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#81 Josh M prime

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Posted 24 March 2011 - 01:21 PM

I'm leaving soon. I'll make the threads when I come back. Is that ok?

#82 Skirmisher

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Posted 24 March 2011 - 02:57 PM

Theme Song

Ah, hehe

Je peux aussi bien tenter ma chance à ce jeu. Quoi de mieux pour essayer d'apprendre une langue, puis être obligé de parler à travers jeux de rôle? J'espère seulement que vous l'accepter, comme il est ...

Noximilien le Xélor à votre service.

Ah, hehe

I might as well try my luck in this game What better way to try to learn a language, then be forced to speak through role playing? I just hope you accept it, as it is ...

Noximilien Xelors at your service.


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Il est un Xélor, qui est devenu tordu et obsessionnelle. Constamment à la recherche d'absorber les sources d'énergie des êtres vivants. Nox se révèle être un ennemi dangereux et parle souvent avec un rire fou qui sonne à la fin de chaque phrase. Il a besoin d'une importante source d'énergie vitale pour contrôler un objet connu sous le nom Eliacube, qui dans sa folie, il croit qu'il est vivant et qu'il lui parle. Il prévoit d'utiliser l'énergie de vie pour revenir dans le temps et défaire un tort qu'il a fait. Pour cette raison, il voit tout ce qu'il fait en ce moment présent comme réversible et n'hésite pas à tuer n'importe qui à sa manière.

Dans son passé, il était une figure paternelle forte et le type nommé Noximillion Coxen avec un flair pour inventer et a travaillé comme un horloger. Il a été un bon père et aimait sa femme et ses enfants plus que tout, mais était déprimé par le fait qu'il ne pouvait pas subvenir financièrement aux besoins de sa famille, souvent d'avoir à négocier avec un homme plus sa dette. Tout en jouant avec sa famille sur la plage, Noximillion trouve une grotte qui a tenu la Elicube. Il le prit à son atelier et bricolé avec elle, être surpris par les possibilités qu'il pourrait accorder, Il le prit à son atelier et bricolé avec lui, étonné par les possibilités qu'il pourrait accorder, plus tard, il allait devenir obsédé par la recherche du cube au point d'abandonner tout le reste. Sa santé s'est détériorée et il ne dormait plus, son corps dégradé à un état ​​de squelette, et sa famille l'a quitté. Au moment où il a finalement quitté son atelier pour présenter son travail à sa femme, sa maison était tombé dans une épave stérile et délabré, où il a trouvé une note de sa femme en lui disant, elle a déménagé avec sa sœur.

Plus tard, il a été bouleversée à des nouvelles que son bailleur lui dit que sa femme et ses enfants ont été incapables de survivre à une tempête meurtrière qui a frappé leur nouvelle maison, il a poursuivi ses recherches et a grandi de plus en plus fou.


A Xelor with twisted and obsessive motives, constantly searching for sources of life energy to absorb. Nox proves to be a dangerous enemy and often speaks with an insane-sounding giggle at the end of each sentence. He needs a large source of life energy to control an item known as the Eliacube, which in his insanity, he believes is alive, and that it speaks to him, and to do so he needs large sources of life energy. He plans to use the life energy to go back in time and undo a wrong that he has done, where because of this he sees everything he does at this present time as reversible and doesn't hesitate to kill anyone in his way.

In his past he used to be a kind, muscular father figure named Noximillion Coxen with a flair for inventing and worked as a Horologist. He was a good father and loved his wife and kids more than anything, but was depressed at the fact he could not provide financially for his family, often having to negotiate with a man over his debt. While playing with his family on the beach, Noximillion found a cave that held the Elicube. He took it to his workshop and tinkered with it, being amazed at the possibilities it could grant, later he would become obsessed with researching the cube to the point of forsaking everything else. His health deteriorated and he no longer slept; these serve to degrade his body to a skeletal state, and his family also left him. By the time he finally left his workshop to present his work to his wife, his home had deteriorated into a barren and dilapidated wreck, where he found a note from his wife telling him she moved in with her sister.

Later he was distraught at the news that his landlord brought him, that his wife and children were unable to survive a deadly storm that hit their new home, he furthered his research and grew increasingly insane.



Stats
HP: 547
AP: 12
LE: 6

Equipment
Compressed Clock Sword
AP use: 4, 1 handed, 6D6+40 Damage

Elicube
The Elicube acts as a battery, storing Life Energy
0 LP

Abilities
[u]Steal Life Force[/u]
Granted by the use of the Elicube, steals Life Force by touch
Cost _linenums:0'><strong class='bbc'>[u]Steal Life Force[/u]</strong>Granted by the use of the Elicube, steals Life Force by touch<strong class='bbc'>Cost:</strong> 3 Action Points<strong class='bbc'>Range:</strong> Touch<strong class='bbc'>Restrictions:</strong> Must be linked to the Elicube<strong class='bbc'>Effect:</strong> * Deals 1D4 Damage to max LP * Add that to Elicubes LP * Creatures without LP die<strong class='bbc'>Critical</strong> * Deals 2D4 Damage to mx HP * Add that to Elicubes LP[u]<strong class='bbc'>Superior Time Travel</strong>[/u]Grants the appearance of Teleportation, moves the Caster out of time to allow movement in a flash. <strong class='bbc'>Cost:</strong> 4 Life Energy<strong class='bbc'>Range:</strong> Short to Extreme<strong class='bbc'>Restrictions:</strong> Target: Empty Cell<strong class='bbc'>Area of Effect:</strong> single cell<strong class='bbc'>Effect</strong> * Teleport to target Cell[u]<strong class='bbc'>Life Force Blades</strong>[/u]Fires blades of pure Life Energy at target<strong class='bbc'>Cost:</strong> 20 Life Energy<strong class='bbc'>Range:</strong> Short to Medium<strong class='bbc'>Restrictions:</strong> Must be linked to the Elicube<strong class='bbc'>Effect:</strong> * Deals 3D6+10 Damage <strong class='bbc'>Critical</strong> * Deals 3D6+20 Damage [u]<strong class='bbc'>Life Force Blast</strong>[/u]Fires a powerful blast of pure Life Energy at target<strong class='bbc'>Cost:</strong> 150 Life Energy<strong class='bbc'>Range:</strong> Short to Medium<strong class='bbc'>Restrictions:</strong> Must be linked to the Elicube<strong class='bbc'>Effect:</strong> * Deals 5D6+40 Damage <strong class='bbc'>Critical</strong> * Deals 5D6+60 Damage Summon God of TimeSummons the God of Time<strong class='bbc'>Cost:</strong> 50,000 Life Energy<strong class='bbc'>Range:</strong> N/A<strong class='bbc'>Restrictions:</strong> Must be touching the Elicube<strong class='bbc'>Effect:</strong> * Summons the God of Time to make Time flow backwards * Costs 50,000 Life Energy per Minute<strong class='bbc'>[u]Xelor's Hourglass[/u]</strong>This spell causes Damage over an area, but also has a chance to return some AP to the Caster.<strong class='bbc'>Cost:</strong> 3 Action point<strong class='bbc'>Range:</strong> Medium<strong class='bbc'>Restrictions:</strong> Requires Line of Sight, Area of Effect<strong class='bbc'>Effect</strong> * Deals 23 Damage Element (Air) * 50% Chance, For 1 Turn: +1 AP<strong class='bbc'>Critical</strong> * Deals 30 Damage Element (Air) * For 1 Turn: +1 AP<strong class='bbc'>[u]Time Theft[/u]</strong>Damage, Steal AP and Initiative, with only a LE cost<strong class='bbc'>Cost:</strong> 1 Life Energy point<strong class='bbc'>Range:</strong> Short<strong class='bbc'>Restrictions:</strong> Requires Line of Sight, Vertical or Horizontal only, Per Target: 1, Target: Foe Only<strong class='bbc'>Area of Effect:</strong> single cell<strong class='bbc'>Effect</strong> * Deals 20 Damage Element (Air) * Steal 1 AP * For 1 Turn: Steal 60 Initiative<strong class='bbc'>[u]Shrivelling[/u]</strong>Damage<strong class='bbc'>Cost:</strong> 4 Action point<strong class='bbc'>Range:</strong> Short to Medium<strong class='bbc'>Restrictions:</strong> Requires Line of Sight<strong class='bbc'>Area of Effect:</strong> single cell<strong class='bbc'>Effect</strong> * Deals 47 Damage Element (Air)<strong class='bbc'>Critical</strong> * Deals 55 Damage (Air)<strong class='bbc'>[u]Minion[/u]</strong>This spell summon a Minion onto an Hour Cell. The summon will attack monster each turn.<strong class='bbc'>Cost:</strong> 6 Action point<strong class='bbc'>Range:</strong> Short to Medium<strong class='bbc'>Restrictions:</strong> Requires Line of Sight, Target: Empty Cell, Target: Only Hour Cells, Spare Leadership<strong class='bbc'>Area of Effect:</strong> single cell<strong class='bbc'>Effect</strong> * For 5 Turns: Summon a MinionThis summon has initial HP based on the caster's current HP. With 2 AP, 0 MP. It has an attack "Slow Down" whichit will use against nearby enemies (Cost 2AP, Range 1-4, needs LoS, Damage: 40). This attack inflicts damage anda Mental Defence penalty. This summon will not move, and cannot be pushed.<strong class='bbc'>[u]Temporal Shock[/u]</strong>After 3 Turns, Damage is dealt to anyone standing on Hour Cells<strong class='bbc'>Cost:</strong> 3 Action point<strong class='bbc'>Range:</strong> N/A<strong class='bbc'>Restrictions:</strong> Recharge: 3 Turns, Temporal Shock State prevents casting<strong class='bbc'>Area of Effect:</strong> single cell<strong class='bbc'>State Effect</strong> * For 3 Turns: Apply Temporal Shock State * All Hour Cells: Inflict 75 Damage Element (Air) * <strong class='bbc'>Critical</strong> * All Hour Cells: Inflict 85 Damage Element (Air) <strong class='bbc'>[u]Dark Ray[/u]</strong>Damage and Initiative Reduction<strong class='bbc'>Cost:</strong> 3 Action point<strong class='bbc'>Range:</strong> Short<strong class='bbc'>Restrictions:</strong> Requires Line of Sight, Vertical or Horizontal only<strong class='bbc'>Area of Effect:</strong> single cell<strong class='bbc'>Effect</strong> * Deals 33 Damage Element (Fire) * For 1 Turn: -20% Initiative<strong class='bbc'>Critical</strong> * Deals 40 Damage Element (Fire) * For 2 Turns: -20% Initiative<strong class='bbc'>[u]Temporal Burn[/u]</strong>Initiative reduction, and Damage each time Initiative is lost<strong class='bbc'>Cost:</strong> 4 Action points<strong class='bbc'>Range:</strong> Short<strong class='bbc'>Restrictions:</strong> Requires Line of Sight, Per Target: 1<strong class='bbc'>Area of Effect:</strong> single cell<strong class='bbc'>Effect</strong> * For 2 Turns: -25% Initiative * For 1 Turn: Apply Temporal Burn State<strong class='bbc'>State Effect</strong> * Initiative Loss: Suffer 20 Damage Element (Fire) <strong class='bbc'>Critical</strong> * Initiative Loss: Suffer 30 Damage (Fire)<strong class='bbc'>[u]Temporal Dust[/u]</strong>A spell with an Area of Effect which inflicts Damage, and additional Damage at the start of each turn<strong class='bbc'>Cost:</strong> 6 Action points, 1 Life Energy<strong class='bbc'>Range:</strong> Short to Medium<strong class='bbc'>Restrictions:</strong> Requires Line of Sight<strong class='bbc'>Area of Effect:</strong> 3*3 Cell Square<strong class='bbc'>Effect</strong> * Deal 50 Damage Element (Fire) * For 1 Turn: * Turn Start: Suffer 12 Damage Element (Fire)<strong class='bbc'>Critical</strong> * Deal 60 Damage Element (Fire) * For 1 Turn: * Turn Start: Suffer 15 Damage (Fire)<strong class='bbc'>[u]Hydrand[/u]</strong>This spell summon a Hydrand onto an Hour Cell. The summon will attack all monsters on its turn, then disappear.<strong class='bbc'>Cost:</strong> 4 Action points<strong class='bbc'>Range:</strong> Short<strong class='bbc'>Restrictions:</strong> Requires Line of Sight, Target: Empty Cell, Target: Only Hour Cells, Spare Leadership<strong class='bbc'>Area of Effect:</strong> single cell<strong class='bbc'>Effect</strong> * For 1 Turn: Summon a HydrandThis summon has initial HP based on the caster's current HP. After 1 turn (the Hydrand Summon's next turn afterits creation), the summon casts Hydrand Attack. This spell deals fire damage to all enemies with a Circle, radius 2 AoE, shape centred on the Hydrand itself. The Hydrand then disappears.<strong class='bbc'>[u]Empathic Burn[/u]</strong>Damage for AP and LE use<strong class='bbc'>Cost:</strong> 4 Action points<strong class='bbc'>Range:</strong> Medium<strong class='bbc'>Restrictions:</strong> Requires Line of Sight, Per Target: 1, Empathic Burn State prevents targeting<strong class='bbc'>Area of Effect:</strong> single cell<strong class='bbc'>Effect</strong> * For 3 Turns: Apply Empathic Burn State<strong class='bbc'>State Effect</strong> * AP Use: Suffer 40 Damage Element (Fire) * LE Use: Suffer 75 Damage Element (Fire)<strong class='bbc'>[u]Temporal Chill[/u]</strong>Damage and AP removal<strong class='bbc'>Cost:</strong> 4 Action points<strong class='bbc'>Range:</strong> Short<strong class='bbc'>Restrictions:</strong> Requires Line of Sight<strong class='bbc'>Area of Effect:</strong> single cell<strong class='bbc'>Effect</strong> * Deals 45 Damage Element (Water) * For 1 Turn: -1 AP<strong class='bbc'>Critical</strong> * Deals 55 Damage Element (Water) * For 1 Turn: -2 AP<strong class='bbc'>[u]Slow Down[/u]</strong>A cheap Damage, and AP removal<strong class='bbc'>Cost:</strong> 2 Action points, 1 Movement point<strong class='bbc'>Range:</strong> Short to Medium<strong class='bbc'>Restrictions:</strong> Requires Line of Sight<strong class='bbc'>Area of Effect:</strong> single cell<strong class='bbc'>Effect</strong> * Deals 15 Damage Element (Water) * 50% Chance: For 1 Turn: -1 AP<strong class='bbc'>Critical</strong> * Deals 15 Damage Element (Water) * For 1 Turn: -2 AP<strong class='bbc'>[u]Ice Needles[/u]</strong>A Cheap Attack with low Damage and but MP and AP removal<strong class='bbc'>Cost:</strong> 2 Action points<strong class='bbc'>Range:</strong> Short to Medium<strong class='bbc'>Restrictions:</strong> Requires Line of Sight<strong class='bbc'>Area of Effect:</strong> single cell<strong class='bbc'>Effect</strong> * Deals 20 Damage Element (Water) * 15% Chance For 1 Turn: -1 AP or -1 MP<strong class='bbc'>Critical</strong> * Deals 30 Damage Element (Water) * For 1 Turn: -1 AP, -1 MP<strong class='bbc'>[u]Time Snap[/u]</strong>An Expensive Attack that deals Damage and Lock penalty<strong class='bbc'>Cost:</strong> 6 Action points<strong class='bbc'>Range:</strong> Short<strong class='bbc'>Area of Effect:</strong> single cell<strong class='bbc'>Effect</strong> * Deals 80 Damage Element (Water) * For 1 Turn: -75 Lock<strong class='bbc'>Critical</strong> * Deals 90 Damage Element (Water) * For 2 Turns: -75 Lock<strong class='bbc'>[u]Hammer Time[/u]</strong>Damage and Stun<strong class='bbc'>Cost:</strong> 4 Action points, 1 Life Energy<strong class='bbc'>Range:</strong> Short<strong class='bbc'>Restrictions:</strong> Requires Line of Sight, Recharge: 4 Turns<strong class='bbc'>Area of Effect:</strong> 1 Cell Cross<strong class='bbc'>Effect</strong> * Deals 45 Damage Element (Water) * For 1 Turn: Stun-1<strong class='bbc'>Critical</strong> * Deals 55 Damage Element (Water) * For 1 Turn: Stun-1<strong class='bbc'>[u]Numbing Shield[/u]</strong>Attackers risk AP loss, and Mental Defense penalties<strong class='bbc'>Cost:</strong> 3 Action points<strong class='bbc'>Range:</strong> Short to Medium<strong class='bbc'>Restrictions:</strong> Requires Line of Sight, Recharge: 4 Turns, Temporal Armour State prevents casting<strong class='bbc'>Area of Effect:</strong> single cell<strong class='bbc'>Effect</strong> * For 3 Turns: Apply Numbing Shield State<strong class='bbc'>State Effect</strong> * If Attacked:50% Chance Attacker, For 2 Turns: -60 Mental Defense, -1 AP <strong class='bbc'>[u]Time Lord[/u]</strong>Enemies suffer an Initiative loss, or Allies gain an Initiative bonus<strong class='bbc'>Cost:</strong> 3 Action points<strong class='bbc'>Range:</strong> Short to Long<strong class='bbc'>Restrictions:</strong> Requires Line of Sight, Per Target: 1<strong class='bbc'>Area of Effect:</strong> single cell<strong class='bbc'>Effect</strong> * For 2 Turns: * If Ally: +25% Initiative * If Foe: -25% Initiative<strong class='bbc'>[u]Xelor's Dial[/u]</strong>Place 12 Hour Cells<strong class='bbc'>Cost:</strong> 2 Life Energy<strong class='bbc'>Range:</strong> Short to Long<strong class='bbc'>Restrictions:</strong> Per Fight: 1<strong class='bbc'>Area of Effect:</strong> 3-3 Ring<strong class='bbc'>Effect</strong> * For ∞ Turns: Place Xelor's Dial Hour Cells<strong class='bbc'>Hour Cell Effect</strong> * If Caster, For 1 Turn: +100% Damage <strong class='bbc'>[u]Midnight[/u]</strong>Place 1 Hour Cell<strong class='bbc'>Cost:</strong> 1 Life Energy<strong class='bbc'>Range:</strong> Short to Long<strong class='bbc'>Area of Effect:</strong> single cell<strong class='bbc'>Effect</strong> * For 2 Turns: Place Midnight Hour Cells<strong class='bbc'>Hour Cell Effect</strong> * If Caster, For 1 Turn: +50 Damage [u]<strong class='bbc'>Devotion</strong>[/u]This spell supplies AP to Allies<strong class='bbc'>Cost:</strong> 3 Action points<strong class='bbc'>Range:</strong> N/A<strong class='bbc'>Restrictions:</strong> Recharge: 3 Turns<strong class='bbc'>Area of Effect:</strong> 2 Cell Cross<strong class='bbc'>Effect</strong> * If Ally ≠ Caster, For 3 Turns: +1 AP * If Caster 60% Chance: +1 AP[u]<strong class='bbc'>Temporal Armour</strong>[/u]When Attacked, Target has a chance to gain AP and Initiative<strong class='bbc'>Cost:</strong> 3 Action points<strong class='bbc'>Range:</strong> Short to Medium<strong class='bbc'>Restrictions:</strong> Requires Line of Sight, Recharge: 4 Turns, Numbing Shield State prevents casting<strong class='bbc'>Area of Effect:</strong> single cell<strong class='bbc'>Effect</strong> * For 3 Turns: Apply Temporal Armour State<strong class='bbc'>State Effect</strong> * If Attacked: 50% Chance For 2 Turns: +1 AP, +60 Initiative [u]<strong class='bbc'>Time Rift</strong>[/u]A trap that removes AP and Initiative<strong class='bbc'>Cost:</strong> 3 Action points<strong class='bbc'>Range:</strong> Short <strong class='bbc'>Restrictions:</strong> Requires Line of Sight, Spare Mechanics<strong class='bbc'>Area of Effect:</strong> single cell<strong class='bbc'>Effect</strong> * For 4 Turns: Place an Time Rift Trap<strong class='bbc'>Trap Detection Area:</strong> 1 Cell Cross<strong class='bbc'>Trigger:</strong> creature enters area<strong class='bbc'>Area of Effect:</strong> 1 Cell Cross<strong class='bbc'>Effect</strong> * For 2 Turns: -60 Initiative, -1 AP * 50% Chance For 2 Turns: -1 AP [u]<strong class='bbc'>Time Travel</strong>[/u]A Teleport, that needs an Hour Cell<strong class='bbc'>Cost:</strong> 4 Action points<strong class='bbc'>Range:</strong> Short to Extreme<strong class='bbc'>Restrictions:</strong> Target: Empty Cell, Target: Only Hour Cells, Recharge: 3 Turns<strong class='bbc'>Area of Effect:</strong> single cell<strong class='bbc'>Effect</strong> * Teleport to target Hour Cell[u]<strong class='bbc'>Synchronisation</strong>[/u]A cell that provides AP on an Hour Cell<strong class='bbc'>Cost:</strong> 2 Action point<strong class='bbc'>Range:</strong> N/A<strong class='bbc'>Restrictions:</strong> Recharge: 3 Turns, Target: Only Hour Cells, Spare Mechanics<strong class='bbc'>Area of Effect:</strong> single cell<strong class='bbc'>Effect</strong> * For 4 Turns: Place a Synchronisation Glyph<strong class='bbc'>Glyph Effect</strong> * For 1 Turns: +2 AP [u]<strong class='bbc'>Conversion</strong>[/u]The Caster suffers MP and AP penalties, but when the State ends they gain LE.<strong class='bbc'>Cost:</strong> 0 Action points<strong class='bbc'>Range:</strong> N/A<strong class='bbc'>Restrictions:</strong> Recharge: 3 Turns<strong class='bbc'>Area of Effect:</strong> single cell<strong class='bbc'>Effect</strong> * For 3 Turns: Apply Conversion State<strong class='bbc'>State Effect</strong> * -1 AP, -1 MP * On End: +1 LE


#83 bobisbeast

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Posted 24 March 2011 - 03:24 PM

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#84 Josh M prime

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Posted 24 March 2011 - 05:19 PM

Ah, hehe

Je peux aussi bien tenter ma chance à ce jeu. Quoi de mieux pour essayer d'apprendre une langue, puis être obligé de parler à travers jeux de rôle? J'espère seulement que vous l'accepter, comme il est ...

Noximilien le Xélor à votre service.

Biographie sera mis à jour à mon plus tôt possible


Um...I hope I don't sound rude, but what?

#85 Jaeger Panzer

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Posted 24 March 2011 - 05:21 PM

I might as well try my luck in this game What better way to try to learn a language, then be forced to speak through role playing? I just hope you accept it, as it is ...

Noximilien Xelors at your service.

Biography will be updated at my earliest opportunity

#86 Skirmisher

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Posted 25 March 2011 - 11:32 PM

Updated

#87 Opalord

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Posted 28 March 2011 - 10:49 AM

Still accepting me players?

#88 Josh M prime

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Posted 28 March 2011 - 10:54 AM

Still accepting me players?



I'll accept you, but we're going to reload. SO, for the sake of starting over, i need everyone to pick new characters, fair?


This is all my fault, and I'm so sorry.

#89 AVP vs The Terminator

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Posted 28 March 2011 - 11:01 AM

I'll asccept you, but we're going to reload. SO, for the sake of starting over, i need everyone to pick new characters, fair?


This is all my fault, and I'm so sorry.

Eh? You didn't do anything wrong, why reset?
But that's cool. I was getting bored with Maul already :)

#90 Josh M prime

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Posted 28 March 2011 - 11:04 AM

Eh? You didn't do anything wrong, why reset?
But that's cool. I was getting bored with Maul already :)



There wasn't even share on missions, plus I fell behind.

Also, there will be a power cap this time.

Going by marvel comics standards,,,,,,

No one stronger then the Thing or faster then Quicksliver is allowed to be on the team....

#91 Opalord

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Posted 28 March 2011 - 11:21 AM

Bartimaeus

A djinn normally residing in tha plane of chaos, bartimaeus is dry, sarcastic spirit who's seen way too many human empires rise and fall to be too impressed with anything humans can do anymore. While he really wishes the stupid mortals would just leave him alone to float happily through the blind eternities, his boastful nature has put him in enough history books that he gets summoned every hundred years or so by one of the various mages of his home universe.

Abilities:

Shapeshifter- Not being of this realm, whenever he is forced to come here can choose his form (at least of the first couple planes of existance. anyone who can see past the seventh can see his true form) forms can vary greatly, from a humanoid to a lion to a gargoyle to a floating talking skull

Demonic magic- Has various magic attacks and defenses, from shields to deflect magic to detonation spheres that can easily kill a human if it comes in contact with it, almost vaporizing it. effectiveness can lessen against those resistant to magic

Planesight- can see through the seven planes of existence, allowing him to see the form of those who are trying to hide theirs

Weaknesses- Being a spirit of air, Bartimaeus loses power of exposed to a great amount of earth. Silver and rosemary are also poisonous to him, as is iron to a lesser extent

#92 Jaeger Panzer

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Posted 28 March 2011 - 03:17 PM

o.o

I'll use Alex Mercer again. Didn't get to use him at all.

#93 Skirmisher

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Posted 28 March 2011 - 08:28 PM

I'll use Nox then if you will allow it... Still wondering if you will accept him.

#94 Josh M prime

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Posted 28 March 2011 - 08:45 PM

I'll use Nox then if you will allow it... Still wondering if you will accept him.


Yes. I will.

#95 Skirmisher

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Posted 28 March 2011 - 09:10 PM

Yes. I will.

Merci beaucoup!




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