- This document officially does not exist -
Location: The Altai Mountain Region - 49° N and 86° E
Current Time: 03:00 hrs.
Overall Risk: Low Medium High
Mission Profile: Welcome Friends of Eden, Your mission,
In addition to infiltration, you will be escorting four Fallen mystics to four separate locations within the Sentinel occupied area. These locations are the four main headquarters for Sentinel security. They are equally spaced around the vicinity of a particular mountain of interest. Your target is located within this mountain. Once the mystics are in place, they will handle all requirements for exiting the target.
The target’s presence has been unknown to the world at large until recently. There are many parties who are seeking the target for their own goals. The target must not fall into those party’s hands (this includes the SLJ). Combining these and the strong security presence, your mission will not be easy. Intelligence has prepared a briefing on the opposition you will face.
Background Information: The target officially belongs to the Fallen. The target is of New Eden. It must be returned to New Eden. The creature escaped New Eden in its early years when our defenses were most lax. Recently, the target has been working cooperatively with the Fallen under the influence of several local Shaman. Once returned, we will rectify the psychic trauma that has been induced on the target. As the outside world does not officially recognize New Eden and New Eden (the Fallen) refuse to negotiate with the world powers, we will be retrieving against the will of the outside world. Absolute stealth will be required for this mission. It is most necessary that no Fallen connection be traced back to New Eden. Due to the sensitive nature of this assignment, certain Rules of Engagement must be obeyed. Your performance will be evaluated.
Your Potential Opposition:
We believe the targeted area will be protected by 6 SLJ operatives from their street team units. This unit will be lead by a seasoned SLJ member by the name of Wonderlust Werewolf. Very little is known about this unit; all we have are a few possible real names for these six, listed below with the code names we have assigned them. Further intelligence warns that there are at least 100 local and Khazanian soldiers in the vicinity, but this is unconfirmed.
SLJ on Duty: Dayshift – Locations on base unknown, members include...
Mentor - Wanderlust, Wolves, and Whiskey
Leader - Trickster
Your team is currently in a local village approximately 20 miles from the target. You are in a small humble dwelling. The current owners are former owners (as you evil types have killed them). You are sittiing in a bedroom, Knox is there. D.E.M.O.N. is nowhere to be found. You will ride in on horseback to within 1 mile of the target and then you will take the target by foot under the cover of night.
Materials of Importance:
Ranged Distance: Casualty Radius – 1 Mile/ Fatality Radius – 700 ft
Long Ranged Distance: Undefined. Considered lethal from any distance.
Area Effect Coverage: Casualty Radius (from attack point) – 50 feet/ Fatality Radius – 10 feet
Super Area Effect Coverage: Casualty Radius (from attack point) – 20 Miles/ Fatality Radius – 4 Miles
Rules of Engagement:
The general rules will be similar to our previous free-form game. You will be able to move freely about the mountain region and SLJ base. You will be lead by a teammate who is determined by the rankings from the previous game:
The Artificial Reaper
The leader will be responsible for posting all final decisions of the team after the team discusses their moves. The leader may make decisions without the teams total responses, but he will have to deal with the fallout if there is any of the team. If the leader is downed or incapacitated during the game, the next teammate on the list will assume the roll. If at any point, anyone is captured, the mission will be terminated and your lives will be your own to tend (The Fallen will not take any public responsibility for the assault on the SLJ base). At any point in the game, you may call upon the assistance of special liaisons, Hard Knox and D.E.M.O.N. You will communicate through smallish earpieces with each other and your liaisons. Please let it be known that Hard Knox is a former Sentinel and his usage within the game could jeopardize the stealth portion of your mission. Note: Knox is a ball-buster and may be able to assist you out of dangerous portions of the game. Likewise, D.E.M.O.N. is here to make sure none of our new recruits go “astray”, but it is willing to assist in any way possible. Note: D.E.M.O.N. is extremely powerful, but unpredictable and his new form is highly unspecified to say the least. Use at your own discretion.
Team members will receive one point for killing any guards on duty, two for killing a commanding officer, or ten points for incapacitating any member of the SLJ. There will be a bonus for all who manage to complete the mission successfully without discovery.
The team can split up at which point, the person who has the higher ranking will be considered the leader of the smaller force. Members working in smaller teams will be awarded equal proportions of their team's total score. Knox and D.E.M.O.N. will not be awarded points for anything, but are able and ready to kill at need.
Extra points may be awarded for stylish or technically impressive assassinations.
- Burn After Reading –
The floor is now open for questions or if there are none, you may begin your mission. From here on out please stay in character or note: OOC