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Call of Culthulhu: World at War.


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#1 Hugo Fowl

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Posted 06 April 2011 - 10:21 PM

The timeline is around WWII, and the CIA has uncovered a plot by *uncreative*s Thule Occult Society to unleash hell....In the form of the dreaded Elder Gods. Which one, is still unknown and to counter this the Allies have sent out seven Investigators.....YOU.

Hehehehehe.....Welcome to my world. A good, old-fashioned CoC-class game for seven players. Once signed up, I will post up character creation rules.

Can you survive the Call?

#2 KevinDWolf93

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Posted 06 April 2011 - 10:23 PM

Count me in Hugo. I enjoy your madness quite thoroughly.

#3 Mercenaryblade

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Posted 06 April 2011 - 10:23 PM

Oooh I like this I'm definetly in

And orry to be a nitpicker but the CIA didn't exist during WWII, instead it wa an organization known as the OSS which would later become the CIA sorry to nitpick I'm a history buff

#4 bobisbeast

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Posted 06 April 2011 - 10:24 PM

I'm in

#5 Jason Redfield

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Posted 06 April 2011 - 10:27 PM

Really minor nitpick, but if it's around World War 2, it'd be the OSS, not the CIA :blink:

In any case, I think I might be interested in this.

#6 Hugo Fowl

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Posted 06 April 2011 - 10:28 PM

Oooh I like this I'm definetly in

And orry to be a nitpicker but the CIA didn't exist during WWII, instead it wa an organization known as the OSS which would later become the CIA sorry to nitpick I'm a history buff


Thanks Blade, and my bad.

I'm adapting this one after an old campaign I did, only with another historical setting.

#7 Mercenaryblade

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Posted 06 April 2011 - 10:30 PM

Thanks Blade, and my bad.

I'm adapting this one after an old campaign I did, only with another historical setting.


No problem any chance we will be fighting N,azi zombies?

#8 ND7

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Posted 06 April 2011 - 10:32 PM

Dude!! Is this before or after D- Day because I wanna play as a French solider. Also, count me in.

#9 Hugo Fowl

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Posted 06 April 2011 - 10:35 PM

@Blade.

Strong possibility.

@ND7

I gotta do some research to adapt it to my old campaign and for the boards, so yeah. Who knows?

#10 Hugo Fowl

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Posted 07 April 2011 - 10:57 AM

Possible 5 in.

I need 2 more now.

#11 hamtaroblazex

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Posted 07 April 2011 - 11:13 AM

Sure I'll join, I enjoy your writting quite alot.

#12 AVP vs The Terminator

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Posted 07 April 2011 - 11:44 AM

This sounds fun, I guess I'll join.

#13 The Technomancer of Nesh

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Posted 07 April 2011 - 11:52 AM

I'm going to regret this but... I'm in.

#14 Hugo Fowl

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Posted 07 April 2011 - 11:55 AM

Excellent. One more then I had expected. More the merrier I say. :D

At any rate, I shall put up the Character Creation later upon which I will then leave it to you to craft your Investigator. Enjoy. :blink:

Also.....

It would have REALLY been cooler if the last Indiana Jones was like this instead of with Aliens. -.-

Just my fanboy rant there.

#15 Hugo Fowl

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Posted 08 April 2011 - 03:59 AM

OK, I finally adapted it for forum and here we go. I took a few liberties as well with some of them for convenience, but on the whole it should work out well.

Alright, here are the rules. Create your profile and backstory, and follow the outline of the Character Creation. For the profile, you have 70 points to distribute as you please. Spread them out wisely. Then you are free to pick any two of the listed skills, and only two for now. Equipment will be distributed by the GM.

Investigator profile

Health:Determines amount of times your points must fall before death.

Sanity:Determines amount of times your points must fall before insanity.

Strength:Determines how strong your character is. Good for CQC.

Dexterity:Determines how agile your character is. Good for dodging.

Intelligence:Determines how smart your character is. Good for alternate skills/spells.

Charisma: Determines how unbreakable/believable your character is. Good for bluffing.

Backstory:

Amounts of Points allotted for profile: 70

Investigator Skills: Intelligence.

Librarian: Increase intelligence by 2d6 with each library you visit.

Multilingual: Speak two other languages fluently of your choice.

Archeology: Identify most ancient artifacts/areas with ease according to level of intelligence.

Ancient Runes: Read ancient language according to level of intelligence.

Ancient languages:Speak ancient languages according to level of intelligence.

Rational mind-set: Increase Sanity by 3d6 at the beginning of the game.

Vehicle-Proficiency(Ground): You can drive any land vehicle.

Vehicle-Proficiency(Air): You can fly any air vehicle.

Vehicle-Proficiency(Sea): You can drive any sea vehicle.

Magic Proficiency: You have the innate ability to use magic.

Investigator Profile: Strength

Hand-to-hand: Gain the ability to fight weaponless. Standard damage is 2d6 + Strength modifier.

Choke hold: Gain the ability to knock out a humanoid opponent. Automatic success if done from sneak.

Martial Arts: Increase Strength and Dexterity by 4d4.

Lighter load: Increase Items slot by 1d4 per level.

Adrenaline rush: Increase Health by 50% in battle, and lower sanity points by 25%. Sanity points will not be restored, until the Investigator rests.

Melee weapons(Novice): Use light melee weapons without penalties.(bayonet, stick, etc.)

Melee weapons(Intermediate): Use medium melee weapons without penalties(Swords, staffs, etc.)

Melee weapons(Mastery): Use all melee weapons without penalties.

Heavy-weaponry: Use heavy-weaponry(Gatling guns, etc) without penalties.

Stun: Gains the ability to disable a humanoid opponent for 1d6 turns.

Investigator Skills: Dexterity

Cats-Grace: Increase dexterity by 1d10

Stealth: Allows you to creep about unnoticed.

Detect trap: Sense where traps are before they are triggered.

Disarm explosive: Disable explosives according to your dexterity.

Lockpick: Pick locks according to your dexterity.

Leap of faith: Traverse ravines and holes with ease where others cannot without aid.

Firearm proficiency(Novice): Use all light firearms without penalties(Pistols, etc.)

Firearm Proficiency(Mastery):Use all firearms without penalties.

Grenade proficiency: Throw grenades without penalties.

Unaided Climbing: Climb places where others would need specialized equipment depending on dexterity.

Investigator skills: Charisma

Bluff: Fool your way past checkpoints/guards with this ability.

Persuade: Convince others to do what you want.

Bargain: Get better prices and prevent yourself from getting cheated.
Diplomacy: Defuse potential situations by using words.

Taunt: Decrease enemy damage by 1d10+ Charisma modifier.

Enliven(Strength/Dexterity): Increase party strength and dexterity by 2d6. This ability cannot be stacked.

Focus(Sanity/Intelligence): Increase party sanity and intelligence by 2d6. This ability cannot be stacked.

Praise(Charisma/Health): Increase party charisma and health by 2d6. This ability cannot be stacked.

Bedside manner: +2d4 Health to target + charisma modifier.

First Aid: +2d10 + Intelligence modifier.

#16 AVP vs The Terminator

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Posted 08 April 2011 - 07:44 AM

*chokes*

#17 Mercenaryblade

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Posted 08 April 2011 - 09:22 PM

40 points?

Give me some time to do the math and come up with a character.

#18 hamtaroblazex

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Posted 10 April 2011 - 12:58 AM

Health:10

Sanity:10

Strength:5

Dexterity:15

Intelligence:15

Charisma:15

Investigator Skills:

Firearm proficiency(Novice): Use all light firearms without penalties(Pistols, etc.)

First Aid: +2d10 + Intelligence modifier.

Name: Felecia Feral

Age:24

Bio: A native of Spain, who has a love for the field of medical study and guns. With the War and Spain aiding the Axis Powers, Felecia lost her pride for her nation. She would join the ranks of the French Foreign Legion, as a medic. Though she was not in a combat role, she knew how to use a gun. Which was very helpful, when 3 German Soilders, found the military nursing unit she was stationed at. They would be speaking in German, and laughing. Though, she did not understand them, there intentions were obvious, to brutilize and take advantage of the nurses. However, they made a grave mistake, leaving their guns near the other prisoners. Felecia took the chance and got the MP 40, when they had their back turn. She would unload on them, killing them effectivly. She would then move on to become a field medic with speical permission. Where her skills of saving and ending lives were put to the test, she had much success in her campigens. She would be forced to go back home but she wanted to keep helping with the war effort so she signed on with the OSS.

#19 skykorean

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Posted 10 April 2011 - 03:08 AM

OOC: I can join wright? also note that this is the only rp I am in. (Cause of me quitting everything)
Stats
-Health:7
-Sanity:7
-Strength:6
-Dexterity:10
-Intelligence:30
-Charisma:10

Skills
-Librarian: Increase intelligence by 2d6 with each library you visit.
-Ancient Runes: Read ancient language according to level of intelligence

Name: Vail Azul BloodFang

Age:24

Gender: Male

Appearance:
"Man I look like a slop" as Vail told himself in the middle of a dark alleyway, holding a broken mirror shard in hand. Looking in to the broken glass he would see no facial hair on him and he would see his black hair and brown eyes. It was simple cause his dad didn't have any either until his late thirties, so he believe that his facial hair would not grow any time soon. His glass would be broken and his hair would be in a mess. He would then look at his handy down that his grandpa gave him. Vail would then think to himself. "Damn grandma, all she had to give me was grandpa work clothes during the times where he had to work in the factory...... All I ask for was some clothes when I stop by there house, cause mine where rip. ........She gave me something even worst." He would then take off his in his brown overalls and his white t shirt.

Background:
10th Apirl 19XX
(the xx would be replace later with a year...hopefully)

Well another day has past as I travel alone to find a book. A book that may contain the answer to these symbols, that I have found long ago when I was a child. Today was a little weird from the other days. Usual in the beginning of the day I would repeat the my schedule, so I can get some money for food. I would walk around town, find a place to sit, take off my hat, and play my ocarina that my beloved sister made for me. With me playing my lovely melodies, I would hope that people would appreciate the sound and offer a small amount of money to aid me. However people would usually report me in and the police draw closer and tell me to leave the area and to stop my actions. With that I made at least 80 cent, that was not the stranger part cause I do not make much. No it was my action as I past by a child that was begging for food from strangers. The child was not only begging for himself, but for a girl that was younger than him. If any person came by and gave him anything he would immediately give to the little girl, that I assume was his little sister. I would then approach the little boy as he was trying to feed the girl some bread and hand him all my money I had that would include the day's pay check. He would first refused and try to be humble about it. However I convenience him to take the money and he did. After that event I would go to the library to feed my mind, as I could not feed my body. After a while I would head back the place where I sleep that was basically a the floor of an alleyway. I thinking on moving my location tomorrow as I need to find a new town.

#20 Mercenaryblade

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Posted 10 April 2011 - 10:27 AM

Health:14

Sanity 20

Strength: 8

Dexterity: 8

Intelligence: 10

Charisma: 10

Skills:

Vehicle profecientcy:(Air)
Firearm Profiecentcy (Novice)

Name: Roger Sphinx

Age: 22

Background: A hotshot pilot who cut his fighting teeth with the legendary American volunteer group in china, he later transferred to the army air corps, he has flown in the Pacific, North African and European theatres and has scored a confirmed 7 kills, he brags that he could fly a shoebox if it had wings. He has also been shot down twice both times he managed to make it back to allied lines, the last time he was shot down he was thrown in the infamous German prison of castle Tottenkopf. There he witnessed German scientist perform sick experiments on POWS he escaped with the help of a few others and made it into Switzerland avoiding the Gestapo along the way. After demonstrating these skills he was recruited by the OSS for special operations.

(And to anyone who is in Starfire yes this is Riddler's ancestor.)




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