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#21 sirmethos

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Posted 30 June 2012 - 07:12 PM

If Sirmethos joins, we'll have 5 people. Enough for the purposes of this RP. So Sirmethos! Join!


I could easily set up my stats, skills and perks, and actually play the rp. But with working on my character for the FPL rp, as well as participating in both UWT and Genosha rp, along with debates, I don't have the time, energy, or creative 'juices' to write a fleshed out Bios/Personality and Faction description.

If you don't mind a basic 1-3 line description, then I can put a character together with no problem, but if you prefer a more fleshed out 'character sheet', then you're better off waiting for someone else to join.

#22 Ruinus

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Posted 30 June 2012 - 10:10 PM

Taking Intense Training twice? I guess that's allowed, since in game you can take it more than once. If you can't take a perk in game more than once, you can't do it in the RP, for future reference to other players. Also, taking a 0 in Luck basically means you'll never get a critical hit. Which is allowable I guess. Just keep in mind that luck also affects other areas of the RP.

If Sirmethos joins, we'll have 5 people. Enough for the purposes of this RP. So Sirmethos! Join!


Yeah, Intensive Training is only 3 levels, but I figured it made sense from a RP perspective too. Pizza was in the training programs for energy weapons users, so he had training specifically for that. And the zero luck is also the reason why he kept getting caught smuggling pizza into boot camp. I know it means I won't get criticals but I don't really care.

#23 KevinDWolf93

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Posted 01 July 2012 - 02:16 AM

EDITED, sheet is done I think, anything wrong let me know.



Name: Roxane "Roxy" Lahela Remington.

Picture: NE2VZ5BZ4EiX65_1_2.jpg
Bio/Personality: As a kid Roxy can best be described as a military brat; she lived on a base in southern california(her parents of hawaiian and anglo-saxon and she was a patriot, she knew the lingo and above all she knew damn well how to take care of herself. It was these facets of her personality that led her to following in her father's footsteps. Pre-enlisting she learned much from her father about life as a soldier, moreso when it came to Special Operations. Out of the many things she picked up from her dad personally, which ended up being her favorite along with what she believed to be the easiest and most straightforward answer to "boy troubles", was the art of hand-to-hand combat and self defense. Roxy definitely got into trouble over picking(and dominating) fights, and before her vicious tendencies got out of hand she was put in the army cadets at 14 to even out the combat prowess with proper discipline. This worked and only solidified her fate to be a soldier. By the time she enlisted she was well-taught and her infatuation with martial arts grew to the point of having at least passing familiarity of everything from simple western boxing to the brutally effective "Fairbairn gutterfighting method" of WW2. After several tours involving patrol, peacekeeping, and scouting operations to build up experience she was deemed fit to be a combat, and later survival training, instructor. After a handful of years teaching recruits how to properly murder their enemies with barefists and whatever one could get their hands on she was picked out to be on the Powered Armor unit, hoping to get good mileage out of the second generation death dealer.

Those that see her at first glance to passingly will see a cold exterior that is good at both giving and recieving orders then enacting them with a cold calculation and efficeincy. Those that dig a little deeper see a woman following in daddy's footsteps all the while having a gas doing it. Sociopathic or sadistic are words that can accurately describe her in certain moods, her "vicious tendencies" having never really left, but luckily she tends to save that for the enemy or grunts who need a kick in the teeth. She is as serious as the situation needs her to be, a simeltaniously cultered and smartass side pops out for any occasion where it's allowed but at the same time she knows when to shut up and do her job. Even that however seldom gets in the way when the chain of command is called in, she is a good soldier above everything after all. She tends to be formal even if she dislikes you; she's Sgt. Remington/Roxane to lower grunts, Roxy to squadmates, and Lahela to someone she really cares about. Dont overstep which category you think your in.

Faction/Type/Species: Human, Pre-War affiliation- US Army; combat and survival training instructor

Stats:
Strength- 4
Perception- 3
Endurance- 7+1
Charisma- 3
Intelligence- 4
Agility- 6
Luck- 3
(maximum rank is 10, start out with 30 points.)

Skills:
Barter (Charisma)- 28
Energy Weapons (Perception)- 18
Explosives (Perception)- 18
Guns (Agility)- 33
Lockpick (Perception)- 18
Medicine (Intelligence)- 23
Melee Weapons (Strength)- 33
Repair (Intelligence)- 23
Science (Intelligence)- 23
Sneak (Agility)- 35
Speech (Charisma)- 18
Survival (Endurance)- 46
Unarmed (Endurance)- 47



Perks:
*Intense training- With the Intense Training perk, you can put a single point into any of your S.P.E.C.I.A.L. attributes: +1 to Endurance

*Gun Nut- With each rank of the Gun Nut perk, you gain an additional 5 points to the Small Guns and Repair skills.



#24 force_echo

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Posted 01 July 2012 - 09:32 AM

I could easily set up my stats, skills and perks, and actually play the rp. But with working on my character for the FPL rp, as well as participating in both UWT and Genosha rp, along with debates, I don't have the time, energy, or creative 'juices' to write a fleshed out Bios/Personality and Faction description.

I'm ok with that. You can develop your character during the RP itself, after all.

#25 sirmethos

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Posted 01 July 2012 - 11:59 AM

A quick question.

Will there be chances to get additional perks later in the rp?

#26 hamtaroblazex

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Posted 01 July 2012 - 06:33 PM

Name:Rose Schmidt

Picture:

Bio/Personality: Rose was an exceptional theif in her prime, able to bypass tight secuirty detail with her grace, agility and dexterity. Though, of course she isn't perfect and she sometimes does get spotted, wether due to her cockyness or really bad intel. Regardless, she tries her best to go non-leathal, using her expert hand to hand skills, but she insn't shy to go leathal when things start getting sketchy.

And things really got sketchy when the CIA pulled a sting operation just for her. Giving her false intel of a vaulbe document, were it was actually a trap. Thinking she was done for and was just about ready to head for the clink. They gave her the option of joining a team. At first she was hesistant, but she really didn't want to go to jail, so she agreed and joined up with Omega Squad.

Faction/Type/Species: Human, Pre-War Affiliation, US-Government

Stats:
Strength- 1
Perception- 2
Endurance- 4
Charisma- 1
Intelligence- 4
Agility- 8
Luck- 10

Skills:
Barter (Charisma)- 5
Energy Weapons (Perception)- 10
Explosives (Perception)- 10
Guns (Agility)- 40(+10)
Lockpick (Perception)- 10(+20)
Medicine (Intelligence)- 20
Melee Weapons (Strength)- 5
Repair (Intelligence)- 20(+10)
Science (Intelligence)-20
Sneak (Agility)- 40(+30)
Speech (Charisma)- 5(+20)
Survival (Endurance)- 20(+20)
Unarmed (Endurance)- 20(+30)

Perks:

Theif-- One Time Bounus: +10% Sneak and Lockpick

Black Widow-- +10% Damage on Male Opponents.

#27 sirmethos

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Posted 01 July 2012 - 07:12 PM

Name: Will

Picture: Posted Image

Bio/Personality:

Faction/Type/Species: Human. Pre-war affiliation: U.S. Army Rangers, Close Combat and Sniper specialist.

Stats:
Strength- 4
Perception- 5
Endurance- 7
Charisma- 1
Intelligence- 4
Agility- 8
Luck- 1
(maximum rank is 10, start out with 30 points.)

Skills:
Barter (Charisma)- 5
Energy Weapons (Perception)- 25
Explosives (Perception)- 25
Guns (Agility)- 40
Lockpick (Perception)- 25
Medicine (Intelligence)- 20
Melee Weapons (Strength)- 20
Repair (Intelligence)- 20
Science (Intelligence)- 20
Sneak (Agility)- 40(+5)
Speech (Charisma)- 5
Survival (Endurance)- 35
Unarmed (Endurance)- 35(+5)


Perks: Swift Learner - Earn 10% extra whenever you earn Experience. Faster Healing - +2 Healing Rate per level.

#28 force_echo

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Posted 01 July 2012 - 07:40 PM

Yes, to Sirmethos' question.

#29 KevinDWolf93

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Posted 01 July 2012 - 07:45 PM

Character's edited, how's it look force?

#30 sirmethos

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Posted 01 July 2012 - 08:06 PM

Edited character to add points for Luck, and added Perks.

#31 force_echo

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Posted 01 July 2012 - 08:48 PM

Looks good guys. If you want to edit your characters more, feel free to do so, but I'm ready to get the ball rolling. One hell of a starting post coming up.

#32 sirmethos

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Posted 01 July 2012 - 09:46 PM

I should probably add, that I know next to nothing about the Fallout universe. I've tried the first two games briefly(and quickly deleted them due to not liking the gameplay and finding the games quickly repetitive). Aside from that I've read a bit on the wikia, and watched Kain play Fallout: Las Vegas(I think that's the one it was at least). :)

But I have plenty of general knowledge about post-apocalyptic worlds, even the same kind as Fallout is(Endworld novel series, ftw).

#33 force_echo

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Posted 01 July 2012 - 09:57 PM

That's alright. No knowledge needed. In fact, it would be more in-character if you didn't know anything about the Fallout Universe.

Just a warning. Characters with intelligence scores below 4 will be treated as "low intelligence" characters, which will definitely modify NPC reactions. And maybe player reactions. Depending on how much of a sarcastic asshole the in-game players are.

#34 sirmethos

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Posted 01 July 2012 - 10:02 PM

Huh, editing that then.

Edit: done and done(no pun in tended).

#35 He who fights monsters

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Posted 01 July 2012 - 10:03 PM

That's alright. No knowledge needed. In fact, it would be more in-character if you didn't know anything about the Fallout Universe.

Just a warning. Characters with intelligence scores below 4 will be treated as "low intelligence" characters, which will definitely modify NPC reactions. And maybe player reactions.

What about insane characters? Because I wanted Yusef to be like a mad bomber type.

#36 force_echo

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Posted 01 July 2012 - 10:16 PM

Well, intelligence isn't really related to insanity. You can be crazy and have half a brain too. I'm not forcing anyone to change anything. Just warning you guys, it's going to be hard for a NPC to take you seriously when you're as dumb as a sack of bricks.

Also: Welcome to the Wasteland soldiers. Always remember- through time, many, many things change. But one thing never changes.

#37 He who fights monsters

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Posted 01 July 2012 - 10:23 PM

I have edited five minutes before the whole shebang started. I'm ready.

#38 hamtaroblazex

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Posted 02 July 2012 - 02:25 PM

A quick question about weapons: You can pick any from the games, as long as you meet the requirements or being in powerarmor gives us some leway?

#39 force_echo

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Posted 02 July 2012 - 02:51 PM

Any weapons. No strength or skill requirements apply. It's the old tactic you see in games where you feel like a giant badass in the beginning and then you get everything taken away from you and you have jack shit.

#40 hamtaroblazex

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Posted 02 July 2012 - 02:57 PM

Heh, alright thens. I feel better posting now.




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