I kinda want Wolf to be the Guinea Pig...
Why am I always the guinea pig Q_Q. Eh, co-gm PC comin up! Let me have it sky!
Background: Isamu has the heart of a warrior and always wanted to be able to protect others. He trained to be a keyblade master in hopes of doing so whether in his homeland or in the other worlds that lay beyond the stars. He neevr gives up a challenge or task, constantly pushing his body whether it be training or a mock misison. No compromise when the fate of innocents are involved. This ideal resonates him to such an extent that he rigoruously trains not only his keyblade wielding skills, but also his ability to fight using his own body as a weapon if need be; especially in the instance his weapon either is taken or fails him; he takes no chances which such possibilities. He wishes to uphold the rights of a proper wielder and while he believes in his morales he will go to almost any extent to fufil his goals.
--Lv3 Strength (Superior)
--Lv1 Defense (Inferior)
--Lv2 Magic (Average)
List of Abilities;
*Aerial recovery(as in KH 2)
*Guard(as in KH1/Roxas in KH2)
List of Magic;
*Reflect(KH 2 version)
*Cure(KH 2 version)
Allies: Open to suggestion here.
Keyblade: Relentless Predator
One Ability: Second chance
Appearance: I had a deal where sky drew this
Armor change abilities;
*Ease of Movement- Armor allows feats of incredible acrobatics and balance, superhuman leaps, and amazing body contortions to avoid and counter attacks(ie; the world's baddest free runner)
*Mobile Action-Actions such as spells and combos can be executed with ease while on the move in armor.
*Strike Raid- Throws keyblade then it returns after thrown. Can be done multiple times
*Counterattack- immediate strike back after successful parry
*Vortex- spins keyblade(s) 360 degrees to repel attackers/projetiles
*Flash Step- extremely fast step attack to uppercut and break the enemy's Guard from a certain distance.
*Once more- Ensures 1 HP remains after taking damage from a combo.
*Shot- allows to fire energy projectiles from keyblade(s)
*Combo Plus-Extends ground combo attack
*Air combo plus- Extends aerial combo attack
*Berserk- Boosts attack power when HP is critically low
Fighting stance/style (Optional)
--Aerial (Attacking the heartless while it up in the air)-
1. Flying knee at opponent
2. Elbow opponent on crown of head/upper body and grip opponent with free hand.
3. Smack down target with downward keyblade smash
--Low (On smaller Heartless, or lower attacks on enemies)-
2. axe kick to target
3.frontflip ending in another axe kick
--Mid (Use on heartless near your size, basically normal swings)-
1.shoulder tackle to knock enemy back
2. side kick to further knock enemy back
3.close distance with a spinning keyblade slash to the head/upper torso
--High (On bigger heartless, attacks that require you to swing higher or even jump.)-
1.Jumping stab with keyblade.
2. spinning keyblade strike to knee, intent to trip
3. climb person and deliver an elbow to the head/upper body