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Welcome to Reach City, the hero Central [insert your name here] where its customary to aim high and shoot for the stars. You are entering one of the largest metropolises in the world. Some the greatest heroes and villians have made a name for themselves in this city, making it an excellent unofficial training ground for newcomers (AKA you guys). We hope you enjoy your stay and do what you do best in this walled city where anything can happen and most everything exists. A word of warning though: the citizens, as well as the other "gifted" who remain, have seen it all when it comes to heroics and villiany. Needless to say, they tend to plan accordingly. So if you're not cautious, don't be suprised if your drug-bust attempt ends with you in the sights of a couple of super-powered dealers with energy weapons. The road, whether heroics or villainy, is large, winding, and even intersecting at points. If you make it though, you just might be one of the greats. Good luck and do enjoy your stay!
Code name: Super hero/villain name
Alter ego: Born name. Civillian identity.
*Note if identity is public or origin leaves one with only hero persona (ex.robot, undead,etc.) then only fill out which your character uses.
Origin: Detail on how your powers were gained, what your motives are, etc. Why you are in the city
*Soemthing I thought to clear up from demos, for one reason or another your pc(s) are here on their own accord. WHy or how is up to you. Also you are not limited to any genre. If you can make it fit this template we shall consider oking it. Whetehr it be grizzled war vereran or alien. Were cool like that
Affiliation: Hero or villian.
Public status: How your character is seen in the eyes of civillians, law enforcement, other heroes/villians, etc.
beginning hero hero archetypes are:
*Goldenboy: Super-man type boyscout. Stand-up guy who does right thing, well known and respected.
*Anti-hero: Gritty Punisher-like type. Take no prisoners, arrest(cops)/shoot(villians) on sight
*Mystery Vigilante: Littile bit of both; unpredictible. Public is mixed; a mystery to others.
If a Villian:
*Anti-villian: Not too evil. Possibly redeemable and sympathetic in eyes of others. Has standards and morals.
*Psychopath: Insane or otherwise a complete monster. Often no remorse or reason for actions. Public enemy No. 1 to many.
*Affibly Evil: Has personality. Could be a nice person, but when push comes to shove will do an evil deed if deemed necessary. Mixed opinion.
*Note: Depending on choices in-game, it is possible to switch status or even affiliation through the course of the story. Could be something stretched over missions or arcs where the character changes (ex. Goldenboy to anti-hero or affibly evil: loses sense of moral or feels that their current actions won't get the job done); something more spontaneous; though overall character/personality is retained (ex.psychopath to anti-hero or vigilante: Character simply decides itd be more intresting to be on the other side of the law and hunt "his own kind") or anything in between. Will be notified if near change, or an action has caused change. Try and PM me in advance if the change is planned. Do be consistent with characterizatrion however, no matter your choice.
Appearance: Facial features (hair or fur color,eye color,etc), build, etc. If you have a pic(whetehr drawing, rendering or a result of spending 20 minutes on heromachine 2.5) post it here
Costume: Is it flashy spandex that appears out of your morpher or simple cameo painted body-armor and a ski mask. Explain in detail as well as any functions (This will be taken into account in equipment section). Pictures are welcome here as well.
Primary power: Characters main schtick. (Usually) Offensive powers go here. Can pick most abilities that you can think of (some limits: ex. nothing high-level like reality warper or something similarly game-breaking). There will be certain limits to certain powers, of course. Keep in mind you are rookie heroes so complete mastery and control is not likely for "big powers". PM me beforehand for review.
Secondary power: Other abilities that character has or extra-effects that are resultant of the main powers. Other non/main-combat related powers (ex. flight, x-ray vision, regen) go here.
*Note: If you want your guy to have limitations or variations on abilities describe in detail. If no power is wanted for your character (he is a badass normal, tech/weapon related hero or hq/contact character), simply say so and we'll work something out.
Equipment: Various things your character uses to fight/commit crime.
Under 3 categories:
Armor: Protection against attacks and hazards (or lack therof). Can be anything as complex as magical runes or a nanosuit, to something simple like a kevlar vest or armor plate. PM me for review before posting
Weapons: Guns, knives, swords, lasers, etc. What your character wields to deal damage.
Other: Source of power, gadgets, anything that doesnt fit above posts, etc.
*Note: I wont impose serious restrictions unless necessary. I'm trusting you'll to be balanced on this. Don't give your guy tech armor and a laser gun if he is a savage barbarian or something weird like that.
Associates: Is your guy solo, or does he have allies? If you want to start as a member of a particular group, I will place you in an alliance with each other or a NPC team. Conversely if you so wish to create multiple characters the limit is four and they can range however you wish. Just remember there is always a bigger fish, and you happen to be in the biggest pond out there. Again talk amongst yourselves/gms if you need clarification.
One last thing, as I hope you put a bit of effort in here, dont post your characters willy-nilly. Especially since the aspect of powers/equipment is not fully posted(still under construction at the moment :/). Do fill them out however and we will use that for a springboard. With that I hope you enjoy your stay.
quick edit: Release date is unknown at the moment. Please dont ask...unless you really need to or we end up forgetting,.
EDIT: Sheets and FAQ
Point Sheet
Stats
Total:
--Strength:
--Dexterity:
--Vitality:
--Intelligence:
--Speed:
--Stamina:
(Weapon part of it)
--Strike(Short):
--Projection(Mid):
--Launch(Long):
--Accuracy:
--Draw:15
FAQ:
So to start off simply, you start with 15 points to spend(the draw:15...not sure why he put it like that, but yeah). Like he said you can give a negative stat to add more(what ill get into later)points for spending. Seems simple enough concept.
ok so 0 is pretty much average. The norm for an average person who does basic stuff to keep in shape but is pretty much otherwise untrained in it. So nothing special in other words. Your not useless with 0 strength, but comapred to some of the nastier things you'll be facing it might as well count for nothing(for the most part). Ex. 0 stat for projectile skill when using a gun = you know which way bullets come out of the gun, how to pull the trigger and point(not necessarily aim) it in a general direction of what you wish to hit and little else. In terms of physical stat, again basic untrained average. For ex. someone with a 0 in strength can lift a small dog or a few bags of groceries just fine, and can even a tv(if you have another guy holding the other side
Now negative stats are pretty much what you'd expect of a dump stat. Your guy is below average in that field. So someone with negative in intelligence for example is not the smartest tool in the shed. Now the differences are fairly marginal. Going back to intelligence: -1 is probably soemone who didnt take any AP classes, and is a tad slow with comprehension and easily fooled. Still functional though as a human. -2 is a bit worse. Probably as stupid as someone can be while still being completely functional(low IQ or slow-witted). -3 is where your guy probably has some kind of disorder. He is defintiely going to be penalized for actions that the stat is needed in.
As for the plus stats. You have 15 points to spend+any points you got from taking negative stats. +1 is fairly well trained in it(head to the gym twice a week for strength or something) and +2 n 3 are that more so where you approach a skilled human. We put it at max three for now, because those are the thresholds for purely human level. We figured that around 4 or 5 is when you begin to get into superhuman level(definitely not the hulk at this point, but more than Bruce Lee or Schwarzaneggar can pull off for sure) and thats where power system(which we'll get out soonish) comes in. If your guy decidedely has superhuman stats(strength, intelligence, speed,etc) or otherwise is in a situation(werebeast, power armor, etc) where that is the case just give that stat a three and talk to me or sky once the power system is up(again soonish).
Finally for weapon handling part of stats. Thats the level of how, at the beginning of the RP, well versed and skilled you are with that category of weapons. So for example soemone with ranged 1 is good with their weapon of that category(if applicable) and maybe a few weapons that could be considered similar. Though if your guy is a bowman, that probably wont translate well into wielding a desert eagle aside from aiming. Also skillwise is a difference. Someone who has a level 1 in ranged and utilizes a bow and arrow is fairly skilled with it, probably practices at least semi-regularly and can usually hit the targets pretty well. While someone with level 3 skill can "Robin Hood" an arrow with a given well-aimed shot among other nice feats. Again anything past level 3 is superhuman level(richocheting bullets, being able to slice through solid objects with a sword, etc) and you'll have to pm me or sky about it.
Is is that a good rundown of everything about the sheet? Do you understand better? Did I miss anything? Please give thorough feedback if I missed anything. Thanks
Power/Money System:
Alright everyone here is the power system/money system. It is made for maximum simplicity(which is going to be ironic if you guys have no clue what to think about it), and yes you do start out not very powered up, thanks for taking notice. It's all part of the plan. Any questiosn direct them on the board towards eithe rme or sky. Thanks.
There are Diamond Credit(DC) , Emerald Credit (EC) ,Sapphire Credit (SC), Ruby Credit (RC).
100EC=1DC
100SC=1EC
100RC=1SC
20 points and 1 EC to begin with for use.
-Note that you can convert 10SC to a point on the power and 1 point for 10SC(ONLY IN THE BEGINNING)
Power:
They also have levels however there max is 5
-Primary powers: cost 10 (UNLESS IT LIKE CONTROLING SPACE AND TIME, or something that level)
-Secondary powers: cost 5 (supports the primary or is a fused ability with the primary)
Gear:
Depends on what you want. Please talk to Skykorean or KevinDWolf93
Armor:
Request Armor ask Sky or Kwolf(examples)
-Demon armor: 3EC
-High tech armor(aka power armor): 3EC
-Regular armor: 50SC
Modern Weapons:
Guns:
Pistol
-Semi auto: 10SC-40SC
-Machine pistol: 30SC-55SC
Revolver
-Signal action: 35SC-60SC
-Double action: 50SC-70SC
Rifle
-Semi auto: 70SC-90SC
-Bolt action:55SC-75SC
-Lever action 60SC-80SC
-Full auto: 65SC-80SC
-Break action 55SC-75SC
Shotguns
-Pump action 70SC-90SC
-Automatic 80SC-100SC
Launchers
-Bombs: 100SC-120SC
-Missiles: 110SC-140SC
High Tech Weapons:
Laser:+60SC
Sonic:+45SC
Plasma:+70SC
Vibration:+60SC
Magical Weapons:
-Demotic +50SC(add fifty more to the weapon of your choice)
-Elemental +30SC
FAQ: This is me trying to explain things that may or may not make sense....kk?
*The talk about having stats past peak human, this is where it comes into play. Any "Super" stat you wish to have for a character(strength, speed, etc) is going to count as a secondary power. Here is a breakdown:
Super stat level 1- allows you to upgrade up to 6
Super stat level 2- allows to go up to level 8
Super stat level 3- allows to go up to level 10
Super Stat level 4- allows you to have a stat up to 13
Super stat level 5- max level which is 15
Also note having the power allows you to go up to that level but doesnt grant any freebie points, for example if you currently have 3 intelligence and buy level 2 super intelligence, you still have it at level 3. it just allows you to go further by adding more points. This does mean, however, that you can switch qaround the points you have freely. So take away 2 intel and put it in speed for example.
*Real quick, just so you all know, you can give a power a legup by adding in more points to upgrade it to level 2, 3, etc. So you coudl spend all 20 points to have level 2 fire manipulation. The downside to this of course is not having anymore points to spend for the intro.
*Ok so for weapons and armor, if our handy dandy chart doesnt help you then just either pm or write out the wanted equipment list on a post. We will appraise it accordingly and inform you what will be unlocked when.
(ex: Lets say you wish for your armor to be bulletproff, but also give enhanced strength, speed, and on0board lasers. Obviously you wont have everything at full capacity, though we will decide what unlocks at what level. just like an upgrade sysytem, k?)
*Ok, if your character is a robot or cyborg, here's how it breaks down: The basic chassis(level 1) is prequisite to count for that. That will be counted as a secondary power. Any attatchments like lasers or bombs will go unde rprimary power(unless you buy it with money and wish to place it, in which case you'll hopefully be near a shopkeep or someone whose capable of doing so without crossing some wires), while stuff like infared vision will go under secondary powers.
*Oh please do put the points next to each power and weapon so I can count it up easier(ex: level 1 fire manipulation-10 pts or shotgun- 60 credits). Appreciated and if they dont all fit, or u cant get all abilities how u want em to start with, dont worry they can be taken later down the road. This is a learning experience.
*Powered Armor: Let me say that if yourcharacter has one in the intro, you'll pretty much be lucky if you have any ONE thing in addition(powers or equipment). The idea will be that you have alot of programs eithe ronboard already or something eager to download IC. At soem point in the orientation your stufll be armorlocked and you have to prove yourself/rank up to get everything operational. Pick a list of onboard systems/weapons and we'll work out when you get what.




















