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The Rise of the Origin Breed


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#21 Opalord

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Posted 26 April 2011 - 04:46 PM

(I usually suck at the techy stuff, so lemme know if I did somethin wrong with the mech)

Jarden "The Red Reaper" Gordvin


Posted Image

Age: 36 (equivalent to around 19 for his species)

Affiliation: Orion Procteterate

Bio: Jarden was originally from a a planet that, before the arrival or the Origin breed, was constantly warring within itself, much like the human's of earth. Their technologies developed on a slightly different tract however, as all of them were born with a small telekinetic strength. while it wasn't enough to be a great weapon in of itself, the controls for their weapons and vehicles (along with all the other technology in their society) were not tied to the restriction of having to be manipulated with their hands. this combined with their innate aptitude at multi-tasking, allowed for much more complicated and therefore formidable machines of war. Jarden's father was a pilot for one of the Mecha units of their country, and when he died in the initial onslaught of the Origin invasion, the formerly meek Jarden took up the pilot wings, and proved to have inherited his father's skill and then some, earning the nickname "The Red Reaper" as fought valiantly with his people against the Breed. Unfortunately, despite the war being dead even for the start, this only caused almost a full half of the Xerthan breed to come crashing in a few months in. The completely overwhelming numbers, combined with the Xerthan queen gracing the battlefield herself and infecting the people en-mases, proved to be MUCH too great for the people to handle, and they were almost completely destroyed in a matter of weeks. The Orion Proctecerate arrived, but too late, and were only able to save the lucky few who had held on past the fall of the planet (Jarden among them) before escaping themselves.

Personality: If one were to sum Jarden up in one word, it would most definately be "Cocky". Most people ask for a few extra words so they can make it "One cocky son of a b!*+#", but you get the point. He shows up late to briefings, skips out on training sessions, has a hobby for playing pranks, and chases the fairer sex around the decks of the Orion fleet incessantly. Many a newcomer to the Orion wonders why the hell the group keeps him around. Those doubts are usually completely dispelled once on the battlefield. Jarden, while he keeps some of his lackadaisic attitude about him, undergoes a transformation, following orders to the letter and putting the life of his squad-mates and civilians before his own. Jarden obvious doesn't really care for any of the breed, but Xerthan have a special place of pure, unadulterated hatred in his heart, since they were the main cause of his planet getting destroyed

Abilities/skills:

Telekinesis: Like all of the people of his race (or at least the few who remain), Jarden has a small aptitude for telekinesis, though it is limited. It only extends out around seven feet, only has around 40 pounds of strength, and can't affect organic material. It's useful for a few things, including piloting Red Reaper, and it's actually impossible to use the mecha unaided without this

Multitasking extraordinare: Jarden can handle many different tasks at once with his mind without sacrificing his normal amount of focus on any of them

Pilot ace: Jarden is a damn good pilot, and can pull maneuvers off with the Red Reaper that most pilots wouldn't even think of.

Stats

Strength: 0

Health: 2

Intelligence: 10

Leadership: 4

charisma: 8

Orion Tech: 8


Mecha: The Red Reaper


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Red Reaper stats:

Equipment Type: variable fighter

Accommodation: pilot plus passenger

Dimensions:

Mecha Mode: height 15.59 (includes head lasers).
Fighter Mode: wingspan 14.57 m (fully extended); height 4.29 m ; length 18.8 m

Mass: 12.8 metric tons.

Structure: assumed space metal frame, SWAG energy converting armor

Power Plant: Four Shinnakasu/P&W/RR/MG FF-3011/C Stage II thermonuclear reaction turbine engine (in space, maximum thrust of 1,377 kN).

Propulsion: 2 x 1,620 kN (maximum thrust in space); many x P&W HMM-9 High maneuverability thrusters

Performance:

Fighter Mode: at 10,000 m Mach 5.2+ (up to Mach 9.0+)
g limit: maximum airframe design load 27.5g

Design Features: 2-mode variable transformation; variable geometry wing; capable of attaining unassisted orbital velocity over an Earth-class plane; ISC (inertia store converter); ; active stealth system antennae; chaff/flare/smoke discharger system; thrust reverser equipped with three-dimensional maneuvering nozzles; cockpit designed for Telekinetically enhanced pilot

- Armament -

Guns:

One Mauler ROV-20 20mm beam gun, mounted on head turret.

Two Mauler ROV-25 25 mm beam machine gun

One new BGP-01β Beam Gun pod / high-powered Beam grenade.

Four Bifors BML-04B internal micro-missile launchers

Shield mounted on center rear dorsal fuselage in Fighter mode or on lower left arm section in mecha

Retracting knife for close-quarter combat, stored inside shield.

Pin-point barrier system




Reaper Squadron -(Squad size lower than normal for a 4 leadership because they're, you know, in giant robots

Reaper 2, Monjin Kerrig, sniper specialist

personality: A childhood friend of Jarden, Monjin joined the military at the same time as him to help him avenge his father. While they are close, both have a weakness for women and as such are constant rivals in that regard, much to the dismay of whoever their current victim is

Stats

Equipment Type: variable fighter

Accommodation: pilot plus passenger

Dimensions:

Mecha Mode: height 15.59 meters (includes head lasers).
Fighter Mode: wingspan 15.5 (fully extended); height 4.03 meters; length 18.72 meters.

Mass: 8.45 metric tons.

Structure: assumed space metal frame, SWAG energy converting armor

Power Plant: two Shinsei Industry/ P&W/ RR FF-3001A Stage II thermonuclear reaction turbine engines.

Propulsion: 2 x 1,620 kN (maximum thrust in space); many x P&W HMM-9 High maneuverability thrusters

Performance:

Fighter Mode: at 10,000 m Mach 5.0+, maximum speed due to heat-resistance limit of the fuselage.
g limit: maximum airframe design load 27.5g

Design Features: 2-mode variable transformation; variable geometry wing; capable of attaining unassisted orbital velocity over an Earth-class plane; ISC (inertia store converter); ; active stealth system antennae; chaff/flare/smoke discharger system; thrust reverser equipped with three-dimensional maneuvering nozzles; grapple hooks for bracing during sniping; cockpit designed for Telekinetically enhanced pilot

- Armament -

Guns:
1 x fixed Mauler coaxial 12.7mm beam guns (mounted center dorsal section in Fighter mode, becomes head turret in Mecha mode)

One SSL-9B Sertinov semi/fully-automatic anti-armor projectile-firing sniper rifle for long-range precision shooting (VF-25G). Standard 12+1 round magazine (Drum magazine with 35 rounds is available) located on the underside near cooling fins. Built-in optical scope. Error margin of less than 10cm at a shooting distance of 20km with AI fire-control. The sniper rifle has balancers that open on the barrel during firing to assist in targeting. The barrel uses electromagnetic rails for maximum acceleration with SP-55X 55mm ultra-high-speed armor-piercing round. Muzzle velocity of SP-55X cartridge is 6,200 m/s (SSL-9B's linear driver, in addition to the chemical reaction, can increase muzzle velocity to 7,490 m/s for ultra-long-range firing in space). Ultra-hard-metal jackets on ultra-dense alloy bullets can penetrate 300-mm-thick GFS-a2 composite armor used by Destroids.

1 x AK/VF-M9 Assault Knife, 1.65m, super strong material reinforced by pin-point barrier system (mounted under left arm)

2 x Mauler 25mm beam machine guns (mounted left/right of intakes in Fighter mode, on rotating hip mounts in mecha mode)

pinpoint barrier system

Bombs & Missiles:

2 x underwing (within legs in mecha mode) missile pods, each holding twelve missiles with lock on capabilities. Replaceable with bombing configuration if the mission requires it.

Posted Image


Reaper 3, Zened Walla, recon specialist

Personality: the only one not of Jarden's species in his squad, Zened was added to it after to fill up a hole left open when the recon specialist died before the Orion reached the planet. Not a telekinetic like the others, he uses small tendrils that come out of his hands to steer the ship. A quiet and philisophical person, Zened often plays the voice of reason to his more brash squadmates

Stats:

Equipment Type: variable fighter

Accommodation: pilot. passenger space removed for recon equipment

Dimensions:

Mecha Mode: height 15.59 meters (includes head lasers).
Fighter Mode: wingspan 15.5 (fully extended); height 4.03 meters; length 18.72 meters.

Mass: 8.45 metric tons.

Structure: assumed space metal frame, SWAG energy converting armor

Power Plant: two Shinsei Industry/ P&W/ RR FF-3001A Stage II thermonuclear reaction turbine engines.

Propulsion: 2 x 1,620 kN (maximum thrust in space); many x P&W HMM-9 High maneuverability thrusters

Performance:

Fighter Mode: at 10,000 m Mach 5.0+, maximum speed due to heat-resistance limit of the fuselage.
g limit: maximum airframe design load 27.5g

Design Features: 2-mode variable transformation; variable geometry wing; capable of attaining unassisted orbital velocity over an Earth-class plane; ISC (inertia store converter); ; active stealth system antennae; chaff/flare/smoke discharger system; thrust reverser equipped with three-dimensional maneuvering nozzles; cockpit designed for Telekinetically enhanced pilot; Extremely advanced sensor equipment, the very best Orion can produce

- Armament -

Guns:
2 x fixed Mauler coaxial 12.7mm beam guns (mounted center dorsal section in Fighter mode, becomes head turret in Mecha mode)

1 x Korjina Beam rifle retractable cover to provide air cooling for the barrel (mounted ventral fuselage in Fighter mode, in arm manipulator for mecha modes). two firing modes, automatic and charge shot

2 x Mauler 25mm beam machine guns (mounted left/right of intakes in Fighter mode, on rotating hip mounts in mecha mode)

1 x AK/VF-M9 Assault Knife, 1.65m, super strong material reinforced by pin-point barrier system (mounted under left arm)

1 x pin-point barrier system (shield system)

Bombs & Missiles:

2 x underwing (within legs in mecha mode) missile pods, each holding twelve missiles with lock on capabilities. Replaceable with bombing configuration if the mission requires it.
Posted Image


Reapers 4 and 5, Ozma Hojre and Forte Lin, fighter/infantry combat specialists

Personality: Ozma and Forte were both part of Jarden's first squad, and were among the few that welcomed the admittedly arrogant youth into the squad, eventually becoming a close friend. Its a fairly obvious and well known fact the pair are a couple, though most newcomers are baffled by it. Ozma has a reputation for being "the galaxy's laziest pilot", and is thought to spend more time asleep than awake, while Forte is normally described as having "the same amount of hyperactive energy as a star going supernova while chugging a healthy mix of caffeine extract and adrenaline"

Stats:

Equipment Type: variable fighter

Accommodation: pilot plus passenger

Dimensions:

Mecha Mode: height 15.59 meters (includes head lasers).
Fighter Mode: wingspan 15.5 (fully extended); height 4.03 meters; length 18.72 meters.

Mass: 8.45 metric tons.

Structure: assumed space metal frame, SWAG energy converting armor

Power Plant: two Shinsei Industry/ P&W/ RR FF-3001A Stage II thermonuclear reaction turbine engines.

Propulsion: 2 x 1,620 kN (maximum thrust in space); many x P&W HMM-9 High maneuverability thrusters

Performance:

Fighter Mode: at 10,000 m Mach 5.0+, maximum speed due to heat-resistance limit of the fuselage.
g limit: maximum airframe design load 27.5g

Design Features: 2-mode variable transformation; variable geometry wing; capable of attaining unassisted orbital velocity over an Earth-class plane; ISC (inertia store converter); ; active stealth system antennae; chaff/flare/smoke discharger system; thrust reverser equipped with three-dimensional maneuvering nozzles; cockpit designed for Telekinetically enhanced pilot

- Armament -

Guns:
4 x fixed Mauler coaxial 12.7mm beam guns (mounted center dorsal section in Fighter mode, becomes head turret in Mecha mode)

1 x Korjina Beam rifle retractable cover to provide air cooling for the barrel (mounted ventral fuselage in Fighter mode, in arm manipulator for mecha modes). two firing modes, automatic and charge shot

2 x Mauler 25mm beam machine guns (mounted left/right of intakes in Fighter mode, on rotating hip mounts in mecha mode)

1 x AK/VF-M9 Assault Knife, 1.65m, super strong material reinforced by pin-point barrier system (mounted under left arm)

1 x pin-point barrier system (shield system)

Bombs & Missiles:

2 x underwing (within legs in mecha mode) missile pods, each holding twelve missiles with lock on capabilities. Replaceable with bombing configuration if the mission requires it.

Posted Image


Reaper 6, Jenze Gordvin, Heavy weapons specialist

Personality: Jarden's older sister, she was already part of the military when he joined, and was his first squad leader. An extremely serious and calculating pilot, her ire is one of the most feared in the Orion Protecerate, and she's the one person in the whole of the military that Jarden is scared of, though he'd never admit it

Equipment Type: variable bomber

Accommodation: pilot plus 2 bomber crew, though it is possible for someone with telekinetic or otherwise enhanced abilities to pilot without them, 2 passengers

Dimensions:

bomber/space shuttle mode Mode: wingspan 24.42; height 6.77 meters; length 29,78

Mass: 101.95 metric tons.

Structure: assumed space metal frame, SWAG energy converting armor

Power Plant: Two 31,700 kg (Maximum thrust in space) Shinnakasu/P&W/Royce FF-2025BX thermonuclear turbine engines. Four Shinnakasu/P&W/Royce FF-2025BX thermonuclear turbine engines (VF-X Ravens version).

Four 26,500 kg Shinnakasu/Vigors Combined Electromagnetic Plasma Rocket Engine & Railgun System. (The rail gun system is used to charge and expel propellant through the rocket nozzles in Shuttle/Bomber mode.)
Four jet nozzles mounted in leg sections in mecha mode or in wings in Shuttle/Bomber mode. (The nozzles operate as a hovering system in mecha mode.) The plasma rockets are only used for
emergency landing, high acceleration, and the VB-6's thrust is usually obtained from 4 thermonuclear turbine engines.
Power generator stowed in rear dorsal section in mecha mode or in central ventral section in Shuttle/Bomber mode.
P&W HMM-6B High Maneuverability Vernier Thrusters. Vernier nozzles in nose section in Shuttle/Bomber mode.


Propulsion: 2 x 1,620 kN (maximum thrust in space); many x P&W HMM-9 High maneuverability thrusters

Performance:

bomber mode: at 10,000 m: Mach 1.7+

Design Features: 2-mode variable transformation; variable geometry wing; ISC (inertia store converter); ; chaff/flare/smoke discharger system; thrust reverser equipped with three-dimensional maneuvering nozzles; cockpit designed for Telekinetically enhanced pilot or three non-telekinetically enhanced pilots

- Armament -

Guns:

Four Shinnakasu/Vigors 320 mm rail guns, mounted dorsally in mecha mode or stowed in rear dorsal section in Shuttle/Bomber mode. With a self-guided warhead, the railgun is capable of precision fire to a range of more than 100 Km; reaction warheads can also be used.

Two Raytheon/Shinnakasu 3-barrel Anti-Ground Anti-Ship Heavy Missile Launcher mounted in arm sections facing forward in mecha mode or stowed in central dorsal section in Shuttle/Bomber mode. (Missiles can be launched in Shuttle/Bomber mode by extending the entire missile launcher units or extending two rear auxiliary barrels.) Although anti-ground anti-ship missiles are normally loaded, multi-warhead, reaction warhead missiles and others can also be used.

One 30 mm Vulcan Anti-Air Anti-Ground small-bore gun mounted in forward chest section in mecha mode or mounted in nose section facing forward in Shuttle/Bomber mode.

Two High-Speed Anti-Air Anti-Ground Close-Range Small High-Maneuverability Missile Launchers

Posted Image

Pilot pictures, in order of number

Posted Image

#22 thetrekker

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Posted 26 April 2011 - 05:02 PM

Tell me if I need to fix anything.

Name: Max "Shotgun" Nelson

Age: 37

Organization: UEN

Appearance: Posted Image

Bio: "Ere we go." said the man contentedly as he put down the welding torch. That was the last of it, he was done. He sighed as he climbed up a ladder through the garage he had rented. Gazing happily, he looked at the Terra Firma Bona (Good Earth). He allowed his mind to wander back to the memories of his first ship, the Intrepid. He remembered the gleaming hull, the shiny cockpit, and the clean engines. And then he thought about the date, 3-15-2248, when the invaders came. He had volunteered to help fly civilians off of Earth, and escape to a nearby system where they could be relocated. He remembered the horrible, sickening feeling he had felt as his ship broke the cloud line and he had first seen the Origin Breed's invasion fleet. Glancing outside the cockpit, he saw ships of all sizes, mostly human, wrecked and destroyed, their dead carcasses littering Earth's orbit. He'd tried to escape, organizing some of the freighters and other humanitarian ships into a wedge, and trying to break through on sheer speed. But he failed. Slowly, the wedge was whittled down until only three ships survived. A glancing blow struck the engines, and it was good that it was merely glancing, for a direct hit would've most likely destroyed the helpless freighter.
Unbeknownst to him, the previous owner, a coward, had installed the cockpit to detach from the ship as soon as serious damage was done. To Max's horror, the cockpit shot away from the ship at near light speed and avoided fire, being too small and fast to target. As it slowed, Max approached a medium sized ship that had a confirmed Origin Breed signature. Max prepared for the worst as the ship caught his pod, but was surprised when the hatch didn't open, and even more surprised when the ship began moving towards Earth. After a minute of extreme tension, the ship let go of Max's pod, and he drifted into Earth's atmosphere, to be rescued by crews who came out following the first battle.
Max's eyes teared up as he brought himself back into the present. His brother had been aboard that ship, and there was nothing that could be done to save him. Max dabbed the tears as he looked toward the ship, and the one working on it; his son. Together they were a family, and together, they would arise from all the troubles that they faced. Max walked down the stairs as he looked under the name. He picked up a spray-painter, and began to paint. After a minute, he had finished, and the ship's motto shone brightly on the hull.
Ad Astra Per Aspera To the stars through the peril

Personality: Max is a difficult person to understand. Most people who've encountered him would call him cold, and distancing. But to the few, very few that have known him for years, he is one of the most open men in the galaxy. He has a few friends who are high up on the command chart, and so he's able to distance himself from the main army with their command. He feels very responsible for every ding and dent that his ship takes, as if he caused it to happen, and has never forgiven himself for his escape of the Intrepid, though it clearly wasn't his fault. Because of the error of the Intrepid, he usually refuses to accept weapons, starships, and ost other things crafted by strangers, and as such, has become a very skilled mechanic.
Max has an extreme distaste of more modern weapons, but also understands their necessity. He chooses to blend the ancient and the modern, never leaning to far into either side. Surprisingly, he seems gentle, and even philosophical in his remarks and speculations with his close friends. He has a passion of the study of history, particularly the ebb and flow of civilizations, such as Rome (hence his Latin) and the United States of America. He sees the grand conflict as merely another wave in humanity, and is confident that humanity will prevail, though it will be tough.

Skills:
Master Mechanic (Able to come up with unique [not Orion] tech)
Superior Strength (honed by mechanical work)
Battle ingenuity (the ability to improvise a battle plan effectively)

Stats
Strength: 8
Health: 6
Intelligence: 8
Leadership: 4 Class: Heavy Hardware Detail
Charisma: 2 (0 if possible)
Orion Tech: 4

John "Kid" Nelson
18
Affiliation: His father (unofficial member of UEN)
Appearance: Because of his father's protectiveness, no public images could be accessed. However, he has been spotted as a 5"10, blonde haired man with glasses.


Terra Firma Bona
Much like Max himself, the TFB is a slow but damaging ship that mixes ancient and modern technologies.
Posted Image
Primary Armament: (3) 100 GJ Alternating heavy cannons, mounted on mid-forward sides and one on top at mid-ship.
Secondary Armament: (2) 15 GJ rotatable duo rail guns, one on top and bottom; (5) concussion rocket pods, 5 per pod, located in various locations.
Length: 150 meters
Width: 90 meters
Height: 100 meters
Engine: Fusion reactor 700 GW *significant power has been devoted to the weapons, and all laser cannons must be powered down to activate FTL travel. Even then it moves slow in sublight travel
Propulsion: (6) 50 GW MPDTs
Hull/Armour: 150 cm Titanium composite armour
Maximum Speed (with all weapons powered down): 15m/s2rd
Combat Speed (All weapons powered to full): 7m/s2rd

#23 force_echo

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    Pretentious, Obnoxious, Annoying...humanity's last hope

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Posted 26 April 2011 - 07:19 PM

Modified mine a little. Oh, did anyone catch that my birthdate was 2/22/2222?

#24 Opalord

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Posted 26 April 2011 - 09:46 PM

Twas bored so I tallied up what each side had and put their specialties next to each other


Human side:

John Shadow: Ground forces specialist, less pleasant face than a 500 pound woman squeezing out a 100 pound dump

Zang: Ground forces specialist, cosplaying history buff

Yusef: guerrila tactics, ability to look bored in any situation

Von Fogg: token evil teammate, research

Artur: Mario (does a little of everything)

Jarden: Mech pilot, being an arrogant prick

Max "Shotgun" Nelson: redneck tech specialist



Origin breed side

Krystal: negotiations and infiltration, awesome singing voice

Piph: black ops, housecleaning

Teta: Scouting, being a dinosaur

Lilica: scouting, black ops, making people piss themselves

Noj: Ground forces specialist, world's worst deserter

Stachel: being mysterious. or just really bland. take your pick

#25 He who fights monsters

He who fights monsters

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Posted 26 April 2011 - 11:01 PM

Well, Yusef can pass for the "scary Arab sociopath." That's the selling point.

#26 Jaeger Panzer

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Posted 27 April 2011 - 04:53 AM

Bland?

Its not even completed. o.o

#27 Hugo Fowl

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Posted 27 April 2011 - 05:00 AM

Hehehehe. I am tickled pink by the label "token evil teammate."

Or would that be tickled black?

#28 Opalord

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Posted 27 April 2011 - 07:05 AM

Bland?

Its not even completed. o.o

I know, twas the joke

#29 Ellisra

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Posted 27 April 2011 - 08:19 AM

Name: Hanna Lilitov

Age: over 30,000 years old but looks like she could be in her 30s(in her race's years it would be around 10 years old)

Appearance: Posted Image

Breed: Bergorath Brood

Bio: Hannah is from a planet called Cakkthren and was a very young Cakkthrenian before being assimilated by Xeres' Breed. Hannah would spend her days in open fields of flowers before returning to her village everyday. During the summer of the moon harvest, they were visited by a race of giant people. Unlike their other conquered planets, the Bergorath Brood rather liked Cakkthrenians and made an alliance with them. Doing so ushered in a time of peace for their people to get to know each other. Hannah admired the tall people that came to her planet and when one of Xeres' honor guards visited her village she wanted to be one of them. Xeres took Hannah into her care as Hannah was an orphan from the last war that their people had against the other natives of the planet the Vekkthrenians, large reptilian like beings. Xeres infected Hannah with the Rising Virus and made her the daughter that Xeres could never have had due to her species not being able to reproduce. As such Xeres put Hannah in charge of her scouting party and made her the person who would judge if a planet was worthy of acceptance into their brood or if it were just a trash planet that should be stamped out. Hannah would eventually find herself on the Kill-Zone as one of it's superior officers in charge of scouting. The Kill-Zone would soon find its way to Earth where Hannah would be deployed on reconnaissance missions during Human dark zones to survey their behavior and intelligence.

Personality: Hannah will not kill unless she has to. She is a very sweet girl with the heart of a caring individual and would do anything to please her "mother" Xeres. Xeres prides her as a jewel and a jewel she is for when she smiles her aura of gentle nature can be observed so clearly. If Hannah finds the Humans to be a worthy race for acceptance then there may yet be hope for Humanity to survive the coming war against the Bergorath Brood. Only time will tell with this girl's opinion.

Abilities: Default ability is that she can sense other people's emotions.
Strength of the Past - Hannah's people posses what they call, the "Strength of their Past" which grants them the strength of their ancestors combined allowing them to utilize awesome physical strength and emit a sense of righteous justification. This ability adds on to the already superior strength due to her size.
Flower of Rejuvenation - Her body is like that of a flower, when flowers wilt they may be rejuvenated through the power of the sun. Her ability to rejuvenate herself through touching the Earth can help her heal her fatigue and help her overcome minor injuries.
Voice of the Soul - Her voice can produce melodies that can heal the broken souls of those around her. If someone has lost something or someone they care for or are thinking of throwing their lives away her voice will help remind them of how precious a life is and allow them to rethink their future.


Stats:
Strength: 10(5)
Health: 4(2)
Intelligence: 10(5)
Leadership: 2(1) - She has 10 men so 3 teams. 1 team will be Melee which is her team, 1 team will be Medical and the last team will be Ranger.
Charisma: 4(2)
Origin Breed Tech: 2(1)

Hannah's Ship: The Jade Eclipse - Posted Image
This ship is about 100 feet long, and 30 feet wide, can crew up to 5 people which it does, Hannah's entire scouting party operates it. It docks on the surfaces of the Kill-Zone and latches itself into place. The guns on this ship number to 5, 3 plasma canons and 2 point defense thermal canons. It has very well made Origin shields and can take a pounding from light frigates before they fail.

#30 Jaeger Panzer

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Posted 27 April 2011 - 01:02 PM

I know, twas the joke

Joke > My Head. -.-

#31 thetrekker

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Posted 27 April 2011 - 04:02 PM

Max "Shotgun" Nelson: redneck tech specialist

*pumps shotgun*
Yippe-Kiye Motherf*cker

#32 Skirmisher

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Posted 27 April 2011 - 11:12 PM

Got something from Ruinus about Human Tech Power Generation...

We should have access to Fusion Tech, since IIRC Elly said that was as best as we could do.

Here is some specs on it from SpaceBattles.net

http://forums.spaceb...mp;postcount=11


As I remember, energy density for hydrogen fusion is 6.2 X 1014 joules/kg and for deuterium fusion it's 3.5 X 1014 joules/kg.

Assuming realistic engineering the practical limits are probably going to be other things, like keeping the reactor from melting under its own waste heat. Easiest way to figure that out is probably going to be to calculate the amount of energy the ship's radiators can dissipate, which as I remember is determined by the formula:

Emissivity(5.67 X 10-8)(area in m2)(radiator temperature4) = energy dissipated in joules.

Emissivity ranges from 1 down (.8 is high, .1 is low etc.). I think temperature is supposed to be Kelvin but I don't quite remember. I think Atomic Rocket may have the formula (it's where I got it) although I think they might have deleted that page a while back.

Of course, most SF universes handwave away the heat issue.


However Ruinus also pointed out that "apparently, whatever you generate is 50% (up to!) lost as neutrinos."

#33 thetrekker

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Posted 02 May 2011 - 04:58 PM

Ignore this post for I am an idiot. I am also the Walrus.

#34 thetrekker

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Posted 02 May 2011 - 05:01 PM

Sorry, Internet trouble.

#35 Ellisra

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Posted 05 May 2011 - 04:01 PM

Name: Kellaka Juvei

Age: 20,000

Appearance: Posted Image

Breed: Bergorath Brood but she is currently defected from it. She currently works with the Orion Protectorate.

Bio: Some 10,000 years ago Kellaka was on a mission for Xeres, scouting out possible planets to inhabit and assimilate. During one of her visits her ships crew spotted a planet off of the path decided by their captain, Kellaka herself. This put her in a position to either investigate it or just leave it alone. She decided to investigate it. Upon reaching the surface the people of the planet greeted them with kindness and hospitality to which Kellaka would feel humbled by. However, her crew would find it silly and began to wage a war of devastating proportions on the innocents of the planet. Kellaka couldn't deal with the dishonorable act of committing war on such innocent people especially when their race's beliefs were to uphold honor. And the way her crew displayed their dishonorable methods of insulting these people when they offered them kindness was just too much. Kellaka slayed her crew and abandoned her Brood. Wandering the depths of space for 500 years before coming across the Orion Protectorate. They would take her in and lock her in their prison cell due to the fact she was of the Origin race and interrogate her on the reason for why she was sent into Orion space. Kellaka hadn't any idea what they were talking about, all she knew was that she had nothing left to fight for but herself. She would eventually break out of her cell and escape during a Vorckenon Breed attack on the Orion Fleet she was captured by. Her sensibility told her to leave them and escape, but her heart and honor told her to rescue the Orion. After a 4 day battle the Vorckenon Detachment fleet was destroyed and Kellaka was once again put in prison but eventually set free after she vowed to join them and their cause. Ever since then, she had become part of the Orion Protectorate's Scouting Fleet known as the "Velvet Aces."

Personality: She is a pleasant person to talk to and is really good at helping people out who have trouble trying to figure out their reason for existing. After all she has had 500 years to figure out her purpose. During her missions she is a cold and authoritative battle commander and is relentless in her tactics. Her name is well known among the Origin Breed and Xeres has mixed feelings about her as they were once good friends before Kellaka defected. But overall she is a big goofball and a loveable friend to everyone and a strict commander.

Abilities: Her default is that she has the ability to detect metal objects from up to 10 miles away.

Battle Commander: Her skills as a tactical commander are top notch and she is so good at her job that it makes her superiors frightened of her orders to her subordinates. Not many of the Orion Officers can say they have the same tenacious attitude as Kellaka's, nor her skill as a tactician.

Size Does Matter - Her height is about 13.3 meters high and she uses this to her advantage in ground battles. Although many people say you shouldn't judge people by their size, this girl should have that quote cut from her vocabulary. Her strength is so great that she can cut through almost anything with her swords. This makes her a valuable asset on the battlefield. Though her size may limit her to some areas of combat it does certainly limit her ability to be stealthy and good at surprise attacks. Kellaka couldn't get the drop on anyone unless they were deaf and unable to see.

Elegant Destruction - Everything she does has a certain Elegance to it. From stepping on pesky enemies to destroying entire buildings with her fists, she just can't not look beautiful when doing these things. It has gotten to the point that it serves as an intimidation factor for her enemies to the point of being scared stiff of her ability to make their deaths look euphoric.

Terraform - The ability to create liveable areas on uninhabitable environments is another one of her abilities. It comes with her original race's powers. This allows her to slowly over time create an atmosphere and a system of water.

Scarlet Moon Rising - Her special signature sword technique. A sword technique that can cause typhoons from the sheer force of the swings and use both swords to imitate a moon being created from the thrust of her swords.

Crimson Tears - When she strikes her swords together the give off red sparks, causing large scale flames to engulf her position. This creates a situation that can both be harmful to her and to her enemies. Usually more so to her enemies due to the nature of it being her own technique.

Heaven Crusher - She leaps into the air and lands onto her enemies with the force of the heavens crashing down on the target. The force is about as destructive as a tank being dropped on someone.


Stats:
Strength: 10 +5
Health: 10 +5
Intelligence: 10 +5
Leadership: 10 +5
Charisma: 10 +5
Origin Breed Tech: 10 +5

Name: Norma Belvorthis

Age: 23,000

Appearance: Posted Image

Breed: Yevosion Brood

Bio: Norma is currently one of Nyu's personal honor guards and in charge of making sure that she is safe 24/7. She was first found as a little girl with no family and little to no nourishment or love for that matter. Nyu figured that since the planet was going to be destroyed anyway why not assimilate at least one of them to gain the powers of her species for the Hive. Nyu made Norma her foster daughter for the next 10 years until Norma was old enough to train with the elites. As the elites trained her they realize one thing, that she was a natural for combat and mind control. Her skills and abilities rivaled those of their current Queen Nyu. This meant that if Nyu were to ever die Norma would become the next queen, so as to make sure Norma stayed safe they forbid her from ever partaking in any planetary battles. However, this didn't sit well with Norma, causing her to beg her mother, Nyu, to allow her to take part in her first planetary invasion. Nyu said yes and off Norma went to try and conquer her first planet, which happened to be a planet not far away from her own home world that was destroyed not but 20 years ago. She dominated the battlefield with her prowess and sealed the planets fate by assimilating it and then busting it with her mother's ship the "Lunatic Star." Norma was ready for more though and set her sights on Earth with her very own fleet as soon as word got out to the remaining Queens and headed straight for it with post haste.

Personality: Norma is a very brash girl, always wanting to pick a fight that she knows that she couldn't possibly win and then doing just that wining the fight. Her knack for doing this earned her the title of the "Scarlet Maiden." She loves cakes and admits it as her one and only weakness. Chocolate however, is her favorite and she would succumb to that for anything. Her subordinates usually have to try their best to keep her away from cake and chocolate just to keep her serious and on the right track of her mission.

Abilities: Her default ability is to use Hypnosis on her enemies with her eyes.

Indomitable Spirit - Her spirit can't be broken by anything and her ability to overcome her fears and limits is astounding. Those who face her in combat should be prepared to not walk away unscathed as it would be impossible for anyone to achieve a flawless victory against this young warrior.

Lunar Stare - Her eyes can cause anyone who stares into them for too long to lose control of their body if they aren't careful. This makes them unable to move or even control themselves from moving should Norma wish for them to do a specific thing.

Raven's Talon Slash - Her sword techniques are swift and nimble and she is capable of slicing through boulders with her sword. Her agility is that of a Raven flying through the sky.

Serpent's Bite - She has the ability to shift her form into that of a half human half snake like figure which grants her the tail of a serpent and the teeth of one as well. Her bites are very bad and should be avoided if at all possible and if not, guarded very carefully. Her striking speed in her serpent form is as fast as the blink of an eye.

No One Touch The Hair - Her hair has a unique quality to it. It is able to turn people into a fossilized state though it doesn't kill them it only renders them unable to move. This presents Norma with several options on how to deal with you. As if she were to attack you, you would still be capable of feeling the pain of being injured or killed in the petrified state.

Stats:
Strength: 10 +5
Health: 10 +5
Intelligence: 10 +5
Leadership: 10 +5
Charisma: 10 +5
Origin Breed Tech: 10 +5

Name: Illivus Vesrivon

Age: 50,000

Appearance: Posted Image

Breed: Vorckenon Brood but defected to be her own Queen of a few Vorckenon and other Origin Breed defectors. She named her organization the Knights of Illumination.

Bio: When she was only 18 Illivus was branded a traitor to her own race known as the Neofithians, a race of people who can't see during the day and only at night. During the day they wear a blind fold and can't take it off or their eyes will burn out of their eyes due to the sunlight. Illivus tried to make contact with a neighboring race of people on their home world known as Humans, turns out that a human colony ship landed on Neofithia lll thousands of years ago and she wanted to investigate them. Well, upon making contact with them they found that humans were both violent and level headed. They were able to comunicate with one another which was good. Though Illivus' people didn't like the idea of other people on their home world, so they decided to wage war on them. Illivus joined the humans to help protect them causing her people to hate her and brand her as an outcast. Once the war was over, and the humans left her own people kicked her out of her homeland and she was forced to go with the humans. The humans didn't like the idea of one of the Neofithians being with them and dropped her of on a barren world with no knowledge if any life existed on it. Illivus, stranded on a world that she didn't know anything about, spent an entire week without food or water and was on the brink of starving when a ship landed on the surface and she went to investigate. It turned out to be a Vorckenon Breed scouting ship and she hitched a ride on it only to be caught very quickly by the crew and tortured severely. Upon ending the torture they were going to kill her before she accidentally became infected by the Flourishing Virus due to a single strand of hair from one of the females infecting her body. Upon becoming a Vorckenon, she killed the crew save 1, a girl who tried to request her release and tried to keep her alive. The two would manage to make it into space where they would pick up other people who would choose to follow them. She eventually found her way to Earth where she would lay low on the surface as the Origin Breed made their move and invaded. She plans to aid the Humans as best she can when the right time comes.

Personality: She is a very silent person but is kind hearted. Her appearance throws people off though as she constantly wears a blind fold over her eyes and so they can't really tell her true intentions or motives as easily as others. Though she makes it her first priority to come to the aid of the people in most need of it.

Abilities: Her default ability is the ability to use her hair as a weapon or shield due to it being a living creature.

Parish Dance - When Illivus begins to dance, she dances with a long chain connected to two bladed pole/knives which she uses to either decapitate her enemies or disembowel them by sucking out their internal organs through its use.

Illusion of Terror - She is able to cast an illusion upon her enemies that creates a nightmarish world for them and gives her allies a good chance to strike while they flail around in fear of their most horrid nightmares.

Neofithian Fury - She uses telekinesis to attack her foes or move objects around. Her limit to weight of objects is up to 1 ton and that is it.

Slight Flight - She can barely fly which gives her to ability to travel faster then any ground vehicle can go. Although it could be consider a type of hovering she can fly high enough to pass over houses or small buildings.

Matter Materialization - Illivus can materialize almost anything into reality, the limit of what she can materialize is limited to being of 1000 pounds in weight as a max weight limit.

Superior Intelligence - Her intelligence is higher then most people and can be compared to the level of a super genius. She is capable of out thinking almost anyone but has had cases where people have proven to be a match for her skills of the mind or even surpass them. She is very hard to beat in chess as well and is currently the champion in her own personal organization.

Stats:
Strength: 10 +5
Health: 10 +5
Intelligence: 10 +5
Leadership: 10 +5
Charisma: 10 +5
Origin Breed Tech: 10 +5

#36 force_echo

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Posted 15 May 2011 - 07:47 AM

Phew. Just added the last touches to the character. If you want to see more, I posted some John Shadow stories on that story thread Elly made.

#37 KevinDWolf93

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Posted 22 May 2011 - 05:59 PM

OOC: to be finished soonish

Name: Vincent Remington

Age: 31

Organization: UEN

Appearance: http://www.polyvore....mp;tid=23700316

Bio: Born a kid with strong sense of right and wrong, Vincent went through life wanting to make a difference. After highschool he went through the toughest conditionings to help him ready himself for what he thought he'd need to know to help others. Starting as a police officer in a corrupt part of Chicago, Vince worked his way to the top to clean up his home town. A Homeland Defense officer when the aliens attacked, he saw the Origin Breed first hand as he protected his way of life. Originally making sure Citizens were properly evacuated, Vince eventually took to the offensive, having been fitted with a multitude of weapons and extra training to combat the alien menace.

Personality: A bit of a stiff, Vince can be cold and quiet during a conversation, preffering to look at the objective. Outside of a dangerous scenario he keeps his quiet demeanor, but he does attempt to be more sociable. Vince is ready to do what he believes is the right thing in a choice scenario. Preffering to take charge when things call for acting, he will challenge authority if he feels he needs to.

Skills: (Choose up to three skills for your beginning abilities as a human you don't get special powers like the Origin Breed but you can have physical augmentations sort of like a spartan. If you choose to be an Orion member then you may have skills and powers but you are still limited to 3 all together.)

Crackshot- Starting with being errily good at lightgun games and at paintball, Vince honed his skill with firearms on both gun ranges and silhouette tournaments to be able to nail most shots with anything vaguely a gun.

Chase and escape- Having started out as a beat-cop chasing down thugs who hopped fences and crossed car-laden highways, Vince knows a thing or two about giving chase. He also knows some fancy moves for when the tides are turned and he needs to run.

Iron will- His family tree goes back generations of individuals who learned to take pain in stride, and he is no exception. With an amazing pain tolerance and grit, Vince can get back up from something that'd leave most men o the floor in a heap.

(Stat points are 16 points use them wisely on which stats you want them for, you can't have a 0 for Intelligence or Orion Tech, you must at least have a 2 for each.)

Stats:
Strength:6
Health: 6
Intelligence: 6
Leadership: 6
Charisma: 6
Orion Tech: 2

allies:

http://www.internati...ailwhistler.jpg -Alison Aaronson - Ranger

-An experienced mercenary, Alison has been in the business since she was a kid. She has traveled the world and is the latest of her family in this long line of work. After the alien invasion she was contracted to become fire support for a strie eteam meant to hit ground forces with precision and suprise.

personality: Cold and calculating, Allison has been let down alot in the past by people she cares about. She rarely opens up to others.

http://1.bp.blogspot...ing_phoenix.jpg - Ara-melee

-An orphan on the streets of North Korean, a little girl who only went by Ara fought to survive every step of the way. It was there she was found by Alison.

Personality: Due to the years of lonliness and abuse,

http://virgin1.virgi...green_beret.jpg -Leon Ramirez -Tactical

-

Personality-

http://images.cospla.../200/237546.jpg - "Saint -stealth

-Classified

Personality- Almost always silent, both due to his job description as well as personality. Any words that comes out of his mouth is usually either an order or confirmation of an answer. Even then he tends to use the shortest answer or phrase possible. Despite this seeming lack of socialness, he tends to stick around the group, why that is noone quite knows.




Name: Yoshi Watanabe

Age:23

Organization: UEN

Apperance: Posted Image

Posted Image

Bio: One of Japan's best and brightest, Yoshi was fresh out of college when the call to defend earth found him. After the initial invasion, Yoshi tried to join as a raw recruit for the army, but fate had othe rplans for him. As it turned out, he had been eyed for a special soldier program setup by several eccentric geniuses. Seeing the choice as his best chance to do good, he took it without knowing what he was even in for. The program as it turned out, was an attempt to create a "Hero", and while Yoshi was initially skeptical on how to go about it, the results of what he was given(a bio/nanosuit combination courtesy of stolen Origin Breed tech) was nothing to kid around about. With the fate of the world at stake, Yoshi rises to the challenges that lie ahead.

Personality: A wunderkind of his time, Yoshi is very intelligent and capable of picking up things quickly. Down-to-earth everything from the alien invasion to becoming what amounts to a super hero*cough*Super Sentai*cough* was something he almost denied at first, but seeing is believing and he does his best to live with it. One of the reasons he was picked was due to being described as "what everyone expects of a hero". He has strong morals and is always ready to step in when he thinks he needs to.

Skills:

Energy runoff AKA big boom- The unstable energy used to power Project: Hero has a vast many uses other than the transformation. The braclets around Yoshi's wrists used to activate the power can also be used offensively on their own for sending alien energy and pulse blasts as well as forming objects out of the energies. Due to the cosntant energy stream, these and other tactics must be employed to prevent overloading of the devices.

Henshin-Yoshi's greatest asset, the dual morphers as the doctors called it. With a strike together the HERO model exo battle-suit becomes grafted onto Yoshi, enhancing his already formidible skills tenfold and into superhuman level on all accounts: Strength, speed, grace, reflexes, etc. The suit is also made from stolen origin-breed tech and is more than capable of handling such battle hazards as gunfire and explosives. Everything needed to become a one-man army is on the very wrists of the hero.

Master Martial Artist- It all started with a very big intrest in martial arts action films. From Bruce Lee to jackie Chan to Tony Jaa, Yoshi fell in love with the stylized combat and action. After begging his family, he was signed up for a taekwondo and karate class at age 5. With the timeframe of a few years he had risen through the belts and branched out into other martial arts of the regions(aikido, hapkido, jiujitsu,etc) out of intrest in the differences in both moves and philosophies. A few years after that, he took intrest in the chinese martial arts and learned various forms of kung fu. From there he balanced out the form and finesse of his previous trainings with the brutal effectiveness of thai and western boxing among many others. By the time he had exited college and was picked for the "Hero" program, his obession with Kung fu flicks had snowballed into Yoshi having had a hand at and learning at least a few moves from most every widespread martial arts on the earth(and a few fairly private), both weapon and empty-handed, and having read the tao of Jeet Kune do a tripe digit amount of times. During his training for the bio-suit the nstructors took his broad knowledge and added onto it with several Military combat styles to teach quick takedowns and finishers to his already formidible reproitire.


(Stat points are 16 points use them wisely on which stats you want them for, you can't have a 0 for Intelligence or Orion Tech, you must at least have a 2 for each.)

Stats:
Strength: 4
Health: 6
Intelligence: 8
Leadership: 2
Charisma: 6
Orion Tech: 6


allies:

http://fc06.devianta...by_Nico_Mac.jpg -Dr. Jerec Hayushiba - Heavy hardware detail

http://1.bp.blogspot.../nate-river.jpg - Peter Cross - medical officer

http://jonfooblog.co...p...p;zc=1&q=90 - Nathan Shaw - tactical

http://media.giantbo...creen_large.jpg - Eileen Scythe - melee

#38 Ellisra

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Posted 07 June 2011 - 11:03 PM

Each Squad you possess depending on your leadership level will have a class issued to them. There are usually 4-5 members to a squad so depending on how many men you get you can split them up to make your ability to have multiple classes easier to customize. The class types are as follows.

Ranger - good for long range combat, best for mechas and more weak stamina warriors. The good thing is you don't have to witness severe blood and gore on the battlefield or become part of the meat wagon. Pro - good at holding off attacks for the front line people to get a good footing. Good Support class. Con - Bad at detecting Stealth people though it is a good thing that you are up in a canopy and your Tactical buddies are in the tents below to support against Stealth units.

Melee - good for making a big mess of a situation and can take multiple hits without going down. Their fighting spirit makes them the most lethal people on the battle field but makes them vulnerable to snipers or stealth members. Though with enough training they can dominate the field and all without sacrificing their weakness for their strength. Pro - Most powerful class and much more rewarding when used as a gopher unit. Con - Sometimes the Gopher comes out early though and finds out he messed up on his timing if you know what I mean. :ph34r:

Stealth - good for making their way into the shadows of their enemies' bases. This technique is highly advanced and not many people can say they have seen a Stealth unit and survived. But then again, what would be the point of being a Stealth unit if people could tell tales of your exploits. Pro - Able to sneak past both Ranger and Melee classes if they don't have a Tactical aid with them. Con - Tactical aid will spoil a Stealth unit's surprise for their enemies.

Tactical - good for creating big explosions and scanning the battlefield for enemy special forces. This allows them to cover a wide range of adversary without wasting time trying to do one at a time. A well placed explosive set in the path of predictable Stealth units can cause a very good firework show. Pro - The advantage should speak for itself, I mean come on explosions are more fun when people think you didn't destroy anything at all. *hint hint* :( Con - Explosions can give away your position if your opponent has studied Tactical and sees your handy work in the vicinity.

Medical Officer - This speaks for itself. Helps heal those who become wounded on the field of battle. Pro - Can heal allies quickly without the expense of needing a hospital. Con - The thing is that if you get hurt, it becomes harder to heal yourself and your allies as well.

Heavy Hardware Detail - Mecha deployment/repair or ship deployment/repair. Pro - Can operate ships and mechas with ease. Con - Well if you have a mecha or ship there is hardly anything that can defeat you now is there? Still watch out for other ships and mecha.

There you have it the classes for the different squads/company you might have at your disposal. Please place your squad's specified classes near your leadership stat you don't have to name the squads for this just put down the classes your leadership details you can have more then 1 depending on your number of men.

#39 force_echo

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Posted 08 June 2011 - 08:59 AM

Stealth.

#40 Ellisra

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Posted 11 June 2011 - 07:56 AM

Okay everyone, the game will start soon, please make sure your characters have their classes determined. If you can't do that now you can do it later in game since the game will focus on character development on the first part which won't take long, this will allow everyone to come up with a good plot to go with their character for later on in the game. Be careful and have fun when I launch the game alright everyone? :(




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