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Questions about Khazan


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#21 Guest_Ivan_*

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Posted 06 November 2009 - 06:01 PM

One thing I expected to be asked a while ago but nobody seemed to pick up on was the Arcanus Obliques. So I'm answering a question nobody asked, simply because I think it is important to the structure of the world we're creating, even though it realistically has almost no bearing on the stories we'll be telling.

"What the heck is this Arcanus Obliques thing?"


Thank you! I'm glad you asked.

Short Answer: Your character doesn't get to go there. Sorry.

Long Answer:
The Arcanus Obliques is simply a collective term for all of the various other planes of existence within our own native reality. Many are deceptively easy to get to (for those who know how) but much harder to return from, just as it is much easier to jump off a cliff than it is to climb back up. Others are entirely inaccessible. Some methods of teleportation actually involve using specific spots in the Arcanus Obliques as an intermediate point. These Planes are obviously pretty rare in storytelling, but they help form the basis for many of the supernatural elements of our stories. Having said that, you may see these mentioned, but will rarely if ever get more information than that. Consider this post the one and only exception. If you get interested in one and want to explore it in your own writing, be prepared for some pretty cutthroat revisions.

The Arcanus Obliques, and the physical universe as a whole, are part of a system that can best be likened to a picture of aligning waves with the same wavelength but different amplitudes; that is they all meet at three distinct points: The Inner Horizon, The In-Between, and The Outer Horizon. Both horizons border infinity (in the truest sense) and serve as boundary markers for all known reality, on any level. The entirety of our universe exists between them. The In-Between, on the other hand, exists in the exact middle of everything. Because of the rather elastic nature of the middle the In-Between is the most well traveled fixed point in all causality. The precise midpoint of every journey, for example, passes through the In-Between. So does the middle of every lifetime, and the middle of every chocolate bar. Try not to think of it in terms of physical space, or you'll get supremely confused.

Let's shift gears for a minute, and discuss some of the various planes of the Arcanus Obliques. Here is a brief description for some of the more popular planes:

The Astral Plane: The wellspring of most of the non-elemental magic on earth. Any visit to the Astral Plane is a dizzying foray into folded L-Space. This place exists with rather more dimensions than the traditional three. (It is quite a popular place to keep hammers and mallets.) Many of the Indefinites (vast powers without known form or purpose) inhabit the Astral Plane, and it is theorized that some of the world's most powerful magical entities (Gods, D'jinn, etc) started their existence as Indefinites.

The Elemental Planes: There are dozens of these, and they all suck. The Elemental Plane of Fire, for instance is just that. Fire. Just a big firey realm with no air or matter or anything but fire fire everywhere for infinity in every direction. Likewise the elemental plane of water isn't at all like an ocean, because even oceans have limits, (and fish.) Easier to see than the Astral Plane, but far more difficult to control. You don't visit these places unless you're an elemental yourself, or some kind of pan-dimensional hyper being, in which case you'd probably get bored with them very quickly since there really is nothing to see. For everyone else, these don't even represent a useful way to access said elements, since opening a small portal to something as inconspicuous as the Elemental Plane of Air could potentially vaporize the planet. They exist, but try not to think about them.

The Ethereal Plane: The razor thin (and lightyears wide) bridge between life and death. The Ethereal Plane is inhabited by all kinds of Things from The Other Side. Ghosts and shades do a lot of mucking about here, mingling with creatures of shadow and thought. The Ethereal Plane is sometimes wrongfully characterized as the Nightmare Plane.

The Psychic Plane: This place is a wreck. Various secret wars fought here have left the once-pleasant thoughtspace looking like a Salvador Dali painting. Still, it can be visited, and traversed, if you don't mind (heh) the psionic equivalent of crawling over broken glass.

The Temporal Plane: Home to nobody, the Temporal Plane represents a sort of map of time. It's probably best to mention now that this place is quite impossible to get to, as it exists outside causality. A casual misstep here can easily result in not having ever existed in the first place. Time manipulation is one of those off-limits powers in the FPL, but speedsters approach lightspeed can get a glimpse of the Temporal Plane (in that picosecond just before their bodies become made of energy and dispersed evenly throughout the cosmos.) Why mention it if nobody can get there? Because its existence is quite necessary!

Heaven and Hell: Yeah, they exist, branching off in as many bifurcated variations as you can imagine, and several you thankfully can't. You've got to die (or be of a suitably angelic or demonic stock) to visit them, so don't even try.

Whew. To make things more complicated, each of these planes has a profound effect on people sensitive to it, and bears a distinct relationship with the others (except the Elemental Planes, which totally bite anyway.) For example: specific points in The Psychic Plane allow glimpses of the Temporal Plane, possibly letting one derive the future. Similarly Ethereal forms may bleed over onto the Astral Plane, allowing the magically sensitive to commune with the dead. One doesn't need to physically visit these planes to achieve said effects, but an understanding of the basic fabric of this reality doesn't hurt.

So there you have it, an overly long and confusing explanation for a whole set of rules you're not even allowed to use under most normal circumstances. Isn't life grand? By the way it should be explained that it is entirely possibly for, say, a powerful psychic character to go his or her entire life without once visiting the psychic plane. Ditto for the respective planar relationships of mages, ghosts, demons, and whatever being made entirely out of Higgs bosons makes you. The physical realm is a nice and comfortable place. I'm quite fond of it myself.

#22 treacherous

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Posted 07 November 2009 - 10:15 AM

How the @#$% do you all think of this stuff? Wow. That's a lot of good information. I'll have to go here before creating any continuity character to make sure they fit into the world around them.

#23 Zreth

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Posted 07 November 2009 - 07:18 PM

Can things or beings become born or created within the Arcanus Obliques?

#24 Zreth

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Posted 07 November 2009 - 11:44 PM

When you said that the Chinese goverment would make people with uniqe powers fight the soliders in what way would they fight like a gladiator or stick them in a forest and play cat and mouse or etc.

#25 Guest_Ivan_*

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Posted 07 November 2009 - 11:45 PM

Can things or beings become born or created within the Arcanus Obliques?



Times like these I wish I could just point to the Monster Mortal character sheet, but unfortunately that would go against the wishes of that creator.

Theoretically, it is possible for things to be born in any of the planes except the Temporal. However, something born or created on a specific plane would necessarily have the basic attributes of that plane. People born on this plane tend to solidly occupy three dimensions, have mass, and be equipped with biological systems that allow movement from place to place. These are all attributes that wouldn't necessarily carry over to something born Elsewhere. That isn't to say it would be impossible, but it takes decades of intense study and focus for a regular person to visit the Arcanus Obliques. The inverse of this is just as true.

Something born in the Astral Plane would find our own three dimensions incredibly restricting (try making yourself two dimensional.) Something from one of the Elemental planes would necessarily be an Elemental (nasty things.) Things from the Ethereal or Psychic planes would more than likely be completely insubstantial on the Physical Plane, not able to interact or even move. Nothing goes to or comes from the Temporal plane, period. If something was born in Heaven or Hell, well there are names for that.

So yes, theoretically something could be born there. It isn't practical, and if you're even going to mention the Arcanus Obliques the Continuity Council gets veto rights to your whole character.

#26 Guest_Ivan_*

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Posted 08 November 2009 - 12:46 AM

When you said that the Chinese goverment would make people with uniqe powers fight the soliders in what way would they fight like a gladiator or stick them in a forest and play cat and mouse or etc.


A typical day in the life of a Chinese Soldier is hell. You know those training montages in martial arts movies where the hero is continually broken and bleeding, and just keeps hitting harder anyway? That is every single day in the life of one of these guys. In addition to strenuous physical conditioning and brutal continuous martial arts training there is painful gene therapy, rigid academic classes in military theory, weekly marksmanship tests, and mild psychic torture. Did I mention the random exposure to high level radiation, raw magic ether, and various viruses? Those who wash out of the program wind up as organ donors, so their more successful peers aren't put out of commission by something as inconsequential as the loss of a lung.

Compared to their daily regimen, actual combat is something of a vacation for these guys. Having said that, the Chinese don't make distinctions between "live fire exercise" and "fight for your life." Depending on the power of the meta in question, he may be pitted against anything from a single soldier to an entire squadron. Supremely powerful metas are taken to secret facilities where their powers are tested, exploited, and (when possible) duplicated. On the supremely rare occasion when there is a metahuman dissenter strong enough to survive being attacked by the Chinese Army, they are fed to the Dragons.

The aforementioned "traning" can take place in a variety of arenas. A meta is told that they are of no further use for research and will be used for field exercises. Many bear this honor proudly and suggest venues well suited to their own skills to help fully challenge the soldiers (these guys welcome it.) Others run, and the hunt for these leads the combatants across a variety of diverse environments.

#27 Zreth

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Posted 08 November 2009 - 01:09 AM

What are the views of genetic experiments within Khazan? Other then Khazan city is there any other city worth pointing out? Would Khazan be easy too infiltrate in any manner and how suceptible to terrorisim is it?

#28 Guest_Ivan_*

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Posted 08 November 2009 - 01:53 AM

What are the views of genetic experiments within Khazan? Other then Khazan city is there any other city worth pointing out? Would Khazan be easy too infiltrate in any manner and how suceptible to terrorisim is it?


Unlike some of the more religiously conservative nations, Khazan has a fascination (some would say unhealthy obsession) with the cutting edge, and as such laws concerning genetics and other "controversial" technologies aren't hindered by a preponderance of moral issues. There is a "scientific crisis" unit within the KPD that specifically deals aggressively with the consequences of some of the more spectacular failures.

There are several other cities on the continent, and yes they are worth pointing out. It isn't my job (or my right) to name and describe them, as those places belong to you.

Terrorism is a tricky business in a world where most major governments have psychics and super-speedsters in their employ. Not to say it can't exist, but nobody has found a way to make rank among the chief concerns of any government.

#29 Guest_Ivan_*

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Posted 08 November 2009 - 02:18 AM

Posted Image

Here is a (terribly done) graphical representation of reality. The flat line represents physical space, all the curved lines represent the various strata of the Arcanus Obliques. The green shaded are is all of reality. The blue shaded area represents infinity, which lies beyond the outer horizon. There is a sort of negative infinity beyond the inner horizon, but for all intents and purposes it is the same as non-existence. Because of the fluctuating wave functions of reality, the In-Between can theoretically lie anywhere along the flat (physical universe) line between the two Horizons and still be in the exact middle. This is impossible to demonstrate in two dimensions, although you could create a fair approximation in a shoebox diorama if you had a ruler, several bits of string, and a quantum randomizer.

#30 ThreeDark

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Posted 09 November 2009 - 07:51 PM

You mentioned a shortlist for Religions, however, being the strange place that it is this brings up the question of "Local Gods." This would include Patron Saints that have a specific tie to Khazan, Gods who have found power in Khazan, and Religions that have experienced a resurgence of power because of possible interactions within the City?

Or if stuff like that really happens. Heheh.

PS: Are there flying cars what goes biddi-biddi-biddi-biddi-biddi?

#31 Lawman

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Posted 10 November 2009 - 08:14 AM

Does Khazan have any notable institutes of learning for its superpowered population? You know, something like Xavier's school for the gifted in Marvel, or Academy City in To Aru Majutsu no Index?

#32 Zreth

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Posted 10 November 2009 - 06:00 PM

For a question sort of out there whats Khazan's national anthem?

#33 Kinetic War

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Posted 10 November 2009 - 06:33 PM

What is the policy on weapons in Khazan? Is the common man or woman allowed to carry weapons at all, and if yes, are there limitations of any kind (yes for knives, no for rifles; yes for normal humans, no for powerful metas, etc.)? Is there an effective gun control system in the country?

As a follow-up question, how strict are the laws on provocation? If it can be proven (let's say by psychics) that a crime such as manslaughter was the unwanted result of self-defence, will the defendant have a lighter sentence, or be acquitted altogether?

#34 Guest_Ivan_*

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Posted 10 November 2009 - 09:29 PM

You mentioned a shortlist for Religions, however, being the strange place that it is this brings up the question of "Local Gods." This would include Patron Saints that have a specific tie to Khazan, Gods who have found power in Khazan, and Religions that have experienced a resurgence of power because of possible interactions within the City?

Or if stuff like that really happens. Heheh.

PS: Are there flying cars what goes biddi-biddi-biddi-biddi-biddi?



A note for those who are used to the old FPL... the "power pool" you're playing in is no longer on a cosmic scale. In fact, it isn't even on solar systemic scale.

Having said that, Khazan City (a.k.a. Storm City, a.k.a. The Fractal City, a.k.a. Khazz) has the highest concentration of metahumans per capita in the world. The various powers, principalities, personifications, patronages, and priesthoods who tap into the supernatural find themselves literally inundated daily with appeals, threats, bribes, and desperate pleas for the application of their arrayed powers in a dizzying array of agendas. Humanitarian organizations in Khazz have developed an uncanny knack for pressing superfolks into public service. After all, why collect nickels one at a time to rebuild a village in Senegal when a handful of high powered metas could feed, clothe, and shelter half the country in a few hours? Of course there are exceptions, those who lord their powers over the population and/or resent always being asked to help, but there are just as many who are willing to use their own abilities to put those folks in their place. How does this all tie into religion? Well people tend to pick belief systems based either on simple tradition (born and raised,) or whatever seems to be doing the most good (or the least harm.) Those Small Gods who maintain a noteworthy number of followers all have systems in place to make sure those believers are kept content. There are a few exceptions, those who use their powers to bully others into submission and servitude, but these folks typically find living in a city with so many other metas a threat to their delicate system of power, and prefer more rural settings.

One important note: None of the major religious figures (Jesus, Buddha, etc) are walking around on earth. There was some discussion about this, but the compromise has to be that if one of them is around, they're all around, and then you're very quickly out of "upper tier" slots for your own characters.

There are no flying cars. There are some driving airplanes, though, and at least one awesome submersible helicopter.

#35 Houdinimachine

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Posted 10 November 2009 - 11:24 PM

A note for those who are used to the old FPL... the "power pool" you're playing in is no longer on a cosmic scale. In fact, it isn't even on solar systemic scale.

Having said that, Khazan City (a.k.a. Storm City, a.k.a. The Fractal City, a.k.a. Khazz) has the highest concentration of metahumans per capita in the world. The various powers, principalities, personifications, patronages, and priesthoods who tap into the supernatural find themselves literally inundated daily with appeals, threats, bribes, and desperate pleas for the application of their arrayed powers in a dizzying array of agendas. Humanitarian organizations in Khazz have developed an uncanny knack for pressing superfolks into public service. After all, why collect nickels one at a time to rebuild a village in Senegal when a handful of high powered metas could feed, clothe, and shelter half the country in a few hours? Of course there are exceptions, those who lord their powers over the population and/or resent always being asked to help, but there are just as many who are willing to use their own abilities to put those folks in their place. How does this all tie into religion? Well people tend to pick belief systems based either on simple tradition (born and raised,) or whatever seems to be doing the most good (or the least harm.) Those Small Gods who maintain a noteworthy number of followers all have systems in place to make sure those believers are kept content. There are a few exceptions, those who use their powers to bully others into submission and servitude, but these folks typically find living in a city with so many other metas a threat to their delicate system of power, and prefer more rural settings.

One important note: None of the major religious figures (Jesus, Buddha, etc) are walking around on earth. There was some discussion about this, but the compromise has to be that if one of them is around, they're all around, and then you're very quickly out of "upper tier" slots for your own characters.

There are no flying cars. There are some driving airplanes, though, and at least one awesome submersible helicopter.


Awww not even the Norse gods?

#36 Landon

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Posted 10 November 2009 - 11:28 PM

I wouldn't call Norse gods "religious" figures. I'd assume any sort of "classical" mythology types are open game.

#37 Guest_Ivan_*

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Posted 12 November 2009 - 07:21 PM

The issue was simply one of distribution of available power. Odin, (as he appears in American Gods- for example,) would be a welcome addition. Theoretically the same would go for Osamu Tezuka's version of Buddha or Matt Stone and Trey Parker's take on Jesus. Ideally, people can write whatever character they'd like. The problem is people see the word "God" tacked on and go apeshit. The previous statement was a pre-emptive strike, of sorts.

It should also be clarified that continuity doesn't rule the FPL. This is simply a way to organize those who want to play in the same sandbox when the game becomes available.

#38 Guest_Ivan_*

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Posted 12 November 2009 - 07:58 PM

Does Khazan have any notable institutes of learning for its superpowered population? You know, something like Xavier's school for the gifted in Marvel, or Academy City in To Aru Majutsu no Index?


Khazan was one of the first countries in the world to adopt a policy of racial and religious tolerance. The same extends to superfolks and, as a consequence, there are no meta-specific schools. Those who join the police force and/or military do receive specialized training in the use of their abilities, and youngsters who can't control their powers may find themselves with a court-appointed chaperone/tutor or, if the property damage is severe enough, transferred to a military school in The March until they're able to demonstrate more control.

That being said, there are a few schools that go out of their way to cater to metas. The most famous is of course the Anderson Prescott School of Art and Architecture, where the uniquely talented learn to divert their sometimes deadly gifts into art, performance, and other constructive outlets. (Instead of the Danger Room imagine Sculpture classes with Bobby and Jean, or Ballet with Warren, or Arc Welding with Scott.)

The oldest school in Khazan is, technically Azenani University, its iconic dark gray Lorin Tower having served as a combination church and school for the original Dutch settlement, and eventually being purchased outright by the University and later named on the list of World Heritage Sites. The original stone architecture of Lorin Tower is reflected everywhere else on campus, giving Azenani University a somewhat gothic feel. A nineteenth century Khazanian poet wrote about "...the midday shadows of those grim spyres..."

The largest university is, of course, Khazan University, with an enrollment of nearly fifty-thousand students, over ten percent of which are international.

#39 Guest_Ivan_*

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Posted 12 November 2009 - 08:40 PM

For a question sort of out there whats Khazan's national anthem?


Steadfast our hearts within our breasts
Before adversity
And with advantages she tests
Khazan my heart for thee
Let brothers all and sisters be
with grace and good reliance
to stand as one 'gainst tyranny
The Scion in defiance
The just defend with sword an fire
Her life and liberty
She stands astride the world entire
Khazan my soul for thee!

(I should get like a bajillion bonus points for working an Ego the Living Planet reference into this thing.)

#40 Guest_Ivan_*

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Posted 12 November 2009 - 08:59 PM

What is the policy on weapons in Khazan? Is the common man or woman allowed to carry weapons at all, and if yes, are there limitations of any kind (yes for knives, no for rifles; yes for normal humans, no for powerful metas, etc.)? Is there an effective gun control system in the country?

As a follow-up question, how strict are the laws on provocation? If it can be proven (let's say by psychics) that a crime such as manslaughter was the unwanted result of self-defence, will the defendant have a lighter sentence, or be acquitted altogether?



As you can imagine, the sheer diversity of form, function, and potency of the available small arms in such a world is mind boggling. Personal weapons are loosely categorized on one of four levels, the third level reserved for firearms and the fourth being a catchall for anything else with equivalent (or greater) destructive potential.

Permits are available (and required) for any of the first three levels. Anyone caught carrying a level four weapon is subject to steep fines, jail time, and complete loss of personal liberties. There are obviously age restrictions, and any private landowner reserves the right to search or scan for concealed weapons. It is also considered a felony for permit-holders to bring their weapons into certain restricted areas; banks, government buildings, etc.

Self Defense is a common plea in cases of violent crime. The problem with the Self-Defense plea in Khazan is that it shifts the burden of proof onto the defendant.

Psychic testimony is completely invalid in court, excepting that of those few psychics on a government-approved list. These approved psychics are obviously highly paid but have to sit through monthly exams by the military's own Psy-ops department. (These exams are the psychic equivalent of sitting on a table naked in a cold room before a large panel of doctors and anatomy critics who whisper to one another constantly.)




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