finally reaches PoK proper. At which point, it is the same city across all the continents. A thing of note is that while it is relatively straightforward to get to PoK from New Eden, due to the various protection wards put up by the Fallen, going to New Eden from PoK is nigh impossible for outsiders. Thus, PoK is easily invaded from New Eden, but not vice versa.

Despite being clearly marked on global maps, no one really finds it unusual that it exists in multiple locations. Most people who even notice just write it off as several places having the same name, despite knowing it's all the same place. Very few people are able to comprehend that there's something weird about the fact that this same place exists in multiple locations.

As for the size of PoK, you'll notice I keep referring to it only as a place or location, not city, town or village. There's a reason for that, and that reason is...

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Posted 02 July 2011 - 09:33 PM

...perception filter'd

#6 Updatedude

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Posted 02 July 2011 - 09:38 PM

Something of a SEP actually.

#7 Updatedude

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Posted 14 November 2011 - 12:50 PM

There's a request to remove Port of Kings from Khazan. In view of that, I reckon' there are two options available, and anyone's free to pick whichever version they prefer.

1) Port of Kings still exists in Khazan, but uses the above description where it blends in multiple locations at once.
2) It doesn't exist in Khazan, but uses the above description where in blends in multiple locations at once.

In either case, people are free to use this setting however they wish. I'm just flattered there's been any references at all.

#8 Ivan

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Posted 14 November 2011 - 03:33 PM

Just to clarify: I'm the only one who made any requests. It is my opinon alone, as I'm not a fan of engineering a world with loopholes that cause more problems than they solve- especially when the same problem can be addressed and solved by a character in the story rather than the author. Building warp zones is fine for video games, but in writing it tends to cheat your narrative out of legitimate drama. However, in a world of magic, technology, and superpowers, any story effect that distorting the landscape acchieves can be duplicated by a uniquely powered character, without having to turn the world's population into idiots. It's actually an awesome idea in some instances- the Shallow Guild's Guildhouse for example- but I, personally, feel like taking something small and special and making it the size of a city and claiming nobody in the world asks any questions shows a complete lack of understanding of human nature. Again, this is all IMHO and the ultimate decision should be predicated on the will of the masses.

I do think that even if only .00001% of the world's population understands what Port of Kings is, There are still seventy thousand people who "get it," and it's still going to be the world's largest shipping hub and military control zone. Got a way to get from Florida to the South Pacific instantly? There is no way every country in the entire Western Hemisphere wouldn't murder each other to control that. Why fly or sail when you can drive from California to Africa and back? The entirety of global shipping, communication, and military strategy is altered by the existence of Port of Kings. However, a single character with massive Teleportation powers can do all that same stuff, and not cause any disruption! Does that makes sense?

I think I'm unclear on what Option 1 is. Did a word drop somewhere, or is that an ultimatum? Either we leave the way it is or Port of Kings takes its ball and goes home? It's possible it should read "Port of Kings still exists in Khazan, but doesn't use the above description...", or maybe I'm reading it wrong (entirely possible!) If the former is the case, I think Option 2 is the closest I'm going to get (although I still maintain there are a dozen ways to acchieve that effect in a story without creating so many plot holes.)

After last night's discussion I assumed the Port of Kings in Khazan was there, but it was just a copy of the "real" Port of Kings, in the vein of Chinatown or Little Italy. It's possible I missed something there, as well.

Please, other people weigh in on this.

#9 Updatedude

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Posted 19 November 2011 - 10:05 AM

It means that people are free to use Port of Kings however they like. I have no objection one way or another.

However, I suppose I should explain WHY PoK is multi-spacial.

Originally, Port of Kings was just this thing where I put my characters. It wasn't even supposed to be "canon". But then those characters did pretty well in the FPL, and there were a couple mentions of PoK here and there by others. I think there's even a "non-Conspiracy" character or two who had it as their location. I was rather flattered. So if people wanted to use PoK in canon, I had no prob with it. Again, I'm rather flattered and hope they'll use it.

But to be honest and blunt about it, the real reason why PoK became a multi-spacial existence thing was because this thread placed it in Khazan Dockside. Which completely didn't jive with anything I had in mind for the place. We actually had a pretty good idea of where PoK would geographically be, but since this thread displaced it to Khazan (which is pretty much the direct opposite location of where we wanted PoK), I decided to work with the change rather than contest it. I made it so that PoK can exist where you said it is, where others might say it is and at the same time, it's where I needed/wanted it to be.

So yeah, people can use PoK or they can not use PoK. They can set it in a continuity with Khazan, or without Khazan. Whatever floats their boat. However, in deference to the setting's originator (myself), I would ask that they go with the multi-spacial thing. Since that's actually a compromise on my part. Rather than taking my ball home, I've adapted it into a... multi-ball if you will, that anyone can use. It's a setting with plenty of leeway, allowing your character, be he Khazanian or American, to reach PoK.

Mind you, considering I've been inactive for so long, I'm sure everyone's long forgotten or don't even care about this. But hey, the option's there for anyone who's interested.

Edit:
Additional Note(s):
- Nah, PoK can't really be used as a jumping point/hub. I wanted to just have a brief description for how the multi-spacial thing worked, but I guess there's been a misconception.

- As the descript says, you can get into PoK from several locations, but it doesn't say you can get to it from every point in time and space. I mean, it specifically lists 4 locations. 1 is the "true" location, that's somewhere between Japan and Taiwan. 1 is in Khazan, presumably Dockside or wherever the "canon" has it. 1 is in the West Coast of the USA to the south of Florida facing the Gulf of Mexico, and the final 1 is New Eden. Beyond that, it's left ambiguous so that people who might need it to be elsewhere can use it. For instance, as you've mentioned, the Shallow Guild or maybe some Teleporter dude. It's open to the individual creator.

- It mentions that the environment blends into PoK depending on where you're from. So naturally, it means that when you leave, it blends back to where you came from. This is probably where you got confused, since I didn't think it was necessary to specifically mention this, as I thought it was a reasonable assumption.

#10 Ivan

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Posted 19 November 2011 - 12:01 PM

That makes a lot more sense. I simply hadn't imagined someone would want to specifically isolate their characters from the community. Hehe. That's totally my fault. It didn't even occur to me that you didn't want to be part of continuity! I'm sorry.

I had assumed Port of Kings was in Khazan in the first place because, as you said, other characters began to specify their locations as "Port of Kings, Khazan" so I just added it to a district. That is easily rectified- we will just get rid of PoK as a location in Khazan and characters that want to stay in Khazan can be in Kingsport (which is similarly named) and characters that want to be in PoK can just drop the references to Khazan. I think that seems like the best solution, since it helps preserve the autonomy of your storytelling.

I'm still a little confused on "The West Coast of the USA to the south of Florida facing the Gulf of Mexico" because "West Coast of the USA" means "California/Oregon/Washington" and Florida is on East Coast, but as you said, we might be the only two people who have opinions on this!

((The only thing that still bothers me is that you didn't actually address the massive military, political, and economic concerns of having a multi-spatial entity on modern earth, as being multi-spatial necessarily means it already is a hub. If a man can walk from New Eden to the South Pacific to Florida all in a single day, that man can make millions driving a truck along that same route, delivering a bomb or information or commodities or weapons or soldiers or refugees, and every powerful nation on earth would be vying for control of that location. Even if the man can't travel the entire trip himself due to some kind of weird origin specificity effect- a concept I don't think anyone would be able to infer on their own- he could hand off the keys to the truck to another person and the problem persists. The only way around the problem is to say "well people just don't think/act like that" which, as I mentioned, is to throw the human race under the bus a little bit.))

I think the smartest thing for me to do is not worry about it! I will edit the above posts to remove any reference to PoK and Khazan being in the same place.

#11 Updatedude

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Posted 19 November 2011 - 01:10 PM

I'm not actually isolating my stuff from the community. People are free to use my stuff with or without consent, and they can do anything with 'em. I would be honored.

But methinks here's our point of contention...

Okay, to preface, no offense is meant here. But here's the thing. Take Batman and Gotham for example. Batman's considered an urban legend in Gotham. And some pretty gruesome stuff can happen in Gotham. At the same time, some pretty fantastical stuff can also happen. Then again, Batman's in the Justice League. He's kinda very well known to the public. So the idea that he's still an urban legend is ludicrous. Yet, Batman/Gotham can still exist alongside Metropolis and the Justice League. Batman can be grim and street, fantastical with freeze rays and immortal bathing pools AND he can be bossing Superman around. People/Readers/Writers just suspend their disbelief on the matter.

Now, let's say, PoK is like Gotham. It can be a very "street" place with urban legend killers like Piranha Girl, it can be somewhat fantastical with a teleporting Unicorn Boy or it can be global with Arissa. Yet, it's still "Gotham".

Then there's stuff like all the fakey legislation stuff you got or the Alpha Sentinels and so forth. These represent the JL aspect.

The point of our contention seems to be, I'm willing to suspend my disbelief that these two "tones" or styles can co-exist while you're trying to logic 'em together.

The problem is, they're not fully compatible if you want to use "logic" or "common sense". For instance, the Justice League have fought Cthulhu (or rather, an analogue of Cthulhu). However, just because there's a man in tights flying around whilst wearing red undies on the outside and he's fighting a giant star fish from outer space (Starro, natch), doesn't mean that the people from a Lovecraftian-esque setting suddenly DON'T go insane when they see hideous fish people. I mean, logically, they shouldn't overreact just because they see some tentacle thing with a thousand eyes because there's weirder stuff on the news, but they still do, because otherwise, there's no story. So in the end, you have to suspend your disbelief. If you can't do that, well... the only remaining option is to have a barely concealed internet argument over an issue that absolutely no one gives a *vulgarity* about except for like, the two of us. And I'm just responding out of boredom.

#12 Ivan

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Posted 19 November 2011 - 03:39 PM

So far it's been a civil discussion- the one thing that is necessary for collaboration- so I hope it doesn't dissolve into a concealed argument. I was very excited when I thought you were jumping in to our extant continuity, and a little disappointed to learn that we've really got a kind of dueling continuities thing going on. My only concern has been that telling a story and creating a shared space are two very different things. One indulges in mystery and suspension of disbelief- the other requires clear, honest communication, and a more simplified format. You have created several of the most popular characters on this site, and from a storytelling standpoint that's absolutely great. However if people want to come in and use elements of your stories, unless you clearly specify the how and the why, you're going to get something that looks like the DC universe you described- in that it needs to be constantly overhauled and rebooted. However, I think Port of Kings is more of an Elseworlds situation- a deliberate avoidance of continuity for the sake of telling a well-crafted story. If you're a creative writer, you can hide and conceal things, half-explain or ignore others, keep a closet full of secrets and dangle tantalizing tidbits for your readers. That's what a good writer does, and you're a good writer. A collaborator, on the other hand, needs to be willing to show their hand.

I am worried that people will use Port of Kings incorrectly because they don't understand it. I also worry because linking to CaliFlorida creates a bifurcated vision of America in FPL continuity; two versions of the same place. One that resembles the real world with superheroes stuck into it which is a little simplistic but easy to use, and one that is intriguing and mysterious, but also nebulous and ill-defined.

This thread was originally intended to be a resource for storytelling, and I think reading this discussion will spark people's interest and get them to think about what stories they want to tell.

#13 Darkender

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Posted 19 November 2011 - 09:37 PM

Actually, this totally confused me. So, PoK is a teleporting city, or does it just like... appear in different places? If the latter, do people notice this? I think I've mentioned PoK before in a writing or two of mine and I thought it was just a city on the docks.

#14 Pseudonym

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Posted 10 December 2011 - 06:13 PM

Is there a final verdict on the Howabouts of Port of Kings?

#15 Ivan

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Posted 17 December 2011 - 02:43 PM

Port of Kings is Port of Kings. (Because evasiveness is apparently the same thing as an answer, and you'll take it and like it?) What we do know is that it is in the Pacific ocean. It's apparently got some kind of magical portal to the American West Coast (presumably either California or the Pacific Northwest,) another to the Gulf Coast of Florida, and a third portal to an undefined place called New Eden which might have been in Antarctica at some point? For more information on the portals, how they work, why nobody in the entire world full of genius detectives, brilliant tacticians, powerful spellcasters, and occult experts notices their existence, etc, please start a new thread.

Anything that takes place in and around Khazan is half a world away from Port of Kings. Any confusion about the issue can be blamed on an extremely literal-minded sign-maker who was hired to "spruce up" Dockside, whose unfortunate welcome sign read "Welcome to Kingsport- The Port of Kings!" The sign has since been removed, but confusion persists. The sign-maker, whose work includes "Welcome to Shreveport- The Port of Shreves!" and "Welcome to Whitechapel- The Chapel of Whites!" has not been heard from since he was hired by the good people of Shytton.

#16 Pseudonym

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Posted 16 June 2012 - 07:20 PM

I made a rough map of the districts of Khazan today. I used Ivan's description of where the districts are but if anyone disagrees on where one should be or wants to add one or subtract one or anything then that could totally be a thing that happens right now. Or Not.

I didn't really have anything for the actual shape of Khazan City, so I just made it vaguely rectangular.
http://i.imgur.com/ggLo1.jpg

If everyone likes this map, I might actually make a realistic, good looking one.

#17 Ivan

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Posted 16 June 2012 - 07:35 PM

cool

Yeah there's more west of Lowtown as it goes on out to the country, but you got basic shape- It's on the east end of a peninsula so that the north, south, and east of Khazan all face the water. There are some minor pieces that I imagined differently but really nothing major except that some of the districts are quite a bit bigger. (or in the case of The Twelves, it should curve the other way.) This is cool, I'll try to come up with my own.

#18 Pseudonym

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Posted 16 June 2012 - 07:44 PM

The other way? But then Khazan Proper is in the middle of the two most crimetastic bits of Khazan. Who puts a capital building there?

#19 treacherous

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Posted 16 June 2012 - 08:12 PM

You haven't been to many capitals before, have you?

#20 Pseudonym

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Posted 17 June 2012 - 06:37 AM

Grand total of 0 actually. Do they tend to be full of crime? Why? Why would criminals congregate around the seat of government?




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