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#21 Hayesmeister5651

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Posted 14 January 2012 - 07:59 PM

Name one human who has three-inch claws and razor-sharp teeth.

My son. If I don't clip his nails. they become 10 inch knives, and his teeth hurt like a bitch when he bites my finger.

Just sayin'. <_<

#22 G4hardcore

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Posted 14 January 2012 - 09:56 PM

Karate Kid... From DC...

#23 Djgambrell

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Posted 14 January 2012 - 10:02 PM

Karate Kid... From DC...

Team?

#24 Jason Voorhees fan

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Posted 14 January 2012 - 10:02 PM

Name: Mike Haggar

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Abilities: •Suplex - Haggar wraps his arms around the opponent's midsection, and follows it up by pulling them backwards over his torso and head, smashing them into the ground behind him.
•Back Flip Drop - This move involves Haggar grabbing an opponent from behind, then leaping into the air and driving the enemy down head first.
•Spinning Piledriver - Replacing his original Piledriver move, the Spinning Piledriver has Haggar grabbing an opponent, leaping several feet into the air, spinning with him on descent, and smashing him down on the ground for massive damage.
•Double Lariat - Haggar clenches his fists and stretches his arms out horizontally, and then spins toward the opponent in an effort to connect.
•Violent Axe - Haggar dashes forward and delivers an axe-handle punch to his enemies. In Final Fight 3, he swings upwards once. In Marvel Vs. Capcom 3, he can add another downward swing to the end of it.
•Giant Haggar Press - Haggar leaps into the air and comes down in an explosive body press.
•Rapid Fire Fist - Haggar delivers repeated punches to his opponent's midsection, topping it off with an enhanced version of his Violent Axe

Bio: http://capcom.wikia....iki/Mike_Haggar

#25 Jason Voorhees fan

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Posted 14 January 2012 - 10:06 PM

Name: Zangief

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Abilities: •Lariat - Using his great weight and proportions, Zangief spins around like a top with his fists extended in either direction. He strikes any opponent who gets in the way of his fists. In Champion Edition, Zangief gains the ability to move left or right while spinning. Beginning in Street Fighter II Turbo, he also gains the ability to control the focus of his spin, making either his upper body or lower body invulnerable to attacks or projectiles. It also lets him move past projectiles.
•Screw Piledriver - A devastating move in which Zangief lifts his opponent off the ground, puts them in a piledriving position, and leaps off the ground in a spinning motion. The move ends with Zangief piledriving the opponent into the ground for tremendous damage.
•Flying Power Bomb - Zangief gains two new attacks in Super Street Fighter II that perform differently based on how close he is to his opponent when attempting them. When Zangief executes this move, he runs forward at the opponent. If he makes contact, he grabs them and leaps into the air, slamming them down into the ground in a power bomb position. Zangief is vulnerable to attack while running at the opponent, and will end up confused if the opponent moves out of the way.
•Atomic Suplex - When attempting the Flying Power Bomb close to the opponent, Zangief is able to perform two Suplexes with a small jump in between each one. He is far less likely to miss with this attack, but it does less damage.
•Banishing Flat - By Super Street Fighter II Turbo, Zangief was in need of a way to protect projectile attacks which he had a hard time avoiding because of his great size. He gained the Banishing Flat move, where he side steps a projectile while holding his hand out. His hand turns green to indicate that he can cancel the projectile out, while at the same time, getting closer to the opponent for a counter attack.
•Final Atomic Buster - In this tremendously damaging Super Move, Zangief rushes to grab the opponent. If he connects, he picks them up and performs a German Suplex on them before setting them back up for a very high Spinning Piledriver. Like all of Zangief's throws, this move is unblockable.

Bio: Zangief made his first appearance in Street Fighter II as one of the original eight playable characters, appearing in all subsequent revisions of the game as well. In the Street Fighter II games, Zangief was characterized as a former professional wrestler who participated in the tournament to represent his country under the request of the Soviet President.

Zangief would return in Street Fighter Alpha 2 and its follow-up Street Fighter Alpha 3. In the Alpha series, Zangief is a national Russian hero nicknamed the "Red Cyclone" who becomes acquainted with Gorbachev at the end of Alpha 2 and ends up fighting Shadaloo in Alpha 3.

Zangief has also appeared in all of Capcom's fighting game crossovers with Marvel, which includes X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom and Marvel vs. Capcom 2. In the Marvel vs. Street Fighter game, an alternate version Zangief named "Mecha-Zangief" appears. Zangief also appears in Capcom vs. SNK, as well as in the Street Fighter EX games. He appears in Street Fighter IV as the only implied winner of the World Tournament

#26 G4hardcore

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Posted 14 January 2012 - 10:13 PM

Team?

I hate Karate Kid more than I hate Superman. Sorry. <_<

#27 Djgambrell

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Posted 14 January 2012 - 10:14 PM

I hate Karate Kid more than I hate Superman. Sorry. <_<

I don't care just say yes.

#28 Jason Voorhees fan

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Posted 14 January 2012 - 10:23 PM

The Lizard? In an MMA fight? With his claws? And teeth? And tail? <_<

It's westeling not MMA.

#29 Spytheman

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Posted 14 January 2012 - 11:39 PM

Karate Kid... From DC...

do you seriously want to play?

#30 D Magnum

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Posted 15 January 2012 - 02:26 AM

Name: Balrog

Pic: Posted Image

Abilities: An expert boxer with illegal moves, Immense Strength

Bio: http://streetfighter...com/wiki/Balrog

#31 Spytheman

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Posted 15 January 2012 - 05:43 PM

We need 1 more person and we'll start.

#32 AVP vs The Terminator

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Posted 15 January 2012 - 06:06 PM

I can sign up another dude if need be.

#33 thanosisawesome

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Posted 15 January 2012 - 07:06 PM

Hear I am!

I will be......



Name: Batman (well, no batsuit, so Bruce Wayne)


Pic: http://images.forbes...yne_197x282.jpg (comics version, of course)

Abilities:

Powers and Abilities

Indomitable Will: Although he has no superhuman powers, Batman's unstoppable determination and strength of will make him an extremely formidable opponent. This makes him able to function while tolerating massive amounts of physical pain, and also allows him to resist telepathy or mind control. His willpower is strong enough to operate a Green Lantern Ring when necessary.[214]
Intimidation: It is widely known that Batman has the ability to instill fear in others, even the people that know him best are intimidated by him. Even those who aren't afraid of the likes of Superman fear Batman. His ability to inspire great fear made him eligible for induction into the Sinestro Corps, although he was able to fight off the power ring's control.[215]
Interrogation: Batman is adept in interrogation techniques, often using law enforcement methods as well as torture. Several methods seen include hanging a person over the edge of a building by one leg or chaining a person upside down and beating them. He usually just plain uses his frightening appearance to get answers. "Fear is an excellent motivator" he once said.
Peak Human Conditioning: Through intense training, specialized diet, and biofeedback treatments, The Batman represented the pinnacle of human physical prowess. His physical attributes exceeded that of any Olympic level athlete that has ever completed.[citation needed] Strength, speed, stamina, agility, reflexes and coordination were at peak human perfection. Batman began his physical and mental conditioning when he was 11 and then intense physical training and weight lifting at age 12. He has mastered full body control by the time he was 18. Bruce Wayne, since the age of 15, has created a strict diet to enable his body to develop and operate at its most proficient, along with biofeedback treatments (using portable/non portable machines to stimulate muscles to contraction. Batman has performed amazing physical feats due to his superior physique. He engaged in an intensive regular regimen of rigorous exercise (including aerobics, weight lifting, gymnastics, and simulated combat) to keep himself in peak condition, and has often defeated opponents whose size, strength, or other powers greatly exceeded his own. He has spent his entire life in pursuit of physical perfection and has attained it through constant intensive training and determination.
Peak Human Strength: Batman regularly bench-presses at least 1000 lbs during his exercise routine.[216]
Peak Human Reflexes: Bruce's reflexes were honed to such a degree that he has caught one of Green Arrow's arrows in mid flight when he tried to shoot him.[citation needed] He has also been able to dodge point blank gunfire.
Peak Human Speed: He could run at speeds comparable to the finest competing athletes.
Peak Human Endurance: His endurance was comparable to that of the finest Olympic Decathlon participant.[citation needed] His lung capacity was so great that he could hold his breath underwater for 3 minutes and 15 seconds.[217] He can survive in the airless vacuum of space for exactly 27 seconds.[218]
Peak Human Agility: His agility was greater than that of a Chinese acrobat and an Olympic gold medalist gymnast.[citation needed] His main phase of movement was Parkour which he learned in France and used that to scale the cities rooftops in an acrobatic manner.[citation needed]
Peak Human Durability: He has been shot numerous times, but wears kevlar lined body armor.
Master Acrobat: He is proficient in gymnastics and acrobatics.
Master Martial Artist: Wayne is well trained in multiple martial arts. His primary form of combat[citation needed] is an idiosyncratic admixture of Tae Kwon Do, Judo, Muay Thai, Dragon Style Kung Fu, Boxing, Jujitsu, and Ninjitsu.[citation needed] Wayne is one of the finest human combatants Earth has ever known.
Weapons Master: Through his martial arts training, he has become an expert on all melee weapons. Wayne has displayed exceptional swordfighting capability and proficiency with knives, sticks and various other weapons. He practices during his combat sessions to keep his skills intact, but he prefers unarmed combat.
Master of Stealth: His Ninjutsu training has made him a master at stealth and capable of breaching high security facilities without being detected.
Expert Marksman: Wayne is an expert marksman skilled. He is skilled with throwing projectile weapons, archery and firearms. He has been practicing such skills since the early days of his training and is almost on par with the Green Arrow in terms of accuracy.[citation needed]
Genius-Level Intellect: Batman is a brilliant, virtually peerless, detective, strategist, scientist, tactician, and commander; he is widely regarded as one of the keenest analytical minds on the planet. Given his lack of superpowers, he often uses cunning and planning to outwit his foes, rather than simply "out-fighting" them.
Polymath: He has studied Biology, Technology, Mathematics, Physics, Mythology, Geography, & History.[citation needed] Gained degrees in Criminal Science, Forensics, Computer Science, Chemistry and Engineering by the time he was 21.[citation needed] He has mastered Diverse Environmental Training, Security Systems, and illusion/sleight of hand by the time he was 23.[citation needed] He gained even more degrees in Biology, Physics, Advanced Chemistry, and Technology by the time he was 25.[citation needed] He had learned Forensic Sciences, Medical Sciences, Expanded Computer and Engineering Sciences,[original research?] and Expanded Device Pool use of personal powered armor and system, database creation on underworld crime bosses, rogue's gallery foes and other supervillains; improved material sciences for body armor and micro-machinery by the time he was 26.[citation needed] Has also learned Advanced New Development in Forensic and Medical Sciences.[citation needed]
Master Detective: He is widely considered as the World's Greatest Detective, capable of observation, forensic investigation, and inductive and deductive reasoning of the highest caliber. Human intuition is an unlearnable trait and one of Batman's most effective tools. Given any mystery, he can arrive at the correct conclusions with a fraction of the data.[original research?]
Multi-lingual: He is able to speak Spanish, French, Latin, German, Japanese, English, Russian, Cantonese, Mandarin, Greek, Portuguese, Arabic, Sanskrit, Hindi, Thai and possibly more.[citation needed]
Master Tactician and Strategist: He commonly utilizes cunning tactics to outwit his foes. He is an excellent leader and at times commands the Justice League and the Outsiders.
Escapologist: He has been described as second only to Mister Miracle as an escape artist.[citation needed] He has been seen escaping from a posey straitjacket in less than 52 seconds, and remarked afterwards that the time was way too slow for him.[citation needed]
Aviation: Has been seen flying the various versions of the Batplanes with ease and flying a helicopter.
Tracking: Trained in hunting techniques by African Bushmen (the Ghost Tribes of the Ten-eyed Brotherhood, among others).[citation needed]
Master of Disguise: Has mastered the art of disguise by the time he was 23.[citation needed] Has further learned Expanded Disguise techniques by the time he was 26.[citation needed] Batman has many aliases he uses to infiltrate the underworld or just to go undercover in public situations. His current aliases are: Matches Malone, Thomas Quigley, Ragman, Detective Hawke, Sir Hemingford Grey, Frank Dixon, Gordon Selkirk, and Mr. Fledermaus.[citation needed]
Ventriloquism: Batman is able to project his voice to sound as though it is coming from other places.
Expert Mechanic and Vehicular Driver: Proficient at combat driving. Has learned improved vehicle designs. Was trained and proficient in basic vehicles operations.
Strength level
Peak Human Strength: Batman engages in an intensive exercise regimen, and because of this, his strength, like all other physical attributes, is at the peak of human perfection. He is shown to be able to bench-press at least 1000 lbs.[216]



Bio: Is this really necessary?

#34 Spytheman

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    I like it on Omicron Ceti III, Jim

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Posted 15 January 2012 - 08:13 PM

I can sign up another dude if need be.

We actually have enough players now... but that may be best, as I've decided I want a second character myself.

#35 Spytheman

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    I like it on Omicron Ceti III, Jim

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Posted 15 January 2012 - 08:16 PM

Name: Matt Murdock

Pic: Posted Image

Abilities: Martial artist, peak human physical conditioning, outstanding acrobatic abilities, enhanced senses

Does anyone have any problems with his enhanced senses? If so just say so and I'll change him.

#36 Jason Voorhees fan

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Posted 16 January 2012 - 08:16 AM

Does anyone have any problems with his enhanced senses? If so just say so and I'll change him.

I don't he has to have them other wise he is going to be killed in less then a second.

#37 Spytheman

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    I like it on Omicron Ceti III, Jim

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Posted 16 January 2012 - 02:12 PM

Is anyone willing to create another character, or perhaps take away one of there own so we can have an even number?

#38 Spytheman

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    I like it on Omicron Ceti III, Jim

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Posted 16 January 2012 - 02:13 PM

I don't he has to have them other wise he is going to be killed in less then a second.

It's not all about strength, speed can come in handy too :P

#39 AVP vs The Terminator

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Posted 16 January 2012 - 03:35 PM

Name: Taskmaster

Pic: Bleh

Abilities: Photographic reflexes, master martial artist, peak human physically

Bio: http:/marvel.wikia.com/wiki/Taskmaster_(Earth-616)

#40 hellboy6

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    I like it on Omicron Ceti III, Jim

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Posted 16 January 2012 - 07:49 PM

who wants to team up with me?




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