is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the GameCube and Wii video game console. It is the thirteenth installment in The Legend of Zelda series. Originally planned for release in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game and add more content and to port it to the Wii. The Wii version was released alongside the Wii console on November 19, 2006, in North America, and in December 2006 in Japan, Europe, and Australia. This made Twilight Princess the first Zelda game released at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console.
The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. To do so, he takes the forms of both a human and a wolf, and is assisted by a mysterious creature named Midna. The game takes place approximately 100 years after Ocarina of Time and Majora's Mask.
Twilight Princess is the first game in The Legend of Zelda series to receive a T (Teen) rating from the Entertainment Software Rating Board (ESRB), which cited fantasy violence and animated blood as reasons for the more mature rating. Twilight Princess is considered by many critics to be one the greatest Zelda games ever made, and won many Game of the Year awards.
Twilight Princess is an action-adventure game focusing on exploration and item collection. It uses the basic control scheme introduced in Ocarina of Time, including buttons whose functions change depending on game context, and L-targeting (Z-targeting on the Wii), a system which allows the player to keep Link's view focused on an enemy or important object. Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge. Link uses a sword and shield in combat complemented with secondary weapons and items, including a bow and arrow, boomerang, bombs, and the Clawshot (similar to a recurring item in the series, the Hookshot). L-targeting allows Link to lock on to an enemy and automatically defend himself. During L-Targeting, projectile-based weapons can be fired at a target without the need for manual aiming.
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