Should Game Mechanics be switched up in new iterations of games to keep them interesting?
#1
Posted 11 July 2012 - 09:36 AM
#2
Posted 11 July 2012 - 09:45 AM
#3
Posted 11 July 2012 - 09:49 AM
The last option, I don't know either. I mean, a good story to go with it, isn't a bad thing. But a game is a game. If it's not fun, I don't think it matters how good the story was, you probably won't play it again. Just Youtube the scenes from it.
#4
Posted 11 July 2012 - 10:04 AM
The change in gameplay from Jedi Knight, to Jedi Knight: Jedi Outcast(and the sequel, Jedi Academy), definitely made the game better, imo(changed from FPS to third-person, with the Light saber and Force Powers as the primary weapons). Along with the addition of an easy-to-use Multiplayer option, JK:JO and JK:JA completely blew Dark Forces and Dark Forces: Jedi Knight, out of the water, despite the fact that the story in the first two was far superior to that of the last two.
On the other hand, I've heard several complaints about the change in gameplay from Command and Conquer/Red Alert, to C&C: Tiberium Sun(the primary change is that the Construction Yards, have been switched out with mobile construction walkers)
Lastly, the change in gameplay with the GTA games haven't, for me at least, had any real effect on the quality of the games. I thoroughly enjoyed the original GTA games, and I've enjoyed the newer GTA games just as much(though for different reasons).
#5
Posted 11 July 2012 - 10:06 AM
Whattup KOTORs.
EDIT: Bioshock is the exception. My friend did play through all of Bioshock just for the story.
#6
Posted 11 July 2012 - 10:58 AM
Sonic tried to switch up the gameplay mechanics and ended completely destroying the franchise in a massive crash-and-burn. Similar things happened to Mario, and to a lesser extent, Zelda.
Mass Effect definitely changed it's gameplay mechanics from 1 to 2 for the better, and so did Bioshock.
But also, this brings up the third point. Pretty much everyone liked Bioshock 1 more than 2 because of the story and impact, even though the gameplay was better in 2. Similar to fallout 3 and New Vegas. Even though New Vegas had better gameplay mechanics, Fallout 3 is widely regarded to be the better game.
#7
Posted 11 July 2012 - 11:02 AM
#8
Posted 11 July 2012 - 11:06 AM
#9
Posted 11 July 2012 - 11:12 AM
#10
Posted 11 July 2012 - 11:17 AM
#11
Posted 11 July 2012 - 11:20 AM
#12
Posted 11 July 2012 - 11:23 AM
#13
Posted 11 July 2012 - 11:27 AM
I just preferred the general setting of the Mojave desert and the situation of the courier, rather than the vault guy in DC.
#14
Posted 11 July 2012 - 12:10 PM
Boatflys? You got killed by boatflys? You can kill those *vulgarity*s with one shot. WITH A VARMINT RIFLE.I like 3 more because Washington DC is way cooler than New Vegas. I like the more urban feel than the wild, wild west feel. Except *vulgarity* all the animals in both games. The little bee *vulgarity*ers in NV and the Mirelurks in 3.
#15
Posted 11 July 2012 - 12:57 PM
Boatflys? You got killed by boatflys? You can kill those *vulgarity*s with one shot. WITH A VARMINT RIFLE.
Nah, not boatflys. The Cazador. Those things were damn impossible.
#16
Posted 11 July 2012 - 05:14 PM
Also, no having to take freaking subway tunnels every five minutes to move the equivalent of five city blocks.
#17
Posted 11 July 2012 - 08:14 PM
#18
Posted 11 July 2012 - 08:21 PM
That said, the Enclave did have some noble ideals, but really they just wanted domination and didn't provide anything in return. Caesar at least brought stability.
#19
Posted 11 July 2012 - 09:17 PM
Bitter Springs was a mistake, and the NCR tried to make amends for it. The NCR wanted to exterminate the Brotherhood in the first place because they believed in distributing Pre-War technology and using it to improve the lives of the people. The Brotherhood were being selfish dicks and wanted to control the tech for themselves to make more badass weapons. Jacobstown and dealing with House were shady though, I'll give you that.
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