did you two ignore everything I posted. here it is again thickheads
all credit for the post below goes to Sirmethos. This is a copy of something he made in the CBUB Character Discussion that explains COMIC MECHANICS
a lot of people don't seem to get it, so i'm posting this in a thread of it's own, so i can simply link to this thread as an explanation.
in comics we have 'Comics Mechanics', which means that there is Always someone who is at an advantage, and others who are at a Disadvantage.
the 'hero' of the comic advantage, which means that the hero always wins. he might get temporarily beaten down once or twice, but sooner or later, he wins.
the 'villain' of the comic Disadvantage, the opposite of the 'hero' advantage
the 'important to the plot' Character sheild, similar to the 'hero' advantage. someone important to the plot will generally win, and prove how extremely powerful they are, until they get beaten in the end. until the Plot is finished, the characters protected by this, will not die. <- Superboy-Prime is an excellent example of this
the 'too powerful to be interesting' disadvantage, a character like Magneto, Apocalyse, Captain Atom, etc. that was created with powers that make them so powerful that using their full powers would end the story in 3 pictures, are generally 'limited' in some way. Captain Atom mentally limits himself, Magneto has his inner struggle, Strong Guy has a weak heart, etc. etc. etc.
when you pick up a comic, let's for the sake of example say it's a Spider-Man comic, then Spider-Man will win whatever fight he gets into, because he has "the 'hero' of the comic advantage", in the same comic, you have Spider-Man fighting against Venon, an opponent who is superior to Spider-Man in pretty much every way. in that comic, Venom Will lose, because he has "the 'villain' of the comic Disadvantage".
it doesn't matter that Venom is superior to Spider-Man, and that he would, in a realistic fight, wipe the floor with him. simply because Spider-Man is the hero, and Venom is the villain.
now, let's take another example:
let's say you pick up another comic, this time, for the sake of the example, it's a Superman comic with Superman fighting Darkseid.
now, aside from the advantage and disadvantage mentioned in the last example, why does Darkseid not use some of his Many stated powers, to simply destroy Superman? Darkseid is a powerful Telepath, he could easily destroy Supermans mind with a single thought, or make him a mindless slave, but why doesn't he do that? Darkseid also has the power to revert the evolutioniary patterns of an organism, which means, in simple terms, that with a single thought, he could transform Superman into a single-cell microbe. but why doesn't he do that?
the answer is that both Darkseid, Captain Atom, Major Force, and any other character even close to those levels of power, are restrained by "the 'too powerful to be interesting' disadvantage", which means, that they will never actually Use their full powers(or anything close to it) during a comic, simply because it would ruin the story, it would make things boring.
no one wants to read a comic with just two pages, showing Captain Atom swoop in and destroy the villain with a single thought, or seeing Superman get turned into an amoeba by Darkseid, they want to see action packed battles, they want to see the hero struggle, and win in the end. they Don't want to see the hero effortlessly take care of all the problems within the first page of the comic, or randomly get beaten by the villain in the span of 2 pictures. However, despite all these things, Darkseid Does have Powerful psionic powers, and the power to revert the evolutionary process of organisms, he Does have the power to travel in time, and a whole list of other powers he pretty much never uses, just as Captain Atom Does have the power to create and destroy a universe, and X-Man Does have nigh-unlimited psionic power.
there is a lot more to Comics Mechanics than i have explained here, but these are the rough basics and should give people a general understanding of what Comics Mechanics actually is.
if it turns out there is a need to explain more, i will add to this thread in the future.
In that case Puck beats Gladiator, Black Panther beats Silver Surfer, Squirrel Girl beats Thanos, She Hulk beats Sentry, Spiderman beats Firelord, etc. On this site the comic mechanics dont prohibit characters from using there full power. This allows Darkseid to use all abilities given to him by DC. That easily makes him leagues above Superman.
I dont see how some of you dont understand this. Osborn, Doom, Lex Luthor, Thanos, Darkseid, Superboy Prime, so on and so on wil ALWAYS lose simply because they are the bad guys. Not because the heroes are stronger but simply because they are the heroes. The villians are ALWAYS more powerful in one way or another and thats what makes them a threat but when it comes down to the final fight, they forget that have certain powers or the heroes get some sort of "Ace in the Hole" that miraculously allows them to win. While this makes since in the actual comics it doesnt here. This site allows characters to be pitted against one another without the hole hero or villian clause inhibiting them from using there full potential. On CBUB the heroes dont have the luck that miraculously gives them the 1 in a million chance win. This match pits Darkseid with ALL his power and abilities vs Superman with his power and abilities. Now when you look at those two characters, there is no comparison. Superman loses in every category except for speed but when you add in Darkseid being able to teleport it nullyfies the speed anyways.
Darkseid has Supes in Strength, skills, abilities, intellect, and experience.
The comic mechanics wasnt ever brought up because people use to accept it as common knowledge. Lately people seem to think of it as a way to justify there character for winning. If Thanos was Batman's nemesis, in the comic books he would eventually win by finding some miraculous way too. Thats what comic mechanics do for you. Its the hero clause; no matter what happens the hero wins in the end.