Name: Russel Fox
Age: 23
Appearance:

TimePeriod: You don�€™t have to give an exact date though it is encouraged, a period will suffice Example: the Crusades, you can choose from any period in history from ancient times up to the 60s
-Early 1940's during N@ZI occupation of France.
Weapon(S): Up to 1-4 for those who wish to use projectile weapons you will have to keep track of your ammunition as you won�€™t get more until after the mission you�€™re on.
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Thompson Model 1921 .45 smg, with special
violin case for secret transporting: As the SOE began to drop allied weapons to the French Resistance, Russel found himself lucky enough to stumble upon the proverbial goldmine. The "Tommy Gun" an american weapon sought for its stopping power was a very good find for the french man. Putting his musical career on hold, Russel decided to put his violin case to much more practical use given the situation. Widely known for his playing, very few would suspect him walking around with his case, however his choice of instrument turned from that of music to war. He had gotten quite good at walking into an area, causing havok with bursts of gunfire, and packing up to leave the mess without anyone noticing him.
-ammo per mission(transported in case): One 100 round drum, one 50 round drum, and two stick magazines(one 20 rounds and the other 30 rounds) kept either on person or in Violin case(whichever's the mor eprefferable option in a given situation)
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sawn-off shotgun(double-barrel): After almost being caught and killed on a job, Russel decided he needed defense for close-to medium range combat where a tommy gun was a bit too conspicuous. Already getting a crash course in other espionage and self-defense areas, Russel didn't have time to master close quarter battle with a pistol at the time. TO compensate for the time being, he grabbed a hunting shotgun owned by his father and sawed off the stock and barrel, leaving him with a double-dose of close range death if he is caught red-handed. A coat and string help keep the weapon concealed and in-place.
-ammo per mission: 80 shotgun shells; evenly split between 12g buckshot, sabot rounds, rock-salt rounds, and slugs(20 apiece). Tends to only carry about haslf on-person, rest goes in violin case or other bags.
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WW2 garrote wire: Another gift from the allies, this close range death-dealer came courtesy of an allied fighter. Russel's skill with this weapon came suprisingly quick. He was skilled with it, or as skilled as sneaking up on someone and strangling them to death from shadows could be. Kept in bag on person, usually hidden or on belt loop.
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OSS Smatchet: Weapon 'given' to by the agent that contacted him. Learned basic close-quarters combat if ever backed into a corner.
Equipment: cotton
'gangster vest', lighter and assortment of ciggarretes, playing cards
Affiliation:
La Résistance française aka WW2 French Resistance
Bio: Russel never wanted to be a soldier. He wished to be a musician, playing on an orchestra with a captive audience. Unfortunately, WW2 put a grinding halt on those plans. Barely becoming a young adult during the occupation of France, Russel had to adapt to life fast...if for no other reason than to escape the fate he saw occur to so many who could not do the same. After hearing of the resistance, Russel jumped at the opportunity to win back the land that once belonged to him and his people. After learning basic guerella tactics from other resistance fighters, who in turned picked up a few 'essentials' from an OSS officer or two, Russel began the urban warfare. He is taken out of time during the US's invasion, he was aiding several U.S. paratroopers.
Stats: Russel is a fairly smart guy, and a fast learner. Up until a few months back he had never even held a gun, and seldom thrown a punch. Now he is a fair assasain and resistance fighter thanks to some good teachers
Special skills:
*Stealth- Taught to strike hard and fast, Russel is very good at blending in, whtehr in urban city shadows or in a crowd of panicked masses. In a primed scenario he could enter unseen, cause havok with his firearms of choice and escape, leaving only a stabbed corpse from the shadows or two in path to the exit. He learned from the best infiltraqtors who made their way into N@zi occupied France.
*Distraction- When not death dealing, Fox lives up to his surname when it comes to attracting attention(when he needs to). Whether he needs to play dumb so an ally can sneak past a guard or wildly firing into the air so enemies can chase him down while his partner works, Russel is very good at knowing how to work his enemies.
Name: "Bloodhound" Bob Remington
Age: 29
Appearance:
unmasked- short-medium length hair, dark brown. Stubble and illkept facial hair(doesn't shave often). Lean build, 5'6 stature
TimePeriod: You don�€™t have to give an exact date though it is encouraged, a period will suffice Example: the Crusades, you can choose from any period in history from ancient times up to the 60s
-Vietnam War, President Johnson's run
Weapon(S): Up to 1-4 for those who wish to use projectile weapons you will have to keep track of your ammunition as you won�€™t get more until after the mission you�€™re on.
*
AK-47 with folding stock: Bob didn't have the luxury of keeping with the most up-to-date weapons, so he rarely got his hands on an M14 variant or M16. He was there to teach the locals how to use the Viet-Cong's weapons( the most abundant around) first and NATO weapons second, so he made due with what he could get. A modified one with the remodeled stock was as fancy as he ever got once he was forced to be an active combatant.
-ammo per mission: one 75 round mag(taken from RPK gunner), four 30 round magazines kept on person.
*
M1911A1 .45 automatic: The standard U.S. Army sidearm, Bob wore it with pride. He is quite the shot with it, as he needs to be to be able to pass the skill onto those he teaches.
-ammo per mission: ten 7 round magezines kept on person/belt holster.
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China Lake pump-action grenade launcher: One of the few nice toys Bob got his hands on. The grenade launcher became one of Bob's best friends. He was more than capable of pulling off great shots from the weapons' range.
-ammo per mission: Four round tube; eight HE rounds, five anti-personel buckshot rounds, four smoke rounds kept on person with strap.
*
Cold Steel Vietnam Tomahawk: For all Bob's firearms and his experience with it, sometimes a good blade is all one needs. Handed the modernization of the native american weapon, Bob made good use of it, in close combat and for utalitarian needs. Combined with his combatitives skills and natural talent, the blade was right at home with Bloodhound.
Equipment: Gasmask(shown), flak jacket
Affiliation: U.S. Army 5th Special Forces Group, 'Green Beret'
Bio: Born with a sense of right and wrong, Bob always tried to do what he thought was right. When Troubles in the east came up, he knew to join the army. Believing in fighting for his country, but not mass murder, he found some refuge when he took up an "advisory role" to South Vietnam fighters. Apart of the 5th Special Forces Robert, Bob for short, wasn't the most eager man to participate in the escalation in Vietnam, but he didn't have much say in the matter. He spent alot of his time showing the local South Vietnamese how to fight back against the Viet-cong threat...which wasn't easy. he had to pick up the language and hwo to speak with them quickly. At times, he ran into civillians who didn't even know how to count. So he had to teach them everything, from the ground up. By the time the war escalated, he felt he had done a good job. He would have to see just how good a job he did much sooner than he'd ever anticipated. Armed with what he could scrounge up, he and his allies grabbe dup arms to fight off the dangerous viet-cong. He is taken out of time just after the Tet-Offensive.
Stats: Bloodhound Bob is a Green Beret, he is trained to adapt to any situation and come out on top. Whether it's hand-to-hand skills, shooting, stealth trap maing, etc. Anything you need him to do, he will do it to the best of his abilities.
Special skills: I�€™m assuming combat is a given maybe you�€™re good at picking locks or stealth you can have at least two special skills to start out with.
*Awareness: Bob got the nickname Bloodhound from the men who fought beside him. One reason was the irony for his overuse of such protectants such as goggles and gas masks, however the other was due to a more utalitarian skill. Due to a combination of teachings during when he used to hunt and his family genes, Bob had an uncanny ability to spot out anything from viet-cong traps and holes(which he would then have to crawl into, and watch out for more traps) to subtle movements on the jungle floors and trees. His company had never fallen victim to booby traps his enemies sent, not while he was point man with his eagle eyes.
*Misdirection: Alot of times, Bob's missions involved trying to beat the Vietcong at their own game, or at least survive the game. On eone side he needed to know how to cover his tracks and not attract attention. On the other side his enemy combatants were known for traps and other trickery, so Bob had to learn to make traps and be tricky as well. In addition to turning traps agaisnt them, snares, deadfalls, and footholds were just some of the booby traps Bob rememebred from his fathers hunting days to counter the vietcong's guerilla warfare. Of course with no official frontlines, Bob also learned to not get allies killed by his own traps, so alot of them were made to bait and attract intended targets. On a related note, he is pretty good at throwing his voice.