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the FPL presents F.O.E. - the RPG


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#1 treacherous

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Posted 07 September 2012 - 01:55 PM

Mission Briefing: Top Secret

- This document officially does not exist -

Location: The Altai Mountain Region - 49° N and 86° E
Current Time: 03:00 hrs.
Overall Risk: Low Medium High

Mission Profile: Welcome Friends of Eden, Your mission, should you choose to accept it, (You have no gawdamn choice but to accept it - Knox) will be to infiltrate a fledgling Sentinel base before 06:00 hrs and secure the assigned target (Please see Background Information page) into Fallen custody. This will be easiest at the current time of 03:00 hrs, as by this time the guards have slackened precautions thinking that their assignment is near complete. This is due in part to the arrival of the Alpha Sentinels and a fully-realized construction crew at approximately 07:00 hrs, who will begin production on the newest Sentinel base at this location.

In addition to infiltration, you will be escorting four Fallen mystics to four separate locations within the Sentinel occupied area. These locations are the four main headquarters for Sentinel security. They are equally spaced around the vicinity of a particular mountain of interest. Your target is located within this mountain. Once the mystics are in place, they will handle all requirements for exiting the target.

The target’s presence has been unknown to the world at large until recently. There are many parties who are seeking the target for their own goals. The target must not fall into those party’s hands (this includes the SLJ). Combining these and the strong security presence, your mission will not be easy. Intelligence has prepared a briefing on the opposition you will face.

Background Information: The target officially belongs to the Fallen. The target is of New Eden. It must be returned to New Eden. The creature escaped New Eden in its early years when our defenses were most lax. Recently, the target has been working cooperatively with the Fallen under the influence of several local Shaman. Once returned, we will rectify the psychic trauma that has been induced on the target. As the outside world does not officially recognize New Eden and New Eden (the Fallen) refuse to negotiate with the world powers, we will be retrieving against the will of the outside world. Absolute stealth will be required for this mission. It is most necessary that no Fallen connection be traced back to New Eden. Due to the sensitive nature of this assignment, certain Rules of Engagement must be obeyed. Your performance will be evaluated.

Your Potential Opposition:

We believe the targeted area will be protected by 6 SLJ operatives from their street team units. This unit will be lead by a seasoned SLJ member by the name of Wonderlust Werewolf. Very little is known about this unit; all we have are a few possible real names for these six, listed below with the code names we have assigned them. Further intelligence warns that there are at least 100 local and Khazanian soldiers in the vicinity, but this is unconfirmed.

SLJ on Duty: Dayshift – Locations on base unknown, members include...

Mentor - Wanderlust, Wolves, and Whiskey

Leader - Trickster
Axl Smash
Flash Mob
Mr. Mammoth
Zombie Girl

Sit Rep:

Your team is currently in a local village approximately 20 miles from the target. You are in a small humble dwelling. The current owners are former owners (as you evil types have killed them). You are sittiing in a bedroom, Knox is there. D.E.M.O.N. is nowhere to be found. You will ride in on horseback to within 1 mile of the target and then you will take the target by foot under the cover of night.

Materials of Importance:

Ranged Distance: Casualty Radius – 1 Mile/ Fatality Radius – 700 ft
Long Ranged Distance: Undefined. Considered lethal from any distance.
Area Effect Coverage: Casualty Radius (from attack point) – 50 feet/ Fatality Radius – 10 feet
Super Area Effect Coverage: Casualty Radius (from attack point) – 20 Miles/ Fatality Radius – 4 Miles

Rules of Engagement:

The general rules will be similar to our previous free-form game. You will be able to move freely about the mountain region and SLJ base. You will be lead by a teammate who is determined by the rankings from the previous game:

Matthew Rothchild
Pagan
Jet Cat
Trace
The Artificial Reaper
Icarus

The leader will be responsible for posting all final decisions of the team after the team discusses their moves. The leader may make decisions without the teams total responses, but he will have to deal with the fallout if there is any of the team. If the leader is downed or incapacitated during the game, the next teammate on the list will assume the roll. If at any point, anyone is captured, the mission will be terminated and your lives will be your own to tend (The Fallen will not take any public responsibility for the assault on the SLJ base). At any point in the game, you may call upon the assistance of special liaisons, Hard Knox and D.E.M.O.N. You will communicate through smallish earpieces with each other and your liaisons. Please let it be known that Hard Knox is a former Sentinel and his usage within the game could jeopardize the stealth portion of your mission. Note: Knox is a ball-buster and may be able to assist you out of dangerous portions of the game. Likewise, D.E.M.O.N. is here to make sure none of our new recruits go “astray”, but it is willing to assist in any way possible. Note: D.E.M.O.N. is extremely powerful, but unpredictable and his new form is highly unspecified to say the least. Use at your own discretion.

Scoring:

Team members will receive one point for killing any guards on duty, two for killing a commanding officer, or ten points for incapacitating any member of the SLJ. There will be a bonus for all who manage to complete the mission successfully without discovery.
The team can split up at which point, the person who has the higher ranking will be considered the leader of the smaller force. Members working in smaller teams will be awarded equal proportions of their team's total score. Knox and D.E.M.O.N. will not be awarded points for anything, but are able and ready to kill at need.
Extra points may be awarded for stylish or technically impressive assassinations.

- Burn After Reading –

The floor is now open for questions or if there are none, you may begin your mission. From here on out please stay in character or note: OOC

#2 treacherous

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Posted 07 September 2012 - 02:23 PM

(OOC) Your target would be up in the FPL database, put it seems all the kinks haven't been worked out of the Ultimate creator. Fox has been alerted. I am currently at his house knocking on his window.

#3 deojusto

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Posted 08 September 2012 - 01:47 AM

There was too much on her mind to feel the guilt right now. It wasn't despair, it was shock, that kept her from loosing her cool. Very high-functioning shock, but shock none the less. Rather than the guilt, the logic entered her brain.

Mountainous terrain. Central Asia. In Fall. Another blizzard wouldn't be seen as magic, merely an unusual freak pattern of weather.

The Sentinel Base is crawling with guards and we have a short period before Alpha Squad shows up, at which point we will be substantially overpowered. Knox and DEMON can fight them but any attempt would divulge our presence.

However, no one at the Sentinels was yet aware that I had been made by the Fallen. I could, conceivably just tell them my name and walk in. Trace is invisible and would be another excellent infiltration expert. Sprinkles can fly/dig and Rothchild was possibly intelligent enough to find a way in, the angel would... well I'm sure he'll find something.

There are many possibilities. Included a last attempt at redemption...

"I don't know if we're supposed to be strategizing, but perhaps if anyone had ideas. Mr. Rothchild I suppose you're leading?"

#4 Pseudonym

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Posted 08 September 2012 - 07:20 AM

Vision goes dark. The complaints of others ring loud as they wonder where the light went. Icarus is silent as always. The lights come back on and there's a sheet of paper lying on the desk. Our mission has been delivered.

Icarus didn't read all of it. The specifics are meaningless. The word kill stood out multiple times up and down the page. Icarus leaned backward in his chair, butting the top against the wall behind him and relaxed. Killing: Simple.

#5 deojusto

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Posted 08 September 2012 - 06:55 PM

Hmmm, I wonder.

"If you all want to give me twenty quid, then say nothing."

And now I wait.

#6 sirmethos

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Posted 08 September 2012 - 09:50 PM

"I don't know if we're supposed to be strategizing, but perhaps if anyone had ideas. Mr. Rothchild I suppose you're leading?"


After reading the briefing, Matthew looked around at the group with a thoughtful look, before nodding at Pagan.

"I believe our best choice will be to have Jet Cat taking the lead, with Trace as a roaming scout, taking advantage of his invisibility.

Icarus and I will take up the lead of the main group, and will be the first response to any opposition we meet, taking advantage of our respective abilities, to kill any opposition, quickly and silently, so as not to draw any undue attention to ourselves.

Finally, yourself and the Reaper taking up the rear. Reaper should be able to handle being first response to any attacks or surprise encounters from that direction. That way, we keep the two of your close to the mystics, should they need any protection or healing, as well as allowing you a little time to prepare, should we encounter opposition. Finally, Reaper is, despite being just as capable an attacker as Icarus, less likely to damage the mystics."

He looked around at the group for a moment, before finishing. "If anyone has suggestions to improve our chances of success, now is the time to voice them. We are on a deadline."

#7 Darkender

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Posted 09 September 2012 - 02:22 PM

Trace had wiped the remainder of the former hut owner off of his blade and reinserted it into it's holster while everybody silently read the briefing.

His eyes drifted from person to person as he studied them, and their abilities. They were all too conspicuous.

He knew he alone could carry out this mission, if it had been the case, but Trace wasn't one to run head first into opposition. They would serve as adequate shields.

Pagan finally spoke, followed by Rothchild and he shared his formation plans. They were actually quite good.

He readied himself for departure.

#8 Sincere Poet

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Posted 09 September 2012 - 03:38 PM

Reaper listened uneasily to the plan. He hadn't had any problem with the idea, it was perhaps the best course of action he thought as well, he just hadn't adapted to the idea of working as a team. The shadows shared the same feelings, only in a more radical disagreement. "Reaperrrrr, do not forget who givessss you you're powerssss. You do not obey any of these foolsss." Reaper was off in the corner appearing to have been whispering to himself. "You lost control after the fight with Knox, I control who, when and where I work with. I've also felt uneasy about this idea, but this is how it must be." The shadows remained silent for a second before replying. "When the time comesssss, we will return. Control will be ourss once more and blood will rain." Regaining some of his composure he readied himself to leave.

#9 treacherous

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Posted 10 September 2012 - 09:22 AM

Knox was impressed with the zombie (Knox has a thing for derisive nicknames. Rothschild received the zombie due to his return from the dead via Pagan). The zombie showed some aptitude in encroachment formations. His assessments of his squads skills were nearly spot on. Goodie goodie-cat and the invisible boy were perfect for the initial scouting. Knox looked towards Icarus and Reaper. He scowled at the head-case who knocked him on his ass earlier. The mental patient was talking to himself. Knox shook his head. He didn't mind being knocked on his ass. He'd been knocked over plenty of times; the true test was in the getting up. As Knox observed the head-case, he wondered if he'd be made of that sterner stuff when his back met the ground. "let the brutes take the rear." Knox thought. Well planned. Only one thing missing...cover. "Girly?" Knox bellowed. Pagan looked sheepishly in his general direction without so much as a word. Knox held his tongue; he liked being addressed when he spoke, but time was short and he didn't need to waste valuable time shouting about conduct to a bunch of brooding emo numbskulls. He continued, "Could be they'll have night vision and searchlights; think you can whip up a sandstorm to cover your teams advance?."

#10 sirmethos

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Posted 10 September 2012 - 10:31 AM

Matthew looked at Knox, listening to his words, before responding. "A heavy fog, or other similarly disguising weather conditions, was considered to provide additional cover, but discarded due to the disadvantage in removing our ability to communicate silently. Additionally, we are a new team, with little to no established teamwork.

At this point, while the lack of visibility would provide further cover from enemies, it would also be a security risk, since our lack of teamwork would mean running the risk of endangering each other, or more importantly, the mystics, in any kind of battle.

That particular option is kept as a backup measure, should the need for invisibility override other, more pressing needs."

He looked at Pagan with a light frown, before continuing "We should however, establish some kind of prearranged silent cue, should that kind of stealth become necessary."

Raising an eyebrow, he looked at Knox "Will we, once this mission is complete, have time for training? Either learning, or creating, some kind of sign-language would be extremely beneficial on future missions."

#11 treacherous

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Posted 10 September 2012 - 11:52 AM

Knox smirked evilly, "Sonny, you pull this mission off and I'll show you the world. In the meantime, we have headset communications. There may or may not be significant interference with particular types of storms, but it's your show.". Knox's face became deadly grim, "...and you boys and girls know the price for @&$#ing it up for the council of the Fallen."

OOC - Methos, make the call just as you would in the original game. Say what you are going to do and if you have any powers to list, highlight them. Once you do that, I will update for success.

#12 deojusto

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Posted 10 September 2012 - 12:16 PM

"It's up to you as team leader," I add, "I didn't know we had headsets. They may change the game and give us communication in a heavy fog. Moisture in the air may even increase radio waves. But unfortunately we don't have night-vision goggles or searchlights, so it won't make it any easier to see each other. I'd be fine with keeping up radio contact as long as everyone can at least see the person in front of them, keeping us all together. But if people get sidelined or we brake up for some reason, or start shooting blindly into the mist we could have a problem. We at one point had a guy who was a skilled marksmen who could be relied on to shoot in difficult circumstances, but oh wait, two dicks killed him... anyway, its up to you.

#13 Pseudonym

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Posted 10 September 2012 - 12:20 PM

Icarus moves to stand behind Pagan. Ready to follow a friend. He had joined the Fallen so that he could destroy things to anger his father, Daedalus. In his sleep, Icarus was starting to have nightmares, which meant, it was working.

#14 sirmethos

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Posted 10 September 2012 - 12:45 PM

Matthew grinned at Knox's comment, then nodded at Pagan. "I wasn't aware of the headsets either. That changes things, and gives us a distinct advantage."

He looked around thoughtfully for a moment, then nodded to himself. "Alright, let's move out, keep radio communication at a minimum, but use it when necessary. Pagan, if you can provide a light cover, enough to give us additional cover, but with enough visibility to prevent us from endangering each other, for now."


Choice: Team moves out according to the first plan, with the addition of cover from Pagan. Jet Cat in lead, then Matthew and Icarus, the mystics, and finally Reaper and Pagan. With Trace as roaming scout. (Pagan provides cover with Weather Control - Super Area, Trace scouts with Invisibility - Superior)

OOC: Not sure if I have to add Jet Cat's Danger Sense, or where Matthew's Tactician - Standard, should be added. If I've made an error in how I've posted, let me know and I'll fix it.

#15 deojusto

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Posted 10 September 2012 - 12:59 PM

OOC: The weather cover being provided is a mountainy mist that just sort of drops over the mountains. No wind, no lightning.

#16 treacherous

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Posted 10 September 2012 - 02:19 PM

The thing is with near immortality is that most people think it turns you into a learned and sage wise man over time. Maybe that is so for someone who has lived a peaceful existence in that many years. Knox was not that person. Anybody who really got close to Knox knew, the old man was insane. Miss March had always said it. Wally thought it, but never admitted it for Wally was a man of hope. Years and years of constant warfare had changed him. In his past career as a Sentinel, many would’ve left the room by now as they would’ve noticed the things that indicated he was absorbing the ambient sound. They would’ve noticed him growing ever so slightly in muscle mass and height. They would’ve known what the bulging vein, the twitching eye and the suddenly flushed face meant. Unfortunately, these kids were of the Fallen. Only the keen of eye would notice the subtle transitions of a madman and then the question was, could they smell danger? Knox knew he needed them in perfect condition and his body trembled in restraint. Knox reached for the mission briefing abruptly, threw it down on the table and pointed to a particular point:

“You will communicate through smallish earpieces with each other and your liaisons.” – the Mission Briefing

“Now Go!”

#17 treacherous

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Posted 14 September 2012 - 01:49 PM

Round 1 - the excursion

The members of F.O.E. take off after a quick tutorial on horseback riding. At a swift gallop of 25 mph, the opening excursion to the start point takes them approximately one hour.

Time (vs. arrival of Alpha Sentinels): 0400 (0700)

Upon arrival, they dismount and take cover on an adjacent hillside from the SLJ base. A small base can be seen at the foot of a rather large mountain range. A thick miasma suddenly drops upon the SLJ segment of the Altai Mountains like an abrupt downpour. Inside, groggy guards scramble for weather reports and updates on the sudden unnaturally thick obstruction to their security. There were none. Meanwhile, the party makes a hasty and swift retreat from their starting point and takes off towards base 3 which is within view (mystics in tow).
The base did indeed have spotlights, as they depart, the SLJ base shuts down the spotlights (the mist causing a glare) and the roaming guards and base cameras switch to night vision.

F.O.E.: Attempts to stealthily enter Base 3 using Weather Control (Superior/ Super Area). Jet Cat leads ahead with Trace scouts (Invisibility).

Judgment of Actions: Well thought out plan. Good use of the team’s powers and skills. I’m going to give a +3. Knox was impressed. Oh yeah and a - 1 because you guys missed the earpiece part.

Difficulty: I’d say there are about 20 to 25 roaming guards in or around the base along with a control team within the actual facility. The guards are armed with semi-auto rifles and at least 10 have night vision goggles. These soldiers are as far as 300 ft (100 yards) from the base. The team is one mile and moving pretty briskly under the cover. By itself, this is a difficult job. I’d give it a 10 difficulty. Jet Cat’s danger sense is a big help as he’ll keep the team away from any real trouble. +1, plus his reaction speed with allow for the team to react quick +2 due to the fast response. Anything missed by Cat will most likely be spotted by Trace with his invisibility +2. He seems smart enough (average intelligence) to follow orders and not engage unless needed as well. The team gets a tactician bonus from Rothschild + 1, no bonus for the fog since Knox had to point it out. Finally: a – 1 for the sheer unpredictability of any guard activity. So let’s go to the results.

Results: Team rolls an 8 +3 - 1 + 1 +2 +2 + 1 - 1 = 15. Very good. You guys make it to the base in about 15 minutes due to some intimidating moments, but you were mostly unnoticed.

Round 2 the Outpost

Posted Image

Time (vs. arrival of Alpha Sentinels): 0420 (0700)

The outpost (base) is small and hastily built. There is a miniature observation tower and an even smaller control center surrounded by a barbwire fence. Your team is upon the fence, beneath the tower so as not to be spotted from above. The thick fog is most dense around the party, keeping them reasonably safe for now. There are two guards at the entrance to the barbwire fence. Although the fog is thick, the observation tower has a clear view of the entrance to the control center and is probably monitoring it periodically. The team witnesses a guard walking toward the fence. He puts his hand on it as he shows a pass and the doormen allow him entrance. The entering guard keys in a code at the door of the control center once he reaches it and enters. Note: the outer perimeter had about 10 guards, there are two guards at the entrance; that leaves about 8 to 10 unseen roaming guards nearby the control center and tower (within the vicinity).

But, how will the team enter?

(OOC) You guys shouldn’t have killed all the people with hyper-senses. Heh.

#18 deojusto

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Posted 14 September 2012 - 02:37 PM

Since when do the Sentinels use guns? Is this a new policy? (GM OOC) Or is it just cause I was in Britain and we couldn't have them anyway? It doesn't matter, what matters is that they have them. Time to find a way from stopping them from using them. Lets look at the data I have on hand.

-One guard placed a hand on the fence: it is not electrified. Climbable? No. Barbed wire at the top, though I'm sure the manly man crew could handle it if they needed to.

-This place is shabbily built, unlikely to have the more expensive security devices like motion sensors in the ground. Digging possibly? Avoids the barbed wire.

-A key card can enter the gate, but not without the code punched in by the guard. If only we had someone with mind control. Oh wait, we did. You killed him; because you're a murderer. I don't have time for this now.

-The observation tower looks over the control station. Removing the danger there will make stealthiness less of an issue.

I turn to the team leader, who is only the team leader because of me mind you, but still protocol and line of command and all that.

"I'd suggest taking out the tower first. Though we can't know how many guards are inside. Maybe sprinkles can get a better look from up high. After or we skip that part entirely and we just send Trace and/or you in to take control of it with a brilliant kung fu strategy or simple invisible stabbing."

OOC: Pagan then continues to use detective, hoping for more tidbits of useful information to make themselves known.

#19 Pseudonym

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Posted 14 September 2012 - 05:12 PM

Icarus suddenly starts breathing very hard. His face contorts into a snarl of horrific exertion and then.

"Blow up machine in tower. Looks. Accidental. No More Problem"

He falls to his knees and takes a second to recuperate. It was difficult for an angel to force his voice into human pitch, Icarus didn't want to have to do that again soon.

#20 Darkender

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Posted 14 September 2012 - 09:48 PM

Trace eyed the angel as it fell to it's knees.

"Wouldn't that bring the whole house down on us if we start blowing things up."

He looks at the fence and the tower, calculating the difficulty of the feat.

"I could get up there."




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