Tau Empire

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Researched by: Ardius

In the universe of Games Workshop's table-top wargame Warhammer 40,000, the Tau are an alien race, inhabiting a small but dense region of space on the eastern edge of the Galaxy, roughly 300 light years in diameter. The Tau were first introduced to Warhammer 40,000 in late 2001, the result of Games Workshop's plan to introduce a new race to the game.

The Tau have advanced rapidly since their first encounter with the Imperium of Man in the 35th millennium, rising from a hunter-gatherer level of technology to a starfaring race in less than six thousand years. Tau society has also advanced rapidly, from warring tribes to a unified caste system working towards common goals, known by the Tau as Tau'va, The Greater Good.

As well as the , multiple alien species are incorporated into the Tau Empire; the most significant of these being the Kroot and Vespid although many other races, including the space faring Nicassar and the mercenary Tarellian Dog Soldiers are members. In addition, human auxiliaries ( in the Tau language) are sometimes seen to be aiding the Tau as well.

The Tau were the fourth army to receive a Codex updated for Fourth Edition rules (Codex: Tau Empire - Hoare, 2006). Additional rules for the Tau appear in a Forge World Imperial Armour rules supplement (Imperial Armour Volume Three - The Taros Campaign - Kinrade, 2005).

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Wins: 2
Losses: 4

Result Opponent A Score   B Score
Win The Flood 36 to 28
Loss The Covenant (Halo) 33 to 42
Loss The Romulan Star Empire 55 to 58
Loss Imperium Of Man (Warhammer 40,000) 30 to 51
Loss Orks (Warhammer 40,000) 27 to 50
Win Samus Aran 7 to 5